TextField._name
Availability
Flash Player 6.
Usage
.
my_txt
_name:String
Description
Property; the instance name of the text field specified by
Example
The following example demonstrates text fields residing at different depths. Add the following
ActionScript to your FLA or AS file, which dynamically creates two text fields at runtime and
displays their depths in the Output panel.
this.createTextField("first_mc", this.getNextHighestDepth(), 10, 10, 100, 22);
this.createTextField("second_mc", this.getNextHighestDepth(), 10, 10, 100,
22);
for (var prop in this) {
if (this[prop] instanceof TextField) {
var this_txt:TextField = this[prop];
trace(this_txt._name+" is a TextField at depth: "+this_txt.getDepth());
}
}
When you test the document, the instance name and depth writes to the log file.
TextField.onChanged
Availability
Flash Player 6.
Usage
my_txt.onChanged = function(){
// your statements here
}
myListenerObj.onChanged = function(){
// your statements here
}
Parameters
None.
Returns
The instance name of the text field.
Description
Event handler/listener; invoked when the content of a text field changes. By default, it is
undefined; you can define it in a script.
736
Chapter 7: ActionScript for Flash
.
my_txt
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