visualization to be accurate, the fixture type (including mode), the fixture number, DMX universe
number and DMX address must be exactly the same in both the Maxxyz patch and the MSD
scene file. For more information please see "Show File Management" on page 174.
Note:
Maxxyz does not provide for an association between the scene file and the
console showfile. By default, the Maxxyz console will open the "Maxxyz.scn" file.
If you are working with another file, you will be required to open the appropriate
scene file whenever you start the console. However, you may use the "Save as..."
function under the file menu to set the current scene as the default. To do this,
save the file to the following location: My Documents\MSD4\MAXXYX.scn.
M
V
AXXYZ
ISUALIZER
At the top and along the left side of the visualization display are five different groups of toolbars.
These can be selected using the trackball cursor and allow you to manipulate fixtures, fixture
data, and displays.
Misc Bar
Operations Bar
Camera Operations
Bar
Camera Bar
Display Mode Bar
T
M
H E
I S C E L L A N E O U S
Aside from the standard Window operations of New, Open, Save, Cursor
Miscellaneous Bar also contains two very closely related functions on the right side of the
toolbar: Edit Fixture Layers and Edit Object Layers. As with many CAD-type programs, the
visualization file is built in "layers." An object layer would contain such items as draperies,
performers, platforms, stage, etc. A fixture layer contains.....fixtures! Objects and fixtures are
assigned to specific layers when the visualization file is created in Martin Show Designer. The
Edit Fixture and Edit Object Layers in the visualizer determine how these layers will be depicted
1.Note that the "Cursor" command currently has no function.
T
OOLBARS
This toolbar contains the standard Windows(tm) functions for new
file, open, save, etc. as well as two very application specific options.
This toolbar allows you to manipulate fixture information
Here you can change the position from which you are viewing your
scene.
Similar to "Camera Operations," the Camera mode changes your
viewpoint, but instead of moving your point of view, the Camera
mode changes the plane (top, bottom, left, right, etc.) from which you
are viewing your scene.
There are 3 different Display modes for both object and fixtures in the
scene. Each Display mode shows you a different type of
representation.
B
A R
The Maxxyz Visualizer
1
and About, the
41
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