Typographical Conventions; Terms Used In This Document; Additional Resources - MACROMEDIA FLEX-FLEX ACTIONSCRIPT LANGUAGE Reference

Actionscript language reference
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Chapter 7, "ActionScript for Flash," on page 490
Macromedia Flash Player that you can use in a Macromedia Flex application, if appropriate.
Appendix A, "Deprecated Flash 4 operators," on page 809
and their associativity.
Appendix B, "Keyboard Keys and Key Code Values," on page 811
standard keyboard and the corresponding ASCII key code values that are used to identify the
keys in ActionScript.

Typographical conventions

The following typographical conventions are used in this manual:
indicates ActionScript code.
Code font
Code font italic
that you replace with your own text when writing a script.

Terms used in this document

The following terms are used in this manual:
You refers to the developer who is writing a script or application.
The user refers to the person who is running your scripts and applications.
Compile time is the time at which you publish, export, test, or debug your document.
Runtime is the time at which your script is running in Flash Player.
ActionScript terms such as method and object are defined in
page
9.

Additional resources

Specific documentation about Macromedia Flash and related products is available separately.
For information about creating communication applications with Flash Communication
Server, see Developing Communications Applications and Managing Flash Communication Server.
For information about building Flex applications, see Developing Flex Applications.
The Macromedia DevNet website (www.macromedia.com/devnet) is updated regularly with the
latest information on Flash, plus advice from expert users, advanced topics, examples, tips, and
other updates. Check the website often for the latest news on Flash and how to get the most out
of the program.
The Macromedia Flash Support Center (www.macromedia.com/support/flash) provides
TechNotes, documentation updates, and links to additional resources in the Flash community.
6
Introduction: Getting Started with ActionScript
indicates an element, such as an ActionScript parameter or object name,
describe functions, properties, and classes of
lists all the ActionScript operators
lists all the keys on a
Chapter 1, "ActionScript Basics," on

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