What Is Stored In A Scene Memory; What Is The Edit Buffer; Initial Data And Undo Memory - Yamaha O2R Owner's Manual

Digital recording console version 2
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Scene Memories
129

What is Stored in a Scene Memory?

Virtually all 02R mix settings are stored in a scene memory. Settings that are
not stored consist mainly of analog controls and switches. They are: +48V
phantom switches, A/B input switches, 20 dB (pad) switches, GAIN
controls, T/B LEVEL control, STUDIO LEVEL control, PHONES LEVEL
control, C-R LEVEL control, and the display CONTRAST control.
MIDI setup and assignment table data are also not stored in the scene
memory.

What is the Edit Buffer?

The Edit Buffer is the current mix settings. When a scene memory is
recalled, the mix settings of the selected scene memory are written to the
Edit Buffer. When a scene memory is stored, the mix settings in the Edit
Buffer are written to the selected scene memory.
The first time you adjust a parameter in the current mix settings, the Edit
SCENE MEMORY
Indicator of the SCENE MEMORY indicator on the display starts to flash.
This indicates that the current mix settings—those in the Edit Buffer—do
not match those of the scene memory previously recalled.
Edit Indicator

Initial Data and UNDO Memory

The 02R has two special scene memory locations. Scene number "0" (zero)
and scene number "U" are read-only memory locations.
Scene number "0—Initial Data" contains the initial mix settings for the 02R.
When you want to reset all the mixer settings to their initial values, recall
this scene memory. Normally, all channel faders move to the minimum
position. You can, however, set the Initial Data Nominal preference so that
they move to the nominal position. Aux and bus master faders move to the
nominal (0.0 dB) position regardless of this preference. See "Preferences"
on page 198.
Scene number "U" is the UNDO memory. It always contains a copy of the
last scene memory. Even if you have pressed the [STORE] button and
confirmed the operation, you can still recall the contents of the overwritten
scene memory by recalling scene number "U".
02R User's Guide

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