Example
The following example creates a new Sound object, and loads a sound. Loading the sound is
handled by the
onLoad
Then the sound starts playing using the
following ActionScript to your FLA or AS file. For this example to work, you must have an MP3
called song1.mp3 in the same directory as your FLA or AS file.
this.createTextField("status_txt", this.getNextHighestDepth(), 0,0,100,22);
// create a new Sound object
var my_sound:Sound = new Sound();
// if the sound loads, play it; if not, trace failure loading
my_sound.onLoad = function(success:Boolean) {
if (success) {
my_sound.start();
status_txt.text = "Sound loaded";
} else {
status_txt.text = "Sound failed";
}
};
// load the sound
my_sound.loadSound("song1.mp3", true);
See also
Sound.stop()
Sound.stop()
Availability
Flash Player 5.
Usage
my_sound.stop(["idName":String]) : Void
Parameters
An optional parameter specifying a specific sound to stop playing. The
idName
parameter must be enclosed in quotation marks (" ").
Returns
Nothing.
Description
Method; stops all sounds currently playing if no parameter is specified, or just the sound specified
in the
parameter.
idName
handler, which allows you to start the song after it's successfully loaded.
start()
method. Create a new FLA file, and add the
idName
Sound.stop()
701
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