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Checking the structure of a user arpeggio
pattern
Let's see how combination C053: Echo Jamm is con-
structed.
1 Select combination C053: Echo Jamm, and look at
the Arp. Play A page and Arp. play B page.
• As you can see from the "Timbre Assign" table in
the upper right, arpeggiator A is assigned to timbre
4 and 8, and arpeggiator B is assigned to timbre 2.
When you play the keyboard the U126 (INT): Dr-
BigBeats 2 arpeggio pattern will play the program
B084: Drum'n'Bass Kit of timbre 4. The U043
(INT): Gt-Stab Rhythm arpeggio pattern will play
the program B108: Funkin' Guitar of timbre 2.
• If you uncheck "Arpeggiator Run A" or
"Arpeggiator Run B," the unchecked arpeggiator
will stop.
If you check it once again and play the keyboard,
the arpeggiator will begin running.
• Look at the COMBI 6.1: Ed-Arp., Zone page, and
you will see that the A keys "Btm" and "Top" are
set so that arpeggiator A will operate only for B3
and lower keys, and that the B "Top Key" and
"Bottom Key" are set so that arpeggiator B will
operate only for C4 and higher keys.
Other settings for the arpeggiator
You can also set "Gate," "Velocity," "Swing," and
"Scan Zone." These parameters are set in PROG 6.1:
Ed–Arp, COMBI 6.1: Ed–Arp. ( p.100).
Linking the arpeggiator to program, combinations
You can specify whether the arpeggiator settings writ-
ten in a program or combination will also be selected
when you switch programs or combinations, or
whether the arpeggiator status will not change when
you switch programs or combinations.
With the factory settings, the former is selected. Use
the latter when you want to keep the same arpeggio
pattern running, and change only the program sound.
This setting is made in "Auto Arp." (GLOBAL 1.1: Sys-
tem, Basic).
Creating an user arpeggio pattern
Arpeggio patterns that you create can be written to
U000 (INT)–215 (User).
These can be created in GLOBAL 6.1: Arp.Pattern
( p.104).
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