E-Mu Ultraproteus Operation Manual page 44

Table of Contents

Advertisement

EFFECTS SECTION
Hall 2
This reverb is similar to "Hall 1", but harder and brighter, with more pro-
nounced slap echoes that come from parallel reflecting surfaces in the room.
Hall 2 also exhibits a pronounced reverb "bloom" or late-reflection buildup. A
50% wet mix creates the optimum "close" distance adjustment.
Hall 3
Hall 3 is similar to "Hall 2", but with larger scale stadium-like acoustics. Hall 3
is warmer than Hall 2 (more high frequency damping) and does not display the
obvious early reflections and slap echoes. It also exhibits a distinct predelay of
approximately 100 milliseconds and a pronounced late reflection buildup both
of which contribute to the impression of a large space. Wet mix values of 10% to
50% are most appropriate, although a setting of 100% produces an effective
cave simulation.
Chamber 1
A simulation of a bright, medium-sized chamber reverb or recital hall with hard
walls. Early reflections are very prominent, with high reflection density. Moder-
ately long decays are possible at the maximum decay setting.
Chamber 2
Similar to "Chamber 1" but with a much warmer sound. The wet mix adjust-
ment provides an effective control over the apparent source location from close
(10%) to very distant (100%).
Plate 1
Simulates a plate reverb unit. Gives a tight, bright, slightly metallic sound.
Reflection buildup is very rapid, with high density. Early reflections are mini-
mized.
Plate 2
An effect similar to Plate 1, but slightly warmer with less density.
44
UltraProteus Operation Manual

Advertisement

Table of Contents
loading

Table of Contents