Scene Memory; Recall Safe; Scene Fade - Yamaha 01V96V2 Quick Start Manual

Table of Contents

Advertisement

SCENE MEMORY

There are 99 SCENE MEMORIES available in 01V96. Each Scene stores all the mixing
parameters, including all input channel, output channel and Effects parameter data.
The SCENE MEMORY list can be seen by pressing the [SCENE] Display Access key.
When a SCENE is stored, a
name can be entered. If a
SCENE is PROTECTED, it
cannot be overwritten
when [STORE] is pressed.
This avoids erasing some-
thing by mistake.

RECALL SAFE

In this screen, choose which parameters will not be changed
when recalling a Scene. When the Global Recall Safe box is
checked (at the top of the screen), the chosen parameters will
be safe in all Scenes. Otherwise, these settings will only apply
to the current Scene (once it is stored).

SCENE FADE

Normally when a Scene is recalled, the Faders move instantly
to their stored position. Using the Fade Time function, the
faders can be programmed to move slowly, taking up to 30
seconds to complete their movement. Checking the Global
Fade Time box will give the same Fade Time to every Scene.
After setting the Fade Time for one channel, double-click the
[ENTER] button to copy the time to all Input or Output
Channels.
19/24
01V96V2 Quick Start Guide
The PATCH LINK feature can
be useful if different Scenes
need different Patch settings.
Patch information is not
stored in the scenes, but is
stored in the INPUT PATCH
and OUTPUT PATCH librar-
ies (accessed from the
[PATCH] Display Access key).
Then the Patch libraries can
be linked to the Scenes so they
are recalled at the same time
as the scene.

Advertisement

Table of Contents
loading

Table of Contents