When realtime-recording a pattern, a pattern of the
specified number of measures will playback repeat-
edly, allowing you to continue adding musical data to
it.
1 Create a new song, and load the template song
"P02: R&B." ( p.63)
2 Access the SEQ 5.1: RPPR, Pattern page.
3 For "Track Select," select track T02: Bass.
4 Set "Pattern Bank" to User, and set "Pattern
Select" to U00.
User patterns U00–U99 can be created for each song.
5 Select the Utility menu command "Pattern
Param.".
A dialog box will appear.
6 Set the number of measures in the pattern to a
"Length" of 04 (four measures), and set "Meter" to
a time signature of 4/4. Press the [F8] ("OK") key.
7 Set the "Resolution." For this example, select
(16th note).
8 Begin realtime recording.
You can record in the same way as you did when
recording tracks with Loop All Tracks. ( p.79)
Press the [REC/WRITE] key, and then press the
[START/STOP] key.
After the pre-count, pattern recording will begin.
Play the keyboard and operate the joystick and
other controllers to record your performance.
When you reach the end of the pattern, you will
return to the beginning of the pattern and continue
recording. If you continue recording, the newly
recorded data will be added to the previously-
recorded data.
9 If you want to delete specific data while you con-
tinue pattern recording, you can press the [REC/
WRITE] key or check the "Remove Data" check
box.
For details refer to step 6 of "Loop All Tracks"
( p.79).
0 Press the [START/STOP] key to stop recording.
If you made a mistake or decide to re-record, press
the [START/STOP] key to stop recording, and press
the [COMPARE] key.
Using the arpeggiator for pattern recording
If the arpeggiator is set to operate for the track that is
selected for "Track Select," you can turn on the [ARP
ON/OFF] key and record the performance of the
arpeggiator into the pattern.
For details on arpeggiator settings, refer to p.74 and PG
p.81.
Control data in pattern recording
To record control data in a pattern, you should
restore the control data to its normal value within
the pattern. If you fail to restore the normal value,
unnecessary control data may remain in a "stuck"
position when you place the pattern in a song or
use the RPPR function to play the pattern. How-
ever, the following control data will be automati-
cally reset to the following values when the song
or RPPR function finishes playing the pattern, or
when playback is halted.
Controller
Modulation 1 (CC#01)
Modulation 2 (CC#02)
Expression (CC#11)
Ribbon controller (CC#16)
Damper switch (CC#64)
Sostenuto switch (CC#66)
Soft switch (CC#67)
EG sustain level (CC#70)
Resonance level (CC#71)
EG release time (CC#72)
EG attack time (CC#73)
Low pass filter cutoff (CC#74)
EG decay time (CC#75)
LFO1 speed (CC#76)
LFO1 depth (pitch) (CC#77)
LFO1 delay (CC#78)
Filter EG intensity (CC#79)
SW1 modulation (CC#80)
SW2 modulation (CC#81)
Channel after touch
Pitch bender
Reset value
00 (zero)
00 (zero)
127 (max)
64 (center)
00 (zero)
00 (zero)
00 (zero)
64 (center)
64 (center)
64 (center)
64 (center)
64 (center)
64 (center)
64 (center)
64 (center)
64 (center)
64 (center)
00 (zero)
00 (zero)
00 (zero)
00 (zero)
81