Turning The Projector On; Dmx Address Of The Unit - Coemar LEDko EXT + User Manual

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7

. Turning the projector on

After having followed the preceding steps described, proceed with the power supply and turn on
the projector connecting it to the mains power.
The software version installed on the internal microprocessors will be shown on the display, sud-
denly it will show the current DMX addressing. If the address blinks, it means that the DMX signal
has not been received. Check the connection cable and the mixer functioning.
7.1

DMX address of the unit

Each projector can use 5 or 1 address channels for its complete operation and is controlled by
a DMX 512 signal.
DMX addressing
When powered up initially, each projector will show "A001", which indicates that the fixture will
start responding from the first DMX channel; LEDko EXT + also uses 5 DMX channels, which
means that it will respond to the commands from channel 1 to channel 5 of your DMX 512
controller. Accordingly a second unit should be addressed as A006, a third one as A011 and so
on. The operation must be carried out on every LEDko EXT + which has an address different
from A001.
Altering the DMX address:
1. Press the + or – button until the display shows the required DMX address. The digits on the
display will blink to indicate that the variation has not been registered.
2. Press the enter key to confirm your selection. The digits on the display panel will cease to
blink and the projector will now respond to the new address.
Note: by holding the + or – button down the scrolling will be faster; thus allowing a faster selection.
It means the projector has entered protection
!
It means there is an error, it flashes intermittently with address
Wireless Enabled
The keys are locked
A001
5 CH
Auto
!
20

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