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Read This First: Important Safety Instructions...
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E-MU WORLD HEADQUARTERS E-MU SYSTEMS, INC. U.S.A. IN ORDER TO OBTAIN WARRANTY SERVICE ON P.O. BOX 660015 YOUR PROTEUS FX UNIT, THE SERIAL NUMBER SCOTTS VALLEY, CA USA STICKER MUST BE INTACT AND YOU MUST HAVE A 95067–0015 SALES RECEIPT OR OTHER PROOF OF PURCHASE.
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3. Do not use Proteus FX near water — grounded. Do not modify the plug pro- for example near a bathtub, washbowl, vided with this product — if it will not fit...
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8. Proteus FX may be equipped with a polarized line plug (one blade wider that the other). This is a safety feature. If you are unable to insert this plug into the outlet, do not defeat the safety purpose of the plug.
Section 1 Introduction/Connection Instructions Introduction Basic organization Basic setup Studio setup Performance setup Power up About proteus FX Section 2 Basic Operation Main controls Selecting presets Selecting MIDI channels, volume & pan Multi-timbral operation Playing the demo sequences Section 3...
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PROTEUS FX OPERATION MANUAL Master Menu MIDI mode change MIDI overflow MIDI enable Bank/Preset change MIDI controller assign MIDI footswitch assign Program -> preset map Send MIDI data User key tuning Viewing angle Section 4 Effects Section Effects bus architecture...
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PROTEUS FX OPERATION MANUAL Keyboard & velocity modulation Key number Velocity curve Realtime modulation MIDI realtime controls Section 6 Edit Menu Enabling the edit menu Preset name Primary instrument Secondary instrument Key range Primary key range Secondary key range Volume...
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Keyboard tuning Preset links Save preset Section 7 Step-by-Step Linking presets Editing presets Proteus synthesis Using Proteus FX with a sequencer Section 8 Reference Section Factory RAM presets Factory ROM presets Instrument listing Percussion instrument locations Technical specifications MIDI implementation chart...
ROM. For example, the attack of a recordings of “real” instruments. In this flute can be faded out as a vibe tone is way, Proteus FX is very similar to a faded in, giving you a completely new sampling instrument. With the Proteus...
INTRO - CONNECTION INSTRUCTIONS Basic Proteus FX is organized as shown in the diagram below. Organization The Preset is a complete set of all program The primary and secondary layers are parameters for a complete Proteus FX essentially two instruments with sound.
INTRO - CONNECTION INSTRUCTIONS Basic Setup MIDI In - Proteus FX is controlled by response, use a high quality amplification MIDI messages received at the MIDI In and speaker system such as a recording connector. Connect the MIDI In of the...
INTRO - CONNECTION INSTRUCTIONS Studio Setup MIDI In - In this setup, Proteus FX is Outputs - Use a high quality amplifica- controlled by MIDI messages received at tion and speaker system such as a record- the MIDI In connector which have been ing mixer and amplifier or home stereo routed by a MIDI switcher.
INTRO - CONNECTION INSTRUCTIONS Performance Setup MIDI In - Proteus FX is controlled by Outputs - Use a high quality amplifica- MIDI messages received at the MIDI In tion and speaker system such as a connector. Connect MIDI In of the Proteus keyboard amplifier and speakers.
To perform this modern miracle, sounds In Proteus FX, we have left out the analog and instrument waveforms are first to digital converter stage since the sounds sampled into the Emulator III, our top of are already sampled for you.
BASIC OPERATION Main Controls Power Switch Cursor Control Switches AC power to the Proteus FX On These buttons move the cursor to the and Off. next parameter on the display in a clock- wise or counterclockwise direction. (The MIDI Activity LED cursor is a little flashing line underneath Indicates that MIDI data is being received.
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BASIC OPERATION IF YOUR PROTEUS IS NOT MIDI CHANNEL SELECTION CHANNEL VOLUME RESPONDING PROPERLY OR Press the cursor key repeatedly until the Press the cursor key repeatedly until the PLAYS THE WRONG PRESET, cursor is underneath the channel num- cursor is underneath the volume value. MAKE SURE THAT PROTEUS ber.
BASIC OPERATION Each of the 16 MIDI channels can be assigned to play a specific preset in Proteus FX. MULTI-TIMBRAL OPERATION 4. Proteus FX will now respond multi- Multi-timbral operation means that timbrally on the MIDI channels you have Proteus FX can play more than one sound specified.
BASIC OPERATION PLAYING THE DEMO SEQUENCES Proteus FX contains a play-only se- quencer in order to give you an idea of what is possible using this amazing machine. Press and hold both the Master button and the Edit button. The sequence will start in a moment.
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The Master Menu TO ENABLE THE MASTER MENU The Master menu contains functions that affect the overall operation of Proteus FX. Press the Master key, lighting the LED. For example, changing the Master Tune The current screen will be the one most...
MASTER MENU FX MIX SELECT EFFECT A This function selects which bus in the This function allows you to select the type output section will be used for each MIDI of effect for effect bus A and contains the channel. You can route each MIDI chan- parameters associated with each effect.
MASTER MENU MASTER TUNE Master Tune adjusts the overall tuning of all presets so that Proteus FX can be tuned to other instruments. The master tuning range is ± 1 semitone in 1/64th semitone increments. A master tune setting of “00” would indicate that Proteus FX is perfectly tuned to concert pitch (A=440 Hz).
MIDI channel (on the preset selection MIDI Out port to a second Proteus FX or screen) and plays that channel’s associ- other MIDI device. MIDI Overflow can be ated preset.
MIDI channel On or Off. This is useful when you have other MIDI devices connected and do not want Proteus FX to respond to the MIDI channels reserved for the other devices. MIDI Enable only operates in Multi Mode.
SOME OF THE STANDARD MIDI CONTROLLER ASSIGN For more information on MIDI control- MIDI CONTROLLER Proteus FX allows you to assign up to lers, see “MIDI Realtime Controls” in NUMBERS ARE LISTED four realtime control sources from your chapter 5, Preset Programming.
PRESET MAP DOES NOT programmed in the Edit menu. preset number on Proteus FX. For SEEM TO WORK, MAKE example, the Program Change Map could SURE THAT THE BANK/...
TUNE INDIVIDUAL INTO PROTEUS FX data can either be sent to a computer/ PERCUSSION INSTRUMENTS. sequencer or to another Proteus FX. Using the cursor key and the data entry control, select the type of MIDI data you USER KEY TUNING wish to transmit.
The effect programming is done on a Two separate digital effects processors are global basis, meaning that the two effects included in the Proteus FX. The “A” effect serve the entire machine. This is similar processor includes several types of...
EFFECTS SECTION EFFECTS CAN BE STORED AS PART OF A SEQUENCE BY USING “SEND EFFECTS” IN THE MASTER MENU. EFFECTS OUTPUT ROUTING The diagram above shows how the effects 3) Select the desired effect and program section is integrated into the output jack the appropriate parameters.
The reverb parts. After an initial pre-delay period, the effects in Proteus FX simulate various echoes from the closest walls or ceiling halls, chambers, rooms and reverberation are heard. These first echoes or the early plates.
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EFFECTS SECTION REVERB EFFECTS Room programs simulate small rooms with high frequency absorption caused by drapes and furniture. Room A bright, medium sized room. The Plates simulate plate type reverbs with apparent source position is fairly close to their tight, dense early reflections and the listener.
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EFFECTS SECTION EARLY REFLECTION GROUP Hall 3 Hall 3 is similar to “Hall 2”, but with Early Reflection 1 larger scale stadium-like acoustics. Hall 3 Early Reflection 2 is warmer than Hall 2 (more high fre- quency damping) and does not display the Early Reflection 3 obvious early reflections and slap echoes.
EFFECTS SECTION SPECIAL REVERBS STEREO CHORUS These special reverbs all have a single The function of a chorus device is to Decay Time parameter. thicken the sound or to make one voice sound like many. The way the effect is Rain achieved is by mixing one or more Similar to a repeating delay, but with...
FXA:StereoChorus one by grasping the tape reel flanges, the flanging effect was born. LFO Depth The flanger in the Proteus FX is a stereo device consisting of two separate delay lines controlled by a single set of con- FXA:StereoChorus trols. The block diagram of the flanger is shown on the following page.
EFFECTS SECTION STEREO FLANGER A Minimum Delay control serves to tune the flanger. In other words, it adjusts the FXA:StereoFlange placement of the comb filter notches. The LFO Depth initial delay is variable from 26 microsec- onds to 6.5 milliseconds. The Feedback control sends some of the delayed signal through the delay line FXA:StereoFlange...
EFFECTS SECTION STEREO PHASER Use the Minimum Frequency control to The stereo phaser is an effect similar to “tune” the resonant frequencies of the the flanger although much more subtle. peaks and notches to the sound. The LFO The phaser creates a swirly animation Depth controls the amount of animation when used with harmonically rich sounds that the effect will add.
EFFECTS SECTION STEREO DELAY DELAY The delay line is a stereo effect which can be used for doubling, echoes or fixed FXA:Delay formant comb filtering with completely R DelayTime independent delay time and tap levels for the left and right sides. The delay is shown in the diagram below.
EFFECTS SECTION CROSS DELAY Cross Delay is identical to the normal delay line except that the output paths and the feedback paths cross over to the opposite channel in order to produce a ping-pong type of effect when reproduced in stereo. Delay time is adjustable from 0 to 209 milliseconds.
EFFECTS SECTION ECHO The Echo produces echoes up to 400 milliseconds in length (twice that of the Delay and Cross Delay effects). The feed- back path is independent of the output level and utilizes a high frequency damp- ing (low pass filter) control which can simulate traditional analog tape echo.
EFFECTS SECTION B EFFECTS STEREO CROSS DELAY B The B effects include Stereo Flanger, The B Cross Delay is identical to the cross Stereo Chorus, Phaser, Fuzz, Ring delay line in the A effect group except that Modulator, Delay, Cross Delay and Fuzz the maximum delay time is 104 millisec- Lite.
Higher values allow more harmonics to pass. The level of the input sound greatly affects the amount of fuzz, so that Proteus FX’s envelopes can now control harmonic content as well as the volume. Output Experiment with the way the input and Volume sets the output level of the fuzz.
EFFECTS SECTION RING MODULATOR There are no controls on the ring modu- A Ring Modulator is a device which takes lator as shown by the block diagram two signals and multiplies them together below. The left and right outputs are into one resultant signal containing only simply multiplied together to form a the sum and difference frequencies of...
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EFFECTS SECTION By routing the preset (or MIDI channel) to effect B and panning to opposite sides (shown below), two different waves can be ring modulated. Ring modulation works well with simple waves such as sine waves and the harmonic waveforms. Also, try complex waves modulated with sine waves.
These diagrams show how keyboard splits and layers can be created by linking presets. Remember that each preset can consist of both a primary and secondary layer. Your initial involvement with Proteus FX Presets can be made up of both a primary will most likely consist of using the and secondary instrument.
Or, a low frequency oscillator tion source. Proteus FX (and all synthe- could be routed to automatically turn the sizers for that matter) is designed so that...
PRESET PROGRAMMING MODULATION SOURCES Proteus FX uses three kinds of modula- tion sources. KEYBOARD & VELOCITY MODULATION FOOTSWITCH MODULATION Values which are generated at the start of Changes a parameter when one of three a note and do not change during the note.
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The time between when a key is played tour” which can be used to shape the and when the attack phase begins. sound in some way over time. Proteus FX Attack contains two different kinds of envelope The time it takes to go from zero to the generators.
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PRESET PROGRAMMING If the key is released during the Hold (H) phase, the Release (R) phase begins. LOW FREQUENCY OSCILLATORS (LFOs) we are modulating the pitch of an instru- A Low Frequency Oscillator is simply a ment. The sine wave looks smooth, and wave which repeats at a slow rate.
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MIDIPATCH Connecting a modulation source to a The modulation amount can be positive destination is called a patch. Proteus FX or negative and will either add or subtract lets you connect the modulation sources from the initial value. Keyboard and...
PRESET PROGRAMMING KEYS ABOVE THE KEYBOARD CENTER POINT WILL HAVE A POSITIVE EFFECT. KEYS BELOW THE KEYBOARD CENTER WILL HAVE A NEGATIVE EFFECT. KEY NUMBER The Key Number is affected by the above middle C and progressively softer Keyboard Center parameter which can be below middle C.
AUX. ENVELOPE DECAY, AUX. ENVELOPE RELEASE REALTIME MODULATION In addition to keyboard and velocity modulation, Proteus FX has multiple realtime modulation sources. Realtime modulation sources are parameters which vary over time. The velocity and keyboard modulations, in comparison, are set at the key depression.
Your MIDI keyboard, in addition to telling controller channels. There is a set of 32 Proteus FX which note was played, may continuous controller channels for each also send realtime control information, of the 16 MIDI channels. Some of the...
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PRESET PROGRAMMING As an example, imagine you are using a To complete the connections for a par- master keyboard which has pitch and ticular preset, go to the Edit menu, STANDARD MIDI modulation wheels, a breath controller, a Realtime Control, and route the MIDI A, CONTROLLER NUMBERS: data slider and a foot pedal, all of which B, C, D to the desired destinations.
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EDIT MENU The Edit Menu WHILE THE EDIT MENU IS TO SELECT A NEW SCREEN The Edit menu contains functions that ACTIVATED, INCOMING can be modified by the user and then Press the Home/Enter button or press a MIDI PRESET CHANGES ARE IGNORED.
EDIT MENU Edit Menu Functions PRESET NAME SECONDARY INSTRUMENT Preset Name allows you to name each of This function allows you to select which the user presets with a name of up to 12 of the available instrument sounds (or characters.
EDIT MENU ENTIRE PRESETS CAN BE LINKED TO FORM SPLIT OR LAYERED PRESETS. SEE THE LINK FUNCTION AT THE END OF THIS CHAPTER. PRIMARY KEY RANGE SECONDARY KEY RANGE Key range sets the keyboard range of the Key range sets the keyboard range of the primary instrument.
EDIT MENU VOLUME COARSE TUNING Volume sets the amplitude of the primary This function allows you to change the and secondary instruments. This function tuning of the primary and secondary also allows you to compensate for the instruments in semitone intervals. The relative volume differences between coarse tuning range is -36 to +36 instruments.
EDIT MENU DELAY SOUND START Delay varies the time between the arrival This function allows you to set where a of a MIDI Note On message and the onset sample begins playing when you hit a key. of a note. The delay time is adjustable A setting of 000 plays a sound from the from 0 to 14 seconds (000-127).
EDIT MENU The Alternate Volume Envelope dynamically controls the final output and can completely change the character of a sound. ALTERNATE ENVELOPE ON/OFF CROSSFADE MODE Each instrument has its own factory This function determines which of the preset AHDSR volume envelope which is following crossfade modes will be used if this parameter is set to Off.
EDIT MENU TO USE THE KEYBOARD FOR CROSSFADE, SET THE CROSSFADE BALANCE TO 64 AND THE KEY CENTER TO THE SPLIT POINT. By overlapping the primary and secondary instruments, you can crossfade or cross-switch between the layers. CROSSFADE AMOUNT The crossfade and cross-switch functions MUST be connected to a controller in The crossfade amount parameter deter- SEE ALSO CROSS-SWITCH...
EDIT MENU TO ENABLE THE CROSS- CROSS-SWITCH POINT LFO Rate SWITCH FUNCTION, YOU The cross-switch point parameter deter- Varies the LFO speed from 0.052 Hz to 25 MUST ASSIGN mines the point at which cross-switching Hz (000-127). CROSSFADE TO A will occur when key position or velocity is MODULATION SOURCE LFO Delay...
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EDIT MENU Delayed LFO - The LFO wave begins after the specified delay time has elapsed. AUXILIARY ENVELOPE FOR MORE INFORMATION This is a supplementary, utility envelope AUX ENV AMT DLY ON THE ENVELOPES, SEE that can be routed to any realtime control +127 000 THE PRESET PROGRAMMING destination.
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DESTINATIONS: Proteus FX. Up to 6 simultaneous paths source, modulation destination, or the PITCH, PRIMARY PITCH, or “patches” may be programmed. For amount using the data entry control. If a...
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MIDI CONTROL B, realtime controllers to any of the modula- patch number, modulation source or MIDI CONTROL C, tion destinations on Proteus FX except modulation destination using the data MIDI CONTROL D, Tone, Sample Start, and Pan. Up to 8 entry control.
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EDIT MENU FOOTSWITCH CONTROL PRESSURE AMOUNT This function allows you route the 3 This function allows you to specify an footswitch controllers to any of the amount parameter for mono or poly footswitch destinations. The footswitches keyboard pressure data (aftertouch). The can be routed to switch: Sustain (pri/sec/ pressure amount is variable from -128 to both), Alternate Volume Envelope (pri/...
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EDIT MENU Choose the velocity curve that works best for your playing style and your MIDI controller. Above the Keyboard Center point, key values will be positive; below the Keyboard Center, key values will be negative.
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PRESET LINKS In addition to the standard equally Presets may be linked to other presets in divided octave tuning, Proteus FX con- order to create layering or keyboard tains four other types of scale tuning and splits. The current preset can be linked one user-definable tuning.
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STEP-BY-STEP Step-By-Step This section is an introduction to the Edit menu, explains the concept of Proteus Synthesis, and contains specific program- ming examples and tips. LINKING PRESETS Linking presets is a quick and easy way to create new sounds by “layering presets” and also to “split”...
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You can probably Proteus FX. If you don’t like what you see that with all these great instruments hear, simply change the preset and to work with, you really can’t go wrong.
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It also virtually doubles the sis. Only, instead of building a sound number of raw instruments you have to from simple sine waves, Proteus FX starts work with, and it’s fun. with complete sampled sounds or com- plex waveforms and combines all or part of these together to form a new sound.
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STEP-BY-STEP AN EXAMPLE As an example, let’s combine the electric guitar and a synthesized waveform to create a new instrument. Refer to the Edit menu parameters in the chart below. The Electric Guitar is the basic sound and is augmented by a chorused, synthesized wave which adds a digital sheen.
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USING PROTEUS FX WITH A MORE ADVANCED SEQUENCING SEQUENCER Pre-Sequence Setup We thought you’d never ask. Proteus FX Suppose that you want to have your was designed from its conception with sequencer set up everything for you multi-timbral sequencing in mind. Just before the start of the song.
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Learn to “budget” your output channels for maximum efficiency. CHANNEL RIPOFF When Proteus FX uses up all its 32 channels and needs more, it steals a channel from the key that has been held the longest. This is commonly known as “channel ripoff”.
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REFERENCE SECTION Rock/Pop 1. Piano ..................... 9 foot Grand Piano 2. Piano Pad ............Piano with slow attack and sustained loop Instruments 3. Loose Piano ..................Old style Grand Piano 4. Tight Piano ..............Contemporary 9 foot Grand Piano 5. Strings .......... String section with Basses, Cellos, Violas and Violins 6.
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REFERENCE SECTION Rock/Pop 44. Synth Pad ................Fat, Digital Synthesizer Pad 45. Medium Envelope Pad ........Digital Synth pad with altered envelope Instruments 46. Long Envelope Pad ........ Digital Synth pad with long attack and release 47. Dark Synth ............Digital Synthesizer with a darker tone 48.
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REFERENCE SECTION HARMONIC WAVEFORMS Waveforms Starting from the first octave (fundamen- tal), the harmonic waveforms contain the 70. Oct 1 (Sine) harmonics (odd, even, or all) present in 71. Oct 2 All each octave. In each successive octave the 72. Oct 3 All number of harmonics doubles.
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REFERENCE SECTION SINGLE CYCLE WAVEFORMS Waveforms 92. Synth Cycle 1 The single cycle waveforms are either synthesized or taken from actual sampled 93. Synth Cycle 2 sounds. Each wave has a unique tonal 94. Synth Cycle 3 quality. 95. Synth Cycle 4 96.
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REFERENCE SECTION Orchestral 126. Solo Cello ............Bowed, Solo Cello with natural vibrato 127. Solo Viola ............Bowed, Solo Viola with natural vibrato Instruments 128. Solo Violin ............Bowed, Solo Violin with natural vibrato 129. Gambambo ............... Cello, Violin with no vibrato 130.
REFERENCE SECTION Technical Specifications Audio Channels ..........32 Max. Output Level ....+4 dB into 600Ω Output Impedance ........100Ω MIDI ..........In, Out, Thru Data Encoding ....... 16 bit linear Sample Playback Rate ......39 kHz Signal to Noise: ........>90 dB Dynamic Range ........>90 dB Frequency Response ....
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REFERENCE SECTION MIDI Implementaion Chart GENERAL INFORMATION FOR PROTEUS FX • Product ID is 04. • Device ID is [00-0F] (0-15 decimal). • Since MIDI data bytes cannot be greater than [7F] (127 decimal), the data values are “nibble-ized” to a 14-bit signed 2's complement format.
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REFERENCE SECTION RECEIVED CHANNEL COMMANDS MIDI Channels number (n) = 0-15. Message bytes are represented in hex. All other numbers Specification are decimal. Command Message Comments Note Off 8n kk vv release velocity is ignored Note Off 9n kk vv velocity 0 = note off Key Pressure An kk pp...
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14 bit data word. Bits 0-6 are sent first, followed by bits 7-13 in the next E-mu ID byte MIDI byte. All data words are signed 2’s product ID byte complement values with sign-extension device ID byte out to the most significant bit (bit 13).
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REFERENCE SECTION TRANSMITTED SYSTEM COMMANDS MIDI Command Message Comments Specification Preset Data F0 18 04 dd 01 ll mm ..cs F7 cs = checksum = sum of all data bytes Parameter Value F0 18 04 dd 03 pl pm vl vm F7 pl = parameter # lsb pm = msb vl = value lsb...
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REFERENCE SECTION MIDI Specification PRESET PARAMETERS Parameter Parameter Parameter Parameter Number Name Number Name 0-11 ---------- preset name (12 ascii chars) 46 -------------------------------------- sec pan 12-14 --------------------------------- link 1-3 47 ------------------------------------ sec delay 15-18 ----------------------------- low key 0-3 48 --------------------------------- sec low key 19-22 --------------------------- high key 0-3 49 --------------------------------sec high key 23 ---------------------------- pri instrument...
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REFERENCE SECTION PRESET PARAMETERS GLOBAL/SETUP PARAMETERS MIDI Parameter Parameter Parameter Parameter Number Name Number Name Specification 73 ----------------------------- LFO 2 amount 256 ---------------------- MIDI basic channel 74 ----------------------------------- aux delay 257 ----------------------------- MIDI volume 75 ---------------------------------- aux attack 258 ---------------------------------- MIDI pan 76 ------------------------------------ aux hold 259 ---------------------------- current preset 77 ----------------------------------- aux decay...
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4) remainder 5 in Hex = 05 = lsb NOTE 2 - SOUND SETS 5) SysEx Instrument Number = A Proteus FX has a double 8 MB sound set consisting of sample data (sound ROMs), plus additional instrument data in the The complete message to change the program ROMs.
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2’s complement to a signed real This MIDI command is used to identify Specification number) the sound sets in a given Proteus FX. The configuration request command is: raw Value = (msb*128) + lsb (gives you the unsigned raw value) F0 18 04 dd OC F7 if raw Value ≥...
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REFERENCE SECTION NOTE 6 - PRESET DATA REQUEST MIDI Proteus FX presets are organized into Specification groups of 64 presets for the purpose of bulk preset dumps. There are 8 groups of 64 presets (0-511). Each group may be requested using the preset request command and the appropriate preset code listed below.
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The order of the parameters is 0 - Main the same order as they appear in the 1 - FxA Proteus FX display. The allowed range of 2 - FxB SysEx parameter values is also the same 3 - From Preset...
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Room ..........1 MIDI channel on which these controllers WarmRoom ........2 are transmitted must be enabled in the Plate 1 ..........3 Proteus FX Master Menu, but is otherwise Plate 2 ..........4 ignored. Chamber 1 ......... 5 0x0C (12) Effect Control 1 Chamber 2 .........
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MSB/LSB order without intervening messages; response to these messages in any other order or format is undefined, but Proteus FX will generally not respond to anything but the MSB followed directly by the LSB on the same...
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REFERENCE SECTION Effect Bus Architecture 33 Index Effect Programming 35 A Effects List 35 Effect Settings, sending 30 A-D Controllers 28 Effect Output Routing 34 AC Adapter 14 Enter Button 17 AC Connection 14 Envelope Generators 54 Alternate Volume Envelope 70 Attack 54 Factory Presets, sending 30 Feedback 40...
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REFERENCE SECTION Performance Setup 13 Index Phaser 41 Layering 81 Pitch Bend Range 76 LFO See Low Frequency Oscillator Plates 36 LFO Delay 72 Poly Mode 26 LFO Rate 72 Power Switch 14, 17 LFO Variation 72 Preset 10 Linking Presets 10, 81 Preset Change Disable 27 Low Frequency Oscillator 40, 55, 72 Preset Linking 78...
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REFERENCE SECTION Index Technical Specifications 104 Transmit MIDI Data 30 Transpose 25 Tuning Table, sending 30 User Key Tuning 30 User Presets, sending 30 User Presets 10 User Tuning 78 Vallotti Tuning 78 Velocity Curve 76 Velocity Curve 58 Viewing Angle 30 Volume 68 Volume Control 17 19-Tone Tuning 78...
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All E-mu products are manufactured with the highest standards of quality. If you find that your instru- ment does require service, it may be done by an authorized E-mu service center. If you are unable to locate a service center in your area, please contact E-mu Systems Service Department at (408) 438-1921.