Returns
Nothing.
Description
Event handler; invoked every time a status change or error is posted for the NetStream object.
If you want to respond to this event handler, you must create a function to process the
information object.
The information object has a
handler, and a
onStatus
In addition to this
System.onStatus
assigned to respond to it, Flash processes a function assigned to
The following events notify you when certain NetStream activities occur.
Code property
NetStream.Buffer.Empty
NetStream.Buffer.Full
NetStream.Play.Start
NetStream.Play.Stop
NetStream.Play.StreamNotFound
If you consistently see errors regarding buffer, you should try changing the buffer using the
NetStream.setBufferTime()
Example
The following example writes data about the stream to the log file:
var connection_nc:NetConnection = new NetConnection();
connection_nc.connect(null);
var stream_ns:NetStream = new NetStream(connection_nc);
my_video.attachVideo(stream_ns);
stream_ns.play("video1.flv");
stream_ns.onStatus = function(infoObject:Object) {
trace("NetStream.onStatus called: ("+getTimer()+" ms)");
for (var prop in infoObject) {
trace("\t"+prop+":\t"+infoObject[prop]);
}
trace("");
};
property containing a string that describes the result of the
code
property containing a string that is either
level
handler, Flash also provides a "super" function called
onStatus
. If
is invoked for a particular object and there is no function
onStatus
Level property Meaning
status
status
status
status
error
method.
System.onStatus
Data is not being received quickly enough to fill
the buffer. Data flow will be interrupted until the
buffer refills, at which time a
NetStream.Buffer.Full
and the stream will begin playing again.
The buffer is full and the stream will begin
playing.
Playback has started.
Playback has stopped.
The FLV passed to the
found.
NetStream.onStatus
or
.
status
error
if it exists.
message will be sent
method can't be
play()
657
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