Projector Address; Displaying And Programming Addresses - Barco FLM R22+ User Manual

Hide thumbs Also See for FLM R22+:
Table of Contents

Advertisement

6. Getting started
The current active language is indicated with an asterisk (*).
Image 6-13
6.6

Projector Address

6.6.1

Displaying and Programming addresses

Displaying the Projector Address on the Screen.
1. Press Address key (recessed key on the RCU) with a pencil.
The projector's address is displayed as first item in the Identification screen.
Image 6-16
To continue using the RCU with that specific address, it is necessary to enter the same address with the
digit buttons (address between 0 and 9) within 5 seconds after pushing the address key. For example : if the
Address key displays projector address 003, then press "3" digit button on the RCU to set the RCU's address
to match the projector's address. Do not press 003 digits. This will address the remote control to '0' and
control all projectors in the room. If the address is not entered within 5 seconds, the RCU returns to its default
address (zero address) and control all projectors in the room.
How to Program an Address into the RCU?
1. Press the Address key (recessed key on the RCU) with a pencil.
2. Enter the address with the digit buttons within 5 seconds after pushing the address key.
Note: That address can be any digit between 0 and 9.
The LED on the remote control must lit up while pressing a digit key. Otherwise the address is not entered in
the remote control.
52
Image 6-14
Image 6-15
R59770179 FLM R22+ 15/03/2010

Hide quick links:

Advertisement

Table of Contents
loading

Table of Contents