For DXD audio media, the peak displayed in the media Properties page is computed from the audio without a
[20..20kHz] filter.
For DSD audio media (DSDIFF), the peak displayed in the media Properties page is computed from the audio after
a [20..20kHz] filter.
This could change the behavior of Auto-scale Waveform and Normalize.
For example:
A DXD file generated from a 1kHz sine @-10dB -> peak = -10dB
A DSDIFF file generated from a 1kHz sine @-10dB -> peak = -9.9dB
Time-code Sync
Required if you intend to use LTC (Linear TimeCode) or VITC (Vertical Interval TimeCode) to synchronize Pyramix to
external equipment.
Cue Sequencer
The Cue Sequencer is a live playout system
A Cue is defined as a Track Group and all the Tracks and clips it contains. All Track Groups in the composition
appear in the Cue Sequencer list and are called a Cue.
Cues can be re-ordered in the Cue Sequencer list view by drag and dropping lines or groups of lines.
Double-clicking on a Cue selects its first track in the Editor.
Cue Parameters
Cues have the following parameters:
Name:
Notes:
Event:
Automation:
Start:
Pause:
Stop:
Start Offset:
Current Time:
Remaining Time:
Cue Status
Cues have the following Status:
Disabled (White):
Ready (Pink):
Playing (Green):
Paused (Yellow):
Done (Grey):
Same as the Track Group name
free notes typed by the user
An event number (from 1 to 96) can be associated to any cue. This event number
can be mapped to a keyboard shortcut with the Keyboard Shortcut Editor or
mapped to a MIDI message with any Remote Controller. When triggered this event
Starts the Cue.
A Cue can use automation on the mixer channels connected to its tracks. A mixer
channel can be controlled by only one Cue.
To Play a Cue.
To pause the playback of a Cue.
To Stop the playback of a Cue.
An offset can be applied to a Cue so the starting point is not the beginning of the
first clip of the Cue but a point before (negative Start Offset value) or after (positive
Start Offset value).
Elapsed time since the Cue as been started
Remaining playback time of a Cue.
The sequence has to be reset to enable all Cues.
The Cue is enabled and ready to play.
The Cue is playing, it can be paused or stopped.
The Cue is paused, it can be un-paused (return to playing from current position) or
stopped.
The Cue finished playing. It can be played again without having to be reset.
Appendices : Appendix V Optional Features
29 - 575
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