MACROMEDIA FLEX-FLEX ACTIONSCRIPT LANGUAGE Reference page 630

Actionscript language reference
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See also
MovieClip._x, MovieClip._xscale,
MovieClip._ymouse
Availability
Flash Player 5.
Usage
my_mc._ymouse:Number
Description
Read-only property; indicates the y coordinate of the mouse position.
Example
The following example returns the current
(
) and in relation to a movie clip on the Stage called
_level0
this.createTextField("mouse_txt", this.getNextHighestDepth, 0, 0, 150, 66);
mouse_txt.html = true;
mouse_txt.multiline = true;
var row1_str:String = "&nbsp;\t<b>_xmouse\t</b><b>_ymouse</b>";
my_mc.onMouseMove = function() {
mouse_txt.htmlText = "<textformat tabStops='[50,100]'>";
mouse_txt.htmlText += row1_str;
mouse_txt.htmlText += "<b>_level0</b>\t"+_xmouse+"\t"+_ymouse;
mouse_txt.htmlText += "<b>my_mc</b>\t"+this._xmouse+"\t"+this._ymouse;
mouse_txt.htmlText += "</textformat>";
};
See also
Mouse
class,
MovieClip._yscale
Availability
Flash Player 4.
Usage
my_mc._yscale:Number
Description
Property; sets the vertical scale (
point of the movie clip. The default registration point is (0,0).
Scaling the local coordinate system affects the
whole pixels. For example, if the parent movie clip is scaled to 50%, setting the
an object in the movie clip by half the number of pixels as it would if the movie were at 100%.
630
Chapter 7: ActionScript for Flash
MovieClip._xmouse
percentage
MovieClip._yscale
and
coordinates of the mouse on the Stage
x
y
my_mc
) of the movie clip as applied from the registration
and
property settings, which are defined in
_x
_y
.
property moves
_x

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