Using the Score
Like the Stage, the Score provides a view of your movie. The Stage provides a graphical view,
while the Score provides a view of the movie's timeline. The Stage displays the point in time that
is selected within the Score.
The Score organizes and controls a movie's content over time in rows called channels. The Score
includes many Sprite channels for the movie's sprites. Sprite channels are numbered and control
when sprites appear in the movie. Additionally, the Score includes effects channels that control
the movie's tempo, sound, color palettes, transitions, and scripted behaviors.
The Score displays channels in the order shown in the following figure. Only the Sprite channels
are displayed by default.
Effects and sprite channels in the Score
While the rows of the Score contain channels, the columns of the Score contain frames. A frame
in a movie represents a single point in time, which is similar in theory to a frame in a celluloid
film. Frame numbers are listed above the columns in the Score.
A red vertical line, called the playhead, moves across the frames in the Score to indicate which
point in time is currently displayed on the Stage. You can also click any frame in the Score to
move the playhead to that frame, and you can drag the playhead backward or forward
through frames.
Navigating the Score
The first channel in the Score is the Marker channel. It contains markers that identify important
points in time, such as the beginning of a new scene. Markers help you make quick jumps to
specific frames in a movie. If you need to jump to a frame that is not marked with a marker, you
can also move the playhead.
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Chapter 3: Getting to Know the Workspace
Markers channel
Tempo channel
Palette channel
Transition channel
Sound channels
Behavior channel
Sprite channels
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