MACROMEDIA FLEX-FLEX ACTIONSCRIPT LANGUAGE Reference page 107

Actionscript language reference
Table of Contents

Advertisement

Example
The following example shows a bitwise XOR assignment (^=) operation:
// 15 decimal = 1111 binary
var x:Number = 15;
// 9 decimal = 1001 binary
var y:Number = 9;
trace(x ^= y);
// returns 6 decimal (0110 binary)
See also
& (bitwise AND)
(bitwise OR assignment)
{} (object initializer)
Availability
Flash Player 5.
Usage
object = {name1: value1, name2: value2,...nameN: valueN}
{expression1; [...expressionN]}
Parameters
The object to create.
object
name1,2,...N
value1,2,...N
Returns
Usage 1: An Object object.
Usage 2: Nothing, except when a function has an explicit
return type is specified in the function implementation.
Description
Operator; creates a new object and initializes it with the specified
Using this operator is the same as using the
using the assignment operator. The prototype of the newly created object is generically named the
Object object.
This operator is also used to mark blocks of contiguous code associated with flow control
statements (
,
for
For more information, see
,
&= (bitwise AND assignment)
,
~ (bitwise NOT)
The names of the properties.
The corresponding values for each
,
,
,
while
if
else
switch
"Operator precedence and associativity" on page
,
^ (bitwise XOR)
property.
name
return
syntax and populating the property pairs
new Object
) and functions.
,
| (bitwise OR)
statement, in which case the
and
property pairs.
name
value
32.
{} (object initializer)
,
|=
107

Advertisement

Table of Contents
loading
Need help?

Need help?

Do you have a question about the FLEX-FLEX ACTIONSCRIPT LANGUAGE and is the answer not in the manual?

Subscribe to Our Youtube Channel

This manual is also suitable for:

Flex

Table of Contents