At the top of this section is a dropdown menu with eight MIDI commands.
As discussed earlier, it is beyond the scope of this manual to provide the full specification for all
available MIDI commands. However, there are many resources available both in printed media
and via the internet. That being said, for the purposes of demonstration, it is important to
understand the following two MIDI commands:
Note On
Note Off
You can select any of the commands listed.
Below the MIDI command selection dropdown menu are five smaller dropdown menus:
Channel
Data 1 "from" and "to"
Data 2 "from" and "to"
If we were to select the MIDI command "Note On," set our Channel to 1, Data 1 from 49 to 49
and Data 2 from 100 to 100, we would execute a Go command on cuelist 9 every time the
keyboard played C#. This is a lot of data to enter, but there is a shortcut.
Instead of entering all the MIDI data manually, once the MIDImacro has been set up with it's
cuelist selection (cuelist 9) and action (Go), you can play the desired key on the keyboard. It will
1.Note that "Delete MIDIMap" is not implemented with this software version.
150
This is a MIDI command that signifies the beginning of when a
specific note is played.
This MIDI command signifies that a specific note is no longer being
played.
1
For our purposes, we'll use "Note On."
As mentioned earlier, MIDI supports 16 discreet channels. You
can use this pull down menu to determine which channel the
Maxxyz console will "listen" to for it's MIDI message for this
macro.
These two fields are used to determine the range of Data 1
messages to be acted upon. MIDI ranges from 0-127. You can
enter either a very specific MIDI command (from 45 to 45) or
accept any MIDI Data 1 command (from 0 to 127).
These fields are used as above, except they pertain to Data 2.
Maxxyz
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