Sending Messages To And From Flash Player - MACROMEDIA FLEX-FLEX ACTIONSCRIPT LANGUAGE Reference

Actionscript language reference
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When you invoke the
and keeps that connection open until one of the following events happens:
The
close()
No more references to the XMLSocket object exist.
Flash Player exits.
The connection is broken (for example, the modem disconnects).
The following example creates an XML socket connection and sends data from the XML object
. To understand the script, read the commented lines (indicated by the characters
myXML
//create XMLSocket object
var theSocket:XMLSocket = new XMLSocket();
//connect to a site on unused port above 1024 using connect() method
//enter localhost or 127.0.0.1 for local testing
//for live server enter your domain www.yourdomain.com
theSocket.connect("localhost", 12345);
//displays text regarding connection
theSocket.onConnect = function(myStatus) {
if (myStatus) {
conn_txt.text = "connection successful";
} else {
conn_txt.text = "no connection made";
}
};
//data to send
function sendData() {
var myXML:XML = new XML();
var mySend = myXML.createElement("thenode");
mySend.attributes.myData = "someData";
myXML.appendChild(mySend);
theSocket.send(myXML);
}
//button sends data
sendButton.onRelease = function() {
sendData();
};
//traces data returned from socket connection
theSocket.onData = function(msg:String):Void {
trace(msg);
};
For more information, see the

Sending messages to and from Flash Player

To send messages from a SWF file to its host environment (for example, a web browser or the
stand-alone Flash Player), you can use the
your SWF file by using the capabilities of the host. For example, you could pass an
function to a JavaScript function in an HTML page that opens a new browser window with
specific properties.
72
Chapter 3: Working with External Data
method, Flash Player opens a TCP/IP connection to the server
connect()
method of the XMLSocket class is called.
XMLSocket class
entry and Developing Flex Applications.
function. This function lets you extend
fscommand()
):
//
fscommand()

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