When you release the mouse button, the rectangle you created becomes an editable text box in
5
which you enter the text that you want to appear on your button. Type Go to Sound and Video
in the text box.
Note: If the text is too long for your button, you can enlarge the button. Click the button with the
Arrow tool selected, and then drag the sizing handle on the right edge of the button to the right.
On the Sprite tab of the Property inspector, do the following: In the X text box, type 200. In
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the Y text box, type 300, and press Enter (Windows) or Return (Macintosh).
Click the Stage outside the button.
7
The editable text box changes to a completed button sprite. In the Cast window, the new
button cast member takes the next available cast slot, appearing in cast slot 3.
Select the new button in the Cast window.
8
In the Cast Member Name text box at the top of the Cast window, type SoundVideo and press
9
Enter (Windows) or Return (Macintosh).
You have now created a new button cast member and added all of the graphic sprites for the first
scene of your movie.
Observe the difference between sprites and cast members
As you learned earlier in this tutorial, when you drag cast members onto the Stage, you create
sprites. Sprites are instances of cast members that appear on the Stage and in the Score window.
The Score window displays all the frames in your movie and shows in which frames the sprites
appear on the Stage. You can view information about sprites and edit them from both the Stage
and the Score, while you view and edit cast members from the Cast window.
Several sprites can refer to the same cast member and can appear on the Stage simultaneously.
Drag the TitleText cast member from the Cast window to the Stage a second time.
1
Two TitleText sprites appear on the Stage but only one TitleText cast member appears in the
Cast window. Both TitleText sprites are instances of the TitleText cast member.
In the Score, click the extra TitleText sprite on channel 4.
2
Press the Backspace key or the Delete key.
3
The TitleText cast member in the Cast window remains unaffected when you delete the
extra sprite.
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Chapter 4: Building Your First Basic Movie
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