Korg M50-88 Parameter Manual page 252

M50 series music workstation
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Global mode
6–1b: Octave, Resolution, Sort, Latch, Key
Sync., Keyboard
Octave
Resolution
Sort
Latch
Key Sync.
Keyboard
For more information, please see "7–1: ARP Setup" on
page 59.
Pattern, (Tempo), Octave, Resolution, Sort, Latch,
Key Sync., and Keyboard are parameters that can be
set in Program, Combination, Song, and Song Play
modes, but you can also set them here.
If you move here from Program or Combination mode
and set these parameters, you must return to the origi-
nal mode and write them. These parameters cannot be
written by the "Write Arpeggio Patterns" command in
this page.
6–1c: Arpeggio Pattern Setup
These parameters are not valid for preset patterns P0–
P4.
Arpeggio Tone Mode
This selects the Tone type of the arpeggio pattern.
Normal: This is the conventional arpeggiator type. Each
Tone in the arpeggio will play based on the note number of
the keys that you are pressing on the keyboard.
Fixed Note: The note number of each tone is fixed. The note
numbers played on the keyboard will be ignored, and the
arpeggio will sound using specified pitches. Note numbers
from the keyboard will only control the trigger timing of the
arpeggiator. Fixed Note mode is ideal for arpeggio patterns
that you are using as drum patterns.
In the P6: User Arpeggio, Pattern Edit page, the Tone
indicators will be "●" when Normal is selected here, or "❍"
when Fixed Note is selected.
If Arpeggio Tone Mode is set to Fixed Note, operating
the control surface ARP knob 4 (OCTAVE) will not
change the octave of the arpeggio pattern.
Arpeggio Type
Specifies the relationship between the arpeggio notes speci-
fied from the keyboard and the Tone at each step.
As Played: If there are more Tones in a step than arpeggio
notes specified (notes played on the keyboard), those steps
will not sound.
As Played (Fill): If there are more Tones in a step than
arpeggio notes specified (notes played on the keyboard), the
last-played note (Sort is Off), or the highest note (Sort is On)
will sound for those steps.
Running Up: If there are more Tones in a step than arpeggio
notes specified (notes played on the keyboard), the arpeggio
will return to the first note (if Sort is Off), or the lowest note
(if Sort is On) and sound it.
Up&Down: If there are more Tones in a step than arpeggio
notes specified (notes played on the keyboard), the arpeggio
will return in reverse direction from the last arpeggio note
back toward the first.
244
[1, 2, 3, 4]
[
,
,
,
,
, ]
[Off, On]
[Off, On]
[Off, On]
[Off, On]
[Normal, Fixed Note]
[As Played...Up&Down]
Example)
If you set Length to 04, Step No. 01 to Tone0, Step No. 02
to Tone1, Step No. 03 to Tone2, Step No. 04 to Tone3, and
simultaneously play three notes to produce an arpeggio,
the following results will be produced depending on the
Arpeggio Type.
As Played: 0 → 1 → 2 → rest → 0 → 1 → 2 → rest → 0 ...
As Played (Fill): 0 → 1 → 2 → 2 → 0 → 1 → 2 → 2 → 0 ...
Running Up: 0 → 1 → 2 → 0 → 0 → 1 → 2 → 0 → 0 ...
Up&Down: 0 → 1 → 2 → 1 → 0 → 1 → 2 → 1 → 0 ...
Octave Motion
Specifies the operation when "Octave" is set to 2–4 octaves.
Up: Notes will repeatedly ascend within the specified range
of octaves.
Down: Notes will repeatedly descend within the specified
number of octaves.
Both: Notes will repeatedly ascend and descend within the
specified number of octaves.
Parallel: The notes of the specified octaves will sound
simultaneously.
Fixed Note Mode
[Trigger As Played, Trigger All Tones]
When the Arpeggio Tone Mode is Fixed Note, specifies the
condition that will trigger the Tones.
Trigger As Played: The Tones will be triggered according to
the number of keys pressed.
Trigger All Tones: Pressing a single key will trigger all
Tones.
Example)
We will use an Arpeggio Tone Mode Fixed Note pattern
on drums. Tone 0 is assigned a note number that will
sound a kick, Tone 1 a snare, and Tone 2 a hi-hat.
With a setting of Trigger As Played and ArpeggioType is
As Played, pressing one key will sound only Tone 0
(kick). Pressing two keys will sound Tone 0 (kick) and
Tone 1 (snare). Pressing three keys will sound all three
Tones 0–2 (kick, snare, hi-hat). If the "Velocity" of each
Tone is set to Key, each Tone will be sounded at the veloc-
ity with which each key was played.
With a setting of Trigger All Tones, playing one key is
sufficient to sound all three; Tone 0 (kick), Tone 1 (snare),
and Tone 2 (hi-hat). If the "Velocity" of each Tone is set to
Key, the Tones will be sounded at the corresponding
velocity each time a key is pressed.
▼6–1: Menu Command
• 0: Write Arpeggio Patterns ☞p.255
• 1: Rename Arpeggio Pattern ☞p.255
• 2: Copy Arpeggio Pattern ☞p.256
For more information, please see "Global: Menu Command"
on page 251.
[Up, Down, Both, Parallel]

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