MACROMEDIA FLEX-FLEX ACTIONSCRIPT LANGUAGE Reference page 536

Actionscript language reference
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activityLevel_pb.label = "Activity Level: %3%%";
activityLevel_pb.setStyle("themeColor", "0xFF0000");
this.createEmptyMovieClip("sound_mc", this.getNextHighestDepth());
var active_mic:Microphone = Microphone.get();
sound_mc.attachAudio(active_mic);
this.onEnterFrame = function() {
activityLevel_pb.setProgress(active_mic.activityLevel, 100);
};
active_mic.onActivity = function(active:Boolean) {
if (active) {
var haloTheme_str:String = "haloGreen";
} else {
var haloTheme_str:String = "0xFF0000";
}
activityLevel_pb.setStyle("themeColor", haloTheme_str);
};
See also
Microphone.setGain()
Microphone.gain
Availability
Flash Player 6.
Usage
active_mic.gain:Number
Description
Read-only property; the amount by which the microphone boosts the signal. Valid values are 0
to 100. The default value is 50.
Example
The following example uses a ProgressBar instance called
NumericStepper instance called
this.createEmptyMovieClip("sound_mc", this.getNextHighestDepth());
var active_mic:Microphone = Microphone.get();
sound_mc.attachAudio(active_mic);
gain_pb.label = "Gain: %3";
gain_pb.mode = "manual";
gain_pb.setProgress(active_mic.gain, 100);
gain_nstep.value = active_mic.gain;
function changeGain() {
active_mic.setGain(gain_nstep.value);
gain_pb.setProgress(active_mic.gain, 100);
}
gain_nstep.addEventListener("change", changeGain);
See also
Microphone.setGain()
536
Chapter 7: ActionScript for Flash
to set the microphone's gain value.
gain_nstep
to display and a
gain_pb

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