The separately sold EXB-SMPL option can be installed
in the TRITON Le to add high-performance mono/ste-
reo sampling functionality.
Features of EXB-SMPL
• 48 kHz 16 bit linear mono/stereo sampling.
• The EXB-SMPL includes a 16 Mbyte 72 pin SIMM
sample data (waveform data) memory module.
When this memory is installed in the TRITON Le,
you can sample for approximately 2 minutes 54
seconds in monaural, or approximately 1 minute 27
seconds in stereo. By installing 72 pin SIMM
modules, you can expand the memory to a
maximum of 64 Mbytes, which will allow you to
record up to four 2 minute 54 second samples in
mono (or four 1 minute 27 second samples in
stereo), for a maximum total of approximately 11
minutes 39 seconds of sampling time
(approximately 5 minutes 49 seconds in stereo).
(For details on expansion, refer to PG p.253.)
• A maximum of 1,000 multisamples and 4,000
samples can be created.
• In Media mode you can load multisample/sample
data from a SmartMedia or SCSI media.
• Korg format or Akai (S1000/3000 samples, mapped
multisamples only) format sample data, and AIFF
or WAVE format sample data can be loaded. (Once
data has been loaded into the TRITON Le, it will all
be treated as Korg format sample data.)
Sample data created on the TRITON Le can be
exported (output) as an AIFF or WAVE format sam-
• The external audio source that you are sampling
can be processed by the one insertion effect to
apply effects such as a compressor or EQ. The LFO
frequency or delay time of the effect can be
specified as a BPM value, which is highly effective
when sampling phrase loops etc.
• Both auto sampling and manual sampling can be
performed. With auto sampling, recording will
begin automatically when the input level exceeds a
specified threshold. In either method of sampling,
you can make pre-trigger settings.
• The audio input supports both mic and line level
• Data you sampled can be played immediately from the
keyboard of the TRITON Le or by pressing the
[AUDITION] key. It is also easy to convert sampled
data into a program, and use it as material for the
TRITON Le's HI synthesis system. Multisamples/
samples that have been converted into a program can
be used in a combination or song.
• The waveform can be viewed in the LCD screen,
and edited by a variety of waveform editing
commands that include rate convert (down-
sampling) and reverse playback.
The following commands are also provided.
• The BPM Adjust function (playback pitch adjust)
• Start, loop start, and end addresses can be specified
• The Use Zero function automatically searches for
• The grid function displays a BPM-based grid on
• Each multisample allows you to create up to 128
• The "Keyboard & Index" display lets you edit a
This automatically detects the attack portions of a
kick or snare etc. in a rhythm loop sample (a looped
pattern of drums etc.), and divides it into separate
rhythm instrument sounds. A pattern correspond-
ing to the divided samples is created automatically,
so that you can immediately use the Sequencer
mode RPPR function to play the pattern and adjust
the tempo without changing the pitch. You can also
do things such as adjusting the pitch of only the
snare, replacing it with a different sample, or chang-
ing the playback timing on the sequencer, in this
way creating a new rhythm loop based on the
rhythm loop you started with. (Stereo samples are
This lets you modify the tempo without changing
the pitch of a sample. You can select either Sustain-
ing (suitable for sustain-type instruments such as
strings or vocals), or Slice (suitable for rhythm
loops on decay-type instruments such drums). Ste-
reo samples are supported.
An important looping tool that helps smooth out
irregularities in long loops which contain complex
material. By executing Crossfade Loop, you can
eliminate this problem and create natural-sounding
Link (with Crossfade)
This allows you to join two samples into a single
sample. You can also crossfade the overlapping por-
tion of the samples at this time, so that the volume
changes gradually, producing a natural-sounding
lets you adjust the playback pitch of each index so
that the loop frequency matches the desired BPM
in units of a single sample. Loop tune, reverse
playback, and loop lock functions are also
zero-cross points, making it easy to find the
beginning or end of the waveform, or locations that
will not produce noise when the sample is played
the waveform display, helping you to create loops
or make waveform edits that match the desired
indices. Each index consists of a sample
assignment, a key zone, an original key, a playback
pitch, and settings such as level.
multisample while viewing the assignments and
zones of each sample.