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MACROMEDIA FLEX Manuals
Manuals and User Guides for MACROMEDIA FLEX. We have
4
MACROMEDIA FLEX manuals available for free PDF download: Reference, Getting Started, Manual
MACROMEDIA FLEX Reference (830 pages)
ActionScript Language Reference
Brand:
MACROMEDIA
| Category:
Software
| Size: 6 MB
Table of Contents
Table of Contents
3
INTRODUCTION: Getting Started with Actionscript
5
Intended Audience
5
Using the Documentation
5
Typographical Conventions
6
Terms Used in this Document
6
Additional Resources
6
PART I: Welcome to Actionscript
7
CHAPTER 1: Actionscript Basics
9
Differences between Actionscript and Javascript
10
Unicode Support for Actionscript
10
Terminology
11
Syntax
13
About Data Types
18
Assigning Data Types to Elements
23
About Variables
27
Using Operators to Manipulate Values in Expressions
31
Using Condition Statements
39
Using Built-In Functions
41
Creating Functions
41
CHAPTER 2: Creating Custom Classes with Actionscript
45
Principles of Object-Oriented Programming
45
Using Classes: a Simple Example
48
Creating and Using Classes
51
Creating Dynamic Classes
56
Using Packages
57
Creating and Using Interfaces
58
Instance and Class Members
60
Implicit Getter/Setter Methods
63
Understanding the Classpath
64
Importing Classes
65
CHAPTER 3: Working with External Data
67
Sending and Loading Variables to and from a Remote Source
67
Sending Messages to and from Flash Player
72
CHAPTER 4: About the Actionscript Language Reference
77
Sample Entry for most Actionscript Elements
77
Sample Entry for Classes
78
CHAPTER 5: Actionscript Core Language Elements
80
CHAPTER 6: Actionscript Core Classes
232
CHAPTER 7: Actionscript for Flash
490
APPENDIX A: Deprecated Flash 4 Operators
809
APPENDIX B: Keyboard Keys and Key Code Values
811
Letters a to Z and Standard Numbers 0 to 9
811
Keys on the Numeric Keypad
813
Function Keys
813
Other Keys
814
Index
817
Index of Language Elements
823
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MACROMEDIA FLEX Getting Started (86 pages)
Brand:
MACROMEDIA
| Category:
Software
| Size: 0 MB
Table of Contents
Table of Contents
3
INTRODUCTION: about Flex Documentation
5
Using this Manual
5
Accessing the Flex Documentation
6
CHAPTER 1: Introducing Flex
7
About Flex
7
Developing Applications
12
The Flex Programming Model
15
Features of Flex
19
Where to Next
20
CHAPTER 2: Using MXML
23
About MXML
23
Basic MXML Syntax
35
How MXML Relates to Standards
41
CHAPTER 3: Using Actionscript
43
About Actionscript
43
Using Actionscript in Flex Applications
46
Creating Actionscript Components
53
Techniques for Separating Actionscript from MXML
54
CHAPTER 4: Architecting Flex Applications
57
About the Flex Coding Process
58
Working with a Multitier Application Model
62
Improving Application Start-Up Time and Performance
67
Architecting an Application
70
Summary of Flex Application Features
79
Index
83
MACROMEDIA FLEX Manual (82 pages)
Developing Flex Components and Themes in Flash Authoring
Brand:
MACROMEDIA
| Category:
Software
| Size: 0 MB
Table of Contents
Table of Contents
3
CHAPTER 1: Working with Flash MX 2004
5
About Creating Components
5
Working in the Flash Environment
7
Working with Component Symbols
12
Exporting Components
16
CHAPTER 2: Creating Basic Components in Flash MX 2004
23
Creating Simple Components
23
Working with Component Properties
30
Binding Properties to a Custom Component
31
Adding Events to Custom Components
33
Setting Default Sizes
37
Styling Custom Components
38
Skinning Custom Components
39
Creating Compound Components
42
CHAPTER 3: Creating Advanced Components in Flash MX 2004
45
About Creating Components
45
Writing the Component's Actionscript Code
46
Skinning Custom Controls
69
Adding Styles
70
Making Components Accessible
71
Improving Component Usability
71
Best Practices When Designing a Component
72
Using the Modaltext Example
73
Troubleshooting
76
Index
79
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MACROMEDIA FLEX Manual (24 pages)
Creating Advanced Components
Brand:
MACROMEDIA
| Category:
Software
| Size: 0 MB
Table of Contents
Table of Contents
3
About Creating Components
5
Writing the Component's Actionscript Code
6
Simple Example of a Class File
6
Selecting a Parent Class
6
About the Component Instantiation Life Cycle
8
Writing the Constructor
8
Implementing the Init() Method
9
Implementing the Createchildren() Method
9
Implementing the Commitproperties() Method
10
Implementing the Measure() Method
10
Implementing the Layoutchildren() Method
12
Implementing the Draw() Method
12
Defining Getters and Setters
13
Defining MXML Properties
13
Embedding Assets
14
Handling Events
15
About Invalidation
17
Compiling Components
17
Making Components Accessible
18
Adding Versioning
18
Best Practices When Designing a Component
18
Using the Modaltext Example
19
Troubleshooting
22
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