Example
The following example calls the
creates a listener object named
event by calling
onKeyDown
object, which broadcasts the
Key
file plays.
var keyListener:Object = new Object();
keyListener.onKeyDown = function() {
// compare return value of getCode() to constant
if (Key.getCode() == Key.ENTER) {
trace ("Virtual key code: "+Key.getCode()+" (ENTER key)");
}
else {
trace("Virtual key code: "+Key.getCode());
}
};
Key.addListener(keyListener);
The following example adds a call to
main difference is that
and
Key.getCode()
var keyListener:Object = new Object();
keyListener.onKeyDown = function() {
trace("For the last key typed:");
trace("\tThe Key code is: "+Key.getCode());
trace("\tThe ASCII value is: "+Key.getAscii());
trace("");
};
Key.addListener(keyListener);
See also
Key.getAscii()
Key.HOME
Availability
Flash Player 5.
Usage
Key.HOME:Number
Description
Property; constant associated with the key code value for the Home key (36).
Example
The following example attaches a draggable movie clip called
0,0. When you press the Home key, car_mc returns to 0,0. Create a movie clipthat has a linkage
ID
, and add the following ActionScript:
car_id
304
Chapter 6: ActionScript Core Classes
getCode()
keyListener
Key.getCode()
onKeyDown
Key.getAscii()
differentiates between uppercase and lowercase letters,
Key.getAscii()
does not.
method any time a key is pressed. The example
and defines a function that responds to the
. The
object is then registered to the
keyListener
message whenever a key is pressed while the SWF
to show how the two methods differ. The
car_mc
at the x and y coordinates of
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