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Sega Amusements Europe Limited.
42 Barwell Business Park, Leatherhead Road, Chessington, Surrey, KT9 2NY. United Kingdom.
Telephone: +44 (0) 208 391 8090
Facsimile:
+44 (0) 208 391 8099
email: mailbox@sega.co.uk
Web: http://www.segaarcade.com
Sega Games Co,. Ltd.1-2-12, Haneda, Ota-ku, Tokyo, 144-8531. Japan.
Telephone: +81-3-5736-7111
Facsimile: +81-3-6871-7672
sega-games.co.jp
© SEGA
Errors and omissions excepted (E&OE)
OPERATOR & SERVICE MANUAL
IMPORTANT
• Before using this product, read this manual carefully to understand the
contents indicated in this document.
• After reading this manual, be sure to keep it near the product or in a
convenient location for easy reference when needed.

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Summary of Contents for Sega TARGET BRAVO

  • Page 1 42 Barwell Business Park, Leatherhead Road, Chessington, Surrey, KT9 2NY. United Kingdom. Telephone: +44 (0) 208 391 8090 Facsimile: +44 (0) 208 391 8099 email: mailbox@sega.co.uk Web: http://www.segaarcade.com Sega Games Co,. Ltd.1-2-12, Haneda, Ota-ku, Tokyo, 144-8531. Japan. Telephone: +81-3-5736-7111 Facsimile: +81-3-6871-7672 sega-games.co.jp IMPORTANT © SEGA Errors and omissions excepted (E&OE)
  • Page 2 TARGET BRAVO Before using this product, be sure to read the following To maintain safety: To ensure the safe operation of this product, be sure to read the following before usage. The following instructions are intended for the users, operators and the personnel in charge of the operation of the product.
  • Page 3 SEGA shall not be held responsible for any accidents, compensation for damage to a third party, resulting from the specifications not designated by SEGA.
  • Page 4 This manual is intended to provide detailed descriptions together with all necessary information covering the general operation of electronic assemblies, electromechanical, servicing control, spare parts, etc. for the product, "TARGET BRAVO: OPERATION G.H.O.S.T." This manual is intended for the owners, personnel managers in charge of operation of this product.
  • Page 5 Definition of 'Site Maintenence Personnel or Other Qualified Individuals Procedures not described in this manual or marked as ‘to be carried out by site maintenance personnel or other qualified professionals’ should not be carried out by personnel without the necessary skill or technology. Work carried out by unqualified persons may cause serious accidents, including electrocution.
  • Page 6 The WEEE (Waste of Electrical and Electronic Equipment) directive places an obligation on all EU based manufac- turers and importers of Electrical and Electronic Equipment to take back products at the end of their useful life. Sega Amusements Europe Ltd accepts its responsibility to finance the cost of treatment and recovery of redundant WEEE in the United Kingdom in accordance with the specified WEEE recycling requirements.
  • Page 8 Noncompliance with this instruction can have a bad influence upon physical conditions of the players or the onlookers, or result in injury during play. • SEGA shall not be held responsible for damage, compensation for damage to a third party, caused by specification changes not designated by SEGA.
  • Page 9 CONCERNING THE STICKER DISPLAY This SEGA product has stickers attached describing the product manufacture No. (Serial No.) and Electrical Specifi- cations. It also has a Sticker describing where to contact for repair and for purchasing parts. When inquiring about or asking for repairs, mention the Serial No. and Name of Machine indicated on the Sticker.
  • Page 10 PRECAUTIONS REGARDING INSTALLATION • This product is an indoor game machine. Do not install it outside. Even indoors, avoid installing in places mentioned below so as not to cause a fire, electric shock, injury and/or malfunction. • Places subject to rain or water leakage, or places subject to high humidity in the proximity of an indoor swimming pool and/or shower, etc.
  • Page 11 • To avoid injury, be sure to provide sufficient space by considering the potentially crowded situation at the installation location. Insufficient installation space can cause contact, collisions, and/or trouble between customers. • During daily cleaning, be sure to check the surface of the control unit and other parts that the player touches with his/her hands for damage, cracks, or loose screws.
  • Page 12 2-1 PAYING ATTENTION TO CUSTOMERS To avoid injury and trouble, be sure to constantly give careful attention to the behaviour and manner of the visitors and players. DURING OPERATION (PAYING ATTENTION TO CUSTOMERS) • For safety reasons, do not allow any of the following people to play the game. Those who have high blood pressure or a heart problem.
  • Page 13 ● Players directly hold the control unit with their bare hands so it is recommended that wet towels (paper towels) be provided. ● Diligently clean the parts that players touch directly to ensure a pleasant game playing experience. ● Inspect the coin insertion slots to make sure no foreign objects have been insert- ed and that they have not otherwise been tampered with.
  • Page 14 PRECAUTIONS WHEN MOVING THE MACHINE • Always disconnect the power cable before moving the product. If it is moved with the power cable connected, the cable could be damaged, causing fire or electric shock. • To move the unit over the floor, pull in the adjusters and have the casters contact the floor.
  • Page 15 GAME DESCRIPTION HOW TO PLAY When you insert coins, they will be counted in the credit display at the bottom of the screen. When you insert enough coins for a game, the message at the bottom will change from “INSERT COIN(S)” to “PRESS START BUT- TON,” and the start buttons on both sides will flash.
  • Page 16 RELOADING When the player fires all ammo remaining, the gun will be empty. The player can then reload the weapon by aiming it outside the screen. The player can reload this way even if there are still bul- lets left. The gun is also reloaded automatically when the trigger is pulled with no ammo remaining.
  • Page 17 STAGE SELECT A player can select each stage (mission/wave) after mode has selected. Player can also select new stage if player completed the stage player selected. Game is over when the all set stages finished. Mission Wave Time remaining Ranking ITEMS Various items appear when the player shoots item boxes in the background.
  • Page 18 EVENTS Various events occur in the course of the game. An explanation of the control method for the event will be displayed before the event begins. Successfully completing events will lead to an increase in the mission success rate (the evalua- tion displayed after clearing the mission), and the player can earn a higher score.
  • Page 19 Shooting the boss drains the boss’s LIFE gauge. Attacking the boss’s weak point drains the boss’s LIFE gauge significantly. When the boss’s LIFE gauge reaches zero, the boss is defeated. BOSS’S WEAK POINT PROMPT BOSS BATTLE screen 2 GAME OVER If both players run out of LIFE, the game ends.
  • Page 20 4-10 CONTINUE PLAY BONUS The player receives body armour as a continue play bonus when they choose to continue. Body armour will take the damage from 1 enemy attack while equipped. NOTE: This feature can be set in GAME TEST MODE. (See 11-5.) CONTINUE PLAY BONUS screen CONTINUE PLAY BONUS PROMPT...
  • Page 21 EXPLANATION OF TEST AND DATA DISPLAY Perform tests and data checks periodically by manipulating the TEST Button and SERVICE Button in the cabinet. Follow the instructions in this chapter to conduct checks when the game machine is first installed, when money is being collected, or when the game machine does not operate properly.
  • Page 22 5-1 SWITCH UNIT AND COIN METER. Never touch places other than those specified. Touching places not specified can cause electric shock and short circuit accidents. • Adjust the sound to the optimum volume, taking into consideration the environmental requirements of the installation location. •...
  • Page 23: Table Of Contents

    5-2 SYSTEM TEST MODE The details of changes to Test Mode settings are saved when you exit from each Test Mode by selecting EXIT. Be careful because if the power is turned off before that point, changes to the settings will be lost. SYSTEM TEST MODE can be used to check the information or the operation of RINGWIDE, adjust Monitor color, and perform coin/credit settings.
  • Page 24: Game Test Mode

    5-3 GAME TEST MODE ● To change settings in the GAME TEST MODE, simply making changes on the setting screen will not be effective. Complete the TEST MODE in normal fashion. ● Use with the specified settings. If settings other than those specified are used, inappropriate operations or malfunction may occur.
  • Page 25 5-3-2 BOOKKEEPING Each game record can be viewed BOOKKEEPING 1/3 COIN CHUTE #1 COIN CHUTE #2 TOTAL COINS COIN CREDITS SERVICE CREDITS TOTAL CREDITS PRESS TEST BUTTON TO CONTINUE BOOKKEEPING SCREEN 1/3 COIN CHUTE #1 Number of coins inserted in coin chute 1. COIN CHUTE #2 Number of coins inserted in coin chute 2.
  • Page 26 Bookkeeping – Page 2 – Data on Average Game Times BOOKKEEPING 2/3 NUMBER OF GAMES NUMBER OF GAME START NUMBER OF GAME JOIN NUMBER OF CONTINUE NUMBER OF WAVE START NUMBER OF WAVE JOIN NUMBER OF RETRY TOTAL TIME *D **H **M **S PLAY TIME *D **H **M **S AVERAGE PLAY TIME...
  • Page 27 Bookkeeping – Page 3 – Data on Game Mode Plays BOOKKEEPING 3/3 0M : 00S - 0M : 29S 0M : 30S - 0M : 59S 1M : 00S - 1M : 29S 1M : 30S - 1M : 59S 2M : 00S - 2M : 29S 2M : 30S - 2M : 59S 9M : 00S - 9M : 29S...
  • Page 28 5-3-3 INPUT TEST Select INPUT TEST to display the following screen and check the status of input devices. This test should be used periodically to check that each input device is functioning correctly. INPUT TEST PLAYER TRIGGER ACTION CHANGE SIGHT-X SIGHT-Y SCREEN START...
  • Page 29 5-3-4 OUTPUT TEST This screen is for confirming the proper operation of each output device used by the game. Periodically use this screen to check the status of each output device. OUTPUT TEST 1P START LAMP 1P RECOIL 1P HOLDER LAMP 2P START LAMP 2P RECOIL 2P HOLDER LAMP...
  • Page 30 5-3-5 GAME ASSIGNMENTS Adjust all game settings. GAME ASSIGNMENTS LANGUAGE ENGLISH DIFFICULTY NORMAL LIFE REACTION ADVERTISE SOUND DAMAGE EFFECT MISSION STAGES WAVE STAGES PENALTY 100% CONTINUE COUNT NORMAL DRESS CODE SWIPE CARD TO PLAY EXIT GAME ASSIGNMENTS screen ■ Controls - Press the SERVICE Button to select menu item.
  • Page 31 5-3-6 LED ADJUSTMENT Conduct adjustment of the full-color LEDs surrounding the monitor. LED ADJUSTMENT MAX R MAX G MAX B SET DEFAULT COLOUR PATTERN EXIT BOARD STATE READY SELECT WITH SERVICE AND PRESS TEST BUTTON LED ADJUSTMENT screen ■ Controls - Press the SERVICE Button to select menu item.
  • Page 32 5-3-7 CONTROLLER ADJUSTMENT This screen allows for the adjustment of the control unit’s crosshair settings which are used during gameplay. CONTROLLER ADJUSTMENT LEFT LEFT CENTER X CENTER X CENTER Y CENTER Y BOTTOM BOTTOM RIGHT RIGHT CHECK CHECK CANCEL CANCEL DEFAULT DEFAULT EXIT (WITH SAVE)
  • Page 33 5-3-8 BACKUP DATA CLEAR Delete various game data. BACKUP DATA CLEAR YES (CLEAR) NO (CANCEL) SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON BACKUP DATA CLEAR screen (1/2) BACKUP DATA CLEAR COMPLETED PRESS TEST BUTTON TO EXIT BACKUP DATA CLEAR screen (2/2) ■...
  • Page 34: System Information

    5-4 SYSTEM INFORMATION The SYSTEM INFORMATION screen displays system information. The following information is displayed on this screen. SYSTEM INFORMATION 1/2 The SYSTEM INFORMATION 1/2 screen displays system information. ■ SYSTEM INFORMATION 1/2 Screen SYSTEM INFORMATION 1/2 KEYCHIP KEYCHIP ID A72*-*********** MODEL TYPE REGION...
  • Page 35 SYSTEM INFORMATION 2/2 The SYSTEM INFORMATION 2/2 screen displays system information. Press the TEST Button on the SYSTEM INFORMATION 2/2 screen to return to the SYSTEM TEST MODE screen. ■ SYSTEM INFORMATION 2/2 Screen SYSTEM INFORMATION 2/2 VOLTAGE CPU CORE +*.**[V] VOLTAGE 3.3V +*.**[V]...
  • Page 36: Storage Information

    5-5 STORAGE INFORMATION The STORAGE INFORMATION screen displays information on the game stored in the program installer device. This screen is also used when uninstalling the game stored within the program installer device. Until preparations to launch the game are complete, a now checking screen will be displayed and uninstall cannot be performed.
  • Page 37: Jvs Test

    5-6 JVS TEST The JVS TEST screen displays information on the connected JVS I/O boards. Select INPUT TEST to display input data for the currently displayed JVS I/O board. Select NODE to display information on the next NODE. If no JVS I/O boards are connected, the message “NO JVS NODE” will be displayed. ■...
  • Page 38 JVS INPUT TEST Use the JVS INPUT TEST to test the JVS input. The hexadecimal input information from the JVS I/O board will be displayed in real time. ■ JVS INPUT TEST Screen JVS TEST INPUT TEST NODE SYSTEM ROTARY 0000 PLAYER 0000...
  • Page 39: Speaker Test

    6-8 SPEAKER TEST Use SPEAKER TEST to check the output of each speaker by having them each emit a test sound. Select each speaker with the cursor and press the TEST Button to turn that speaker ON or OFF. When set to ON a test sound will be emitted from that speaker. It is possible to set multiple speakers to emit the test sound at the same time.
  • Page 40 5-9 COIN ASSIGNMENTS Use COIN ASSIGNMENTS to alter the credit settings. The game will award players the number of credits determined here. Settings will only be saved if they have been changed. ■ COIN ASSIGNMENTS Screen COIN ASSIGNMENTS COIN CHUTE TYPE COMMON ••••••••••••••••••••• (A) SERVICE TYPE COMMON •••••••••••••••••••••...
  • Page 41 (C-1) COIN CHUTE #1 COIN TO CREDIT RATE (Coin and credit conversion rate 1) 1 COIN(S) COUNT AS 1 CREDIT(S) 1 coin counts as 1 credit 2 COIN(S) COUNT AS 1 CREDIT(S) 2 coins count as 1 credit 3 COIN(S) COUNT AS 1 CREDIT(S) 3 coins count as 1 credit 4 COIN(S) COUNT AS 1 CREDIT(S) 4 coins count as 1 credit...
  • Page 42 The following information is displayed on this screen. (E-1) COIN CHUTE #1 MULTIPLIER Coin conversion rate for #1. (How many coins 1 inserted coin counts for) (E-2) COIN CHUTE #2 MULTIPLIER Coin conversion rate for #2. (How many coins 1 inserted coin counts for) NOTE: When (A) COIN CHUTE TYPE is set to “COMMON,”...
  • Page 43 (H) GAME COST SETTING Use the COIN ASSIGNMENTS GAME COST SETTING screen to set the cost (number of required credits) that the game program will use to determine if there are enough credits to play the game. A total of 8 game costs can be defined. The game cost is defined by the BOOT ID, and when the second boot recognizes the game, the game cost defined by the BOOT ID will be displayed.
  • Page 44 5-10 CLOCK SETTINGS Use CLOCK SETTING to set the date and time. Use the SERVICE Button to move the cursor to the category that you wish to change and press the TEST Button to increase that value. Holding the TEST Button down will make the value continuously increase. ■...
  • Page 45 CLOCK SETTING CLOCK 20**/ */ *(TUE) 12:00:00 TIMEZONE UTC+09:00 DAYLIGHT SAVING TIME(DST) •••••••••••••••••••••• ENABLE DST START MAR/2nd/SUN 02:00:00 DST END NOV/1st/SUN 02:00:00 -> EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON [DAYLIGHT SAVING TIME (DST): ENABLE] (C) DAYLIGHT SAVING TIME (DST) Displays the daylight saving time setting.
  • Page 46 5-11 NETWORK TEST Use NETWORK SETTING to determine network settings or to test the network. There is no need to alter these settings for a game that does not use a network. ■ NETWORK SETTING (Setting Menu) Screen NETWORK SETTING MAIN NETWORK NETWORK TEST ->...
  • Page 47 MAIN NETWORK Select MAIN NETWORK on the NETWORK SETTING (Setting Menu) and the following screen will be displayed. ■ NETWORK SETTING (Network Setting) Screen NETWORK SETTING MAC ADDRESS **-**-**-**-**-** ••••••••••••••••••• A DHCP ******** •••••••••••••••••••••••• B IP ADDRESS ••••••••••••••••••••••••••••••••••• C ***.***.***.*** SUBNET MASK •••••••••••••••••••••••••••••••••...
  • Page 48 NETWORK TEST Check the network connection. The test will begin as soon as this screen is displayed. The machine cannot be operated until the test is finished. ■ NETWORK TEST Screen NETWORK TEST DHCP ------------ **** LOOPBACK -------- **** LINKUP ---------- **** GATEWAY --------- **** ROUTER ---------- **** HOPS...
  • Page 49 CONTROLLER UNIT(S) ● Before starting to work, be sure to turn the power off. Working without turning the power off can cause an electric shock or short circuit. ● Be careful not to damage the cables. Damaged cables may cause electric shock or short circuit or present a risk of fire.
  • Page 50 6-1 REMOVING THE CONTROLLER SUPPORT Refer to 10-1“REMOVING THE CONTROL UNIT “ and take off the control unit. Using an Allen wrench, remove the 6 hexagon socket head screws, and take off the 4 controller supports. NOTE:When reattaching reinforcement parts, always refer to the fiture to ensure that screws are not put into the wrong places.
  • Page 51 6-2 REMOVING THE SCOPE Refer to 10-1 “REMOVING THE CONTROL UNIT ”and take off the control unit. Remove the 2 screws and take off the lens cap. LENS CAP SCREW (2) M3 x 12, w/flat & spring washers Remove the 7 screws and take off the scope body L. SCREW (7) M3 x 12, w/flat &...
  • Page 52 Remove the 1 screws and undo the 1 cord clamp. TAPPING SCREW (1) M4 x 8 CORD CLAMP (1) Disconnect the 1 connector. CONNECTOR (1) PA2P Remove the scope body R from the control unit. At this point, the speaker net and speaker come loose easily, so be careful not to lose them.
  • Page 53 6-3 REMOVING THE MICROSWITCH There are microswitches for the trigger and shot selector and action button inside the control unit. Refer to 14-2 “REMOVING THE CONTROLLER SUPPORT ” and 14-3 “REMOVING THE SCOPE,” take off the controller support and scope body. Place cover R face down on the work surface and remove the 15 screws to take off the cover L.
  • Page 54 Remove the soldered part and then remove the microswitch. MICROSWITCH 509-5080 Solder and attach the new microswitch. Protect the soldered part with heat-shrinkable tubing. Refer to Step 1 to 4 and work in reverse order to reassemble the control unit. Be careful not to tighten screws excessively.
  • Page 55 6-4 REPLACING THE SOLENOID Refer to 14-2 REMOVING THE CONTROLLER SUPORT” and 14-3 “ REMOVING THE SCOPE,” “ take off the controller support and scope body. Refer to Step 2 of 14-4 “REPLACING THE MICROSWICH” and take off the cover L. Disconnect the 1 connector.
  • Page 56 Remove the 8 screws and replace the solenoid. OTE: When attaching it, use a thread sealant. SCREW (8) M3 x 6, w/spring washer SOLENOID 124-5113...
  • Page 57 COIN HANDLING Handling the Coin Jam If the coin is not rejected when the REJECT button is pressed, open the coin chute door and open the selector gate. After removing the jammed coin, put a normal coin in and check to see that the selector correctly functions.
  • Page 58 CLEANING THE COIN SELECTOR (MECHANICAL). Remove and clean smears by using a soft cloth dipped in water or diluted chemical detergent and then squeezed dry. Remove the CRADLE.. When removing the retaining ring (E ring) be very careful so as not to bend the rotary shaft.
  • Page 59 CLEANING THE COIN SELECTOR (SR3 / NRI) Remove and clean smears by using a damp soft cloth dipped in water. DO NOT use any diluted chemical detergent or cleansing agent as this will impair the workings of the component. GATE Open the reject gate to gain access to the rundown path.
  • Page 60 7-2 FAULT FINDING Fault Finding The following information is presented for customers’ guidance in rectifying a fault but does not cover all possible causes. All acceptors with electronic faults should be returned to an approved service centre for repair. SYMPTOM INVESTIGATE POSSIBLE CAUSE Poor Contact...
  • Page 61 7-3 ADJUSTING THE PRICE OF PLAY (EXCEL) ● The price of play is determined by the configuration of switches located on either an EXCEL board or VTS board. The type of board used is determined by product location. Switch settings for both types of board remain the same. This product comes equipped with a Crane NRI Coin Acceptor.
  • Page 62 STERLING PRICE OF PLAY SETTINGS (SW1)
  • Page 63 EURO PRICE OF PLAY SETTINGS (SW1)
  • Page 64 7 -4 NRI OPTIONS - STERLING / EURO SELECT SELECTING STERLING / EURO OPTION The NRI coin acceptor (supplied) is programmed to accept UK Sterling and the Euro. Factory setting is for the UK Sterling. If the configuration needs to change to the Euro, then please follow the instructions below for changing over to the Euro and visa versa.
  • Page 65 7-5 NRI OPTIONS - TEACH AND RUN PROGRAMMING TEACH AND RUN PROGRAMMING (NRI) If the machine is positioned in location where only tokens are used, then the NRI Coin Acceptor can be programmed to accept and credit special coins/tokens. Please follow the instructions below to enable and program the TEACH & RUN facility. TEACHING COIN CHANNELS USING TEACH MODE In order to generate new acceptance bands you can teach up to eight coin channels using the lower switching block on the coin validator.
  • Page 66 LAMPS AND LIGHTING • When working with the product, be sure to turn the power off. Working with the power on may cause an electric shock or short circuit. • You may get burned by a hot fluorescent lamp or other lamps. Pay full attention to the lamps when performing the work.
  • Page 67 PERIODIC INSPECTION The items listed below require periodic check and maintenance to retain the performance of this machine and to ensure safe business operation. When handling the controller, the player will be in direct contact with it. In order to always allow the player to enjoy the game, be sure to clean it regularly.
  • Page 68 Cleaning the Cabinet Surfaces When the cabinet surfaces are badly soiled, remove stains with a soft cloth dipped in water or diluted (with water) chemical detergent and squeezed dry. To avoid damaging surface finish, do not use such solvents as thinner, benzine, etc.
  • Page 69 TROUBLESHOOTING 10-1 TROUBLESHOOTING (WHEN NO ERROR MESSAGE IS SHOWN) • This work should be performed by site maintenance personnel or other skilled professionals. Work performed by non-technical personnel can cause a severe accident such as an electric shock. If there are no site maintenance personnel or other skilled professionals available, turn off the power immediately and contact the office given in this manual or from point-of-purchase.
  • Page 70 If a problem occurs, first check to make sure that the wiring connectors are properly connected. PROBLEM CAUSE COUNTERMEASURES The power is not ON. Firmly insert the plug into the outlet. Make sure that the power supply/voltage Incorrect power source/voltage. are correct.
  • Page 71 GAME BOARD (RINGWIDE) ● When working with the product, be sure to turn the power off. Working with the power on may cause an electric shock or short circuit. ● Be careful not to damage the wires. Damaged wires may cause an electric shock, short circuit or present a risk of fire.
  • Page 72 RINGWIDE. Failure to observe these instructions may cause an overheating and fire. ● Always follow the usage conditions from SEGA as well as the usage conditions for the cabinet you are using for RINGWIDE. Failure to do so may cause an overheating and fire.
  • Page 73 11-2 PARTS DETAILS Shield case Exhaust vent (Do not block or cover.) Intake vent (Do not block or cover.) Board number Board serial number...
  • Page 74 1280 x 1024 1360 x 768 1920 x 1080 For TARGET BRAVO the resolution is 1024 x 600 No. 8: Use differs depending on game software. Set according to the Service Manual provided with the game software itself. The diagram below shows the setting for OPERATION GHOST No.
  • Page 75 11-3 RINGWIDE COMPONENTS ■ ACCESSORIES Parts not labeled with part numbers are as yet unregistered or cannot be registered. Be sure to handle all parts with care, as some parts are not available for purchase separately. DESCRIPTION/PART NO. FIGURES/NOTES TAPPING SCREW 011-P00412 Used for installing the RINGWIDE.
  • Page 76 11-4 ERROR CODES DISPLAY ● If an error code is displayed get on-site maintenance personnel or other qualified professional to look at it. An unqualified person attempting to resolve an error code problem may lead to electric shock, short circuit and risk of fire. If no on-site maintenance personnel or qualified professional is available immediately turn off the power and contact the customer services in this manual or your supplier.
  • Page 77 DISPLAY Error 0008 Keychip Access Failed CAUSE The key chip could not be accessed. COUNTERMEASURES Reinsert the key chip and restart RINGWIDE. If that doesn’t fix the problem, contact the office listed in this manual or the point of purchase for this product. DISPLAY Error 0010 Unexpected Game Program Failure...
  • Page 78 DISPLAY Error 0042 Game Program Not Found on Install Media CAUSE Some part of the game program is missing. COUNTERMEASURES Check how the game was installed. If that doesn’t fix the problem, contact the office listed in this manual or the point of purchase for this product.
  • Page 79 DISPLAY Error 0082 Game Program Access Failed CAUSE The storage device cannot be recognized. COUNTERMEASURES Reinstall the game program. If that doesn’t fix the problem, contact the office listed in this manual or the point of purchase for this product. DISPLAY Error 0083 Storage Device Not Acceptable...
  • Page 80 DISPLAY Error 0531 (No message) CAUSE The connected graphics device cannot be recognized. COUNTERMEASURES Turn the power off and then restart the RINGWIDE. If that doesn’t fix the problem, contact the office listed in this manual or the point of purchase for this product. DISPLAY Error 0532 (No message)
  • Page 81 DISPLAY Error 0906 Sound Function Not found CAUSE The RINGWIDE sound function cannot be recognized. COUNTERMEASURES Contact the office listed in this manual or the point of purchase for this product. Error 0907 DISPLAY Not Enough System Memory CAUSE RINGWIDE does not have enough memory. COUNTERMEASURES Contact the office listed in this manual or the point of purchase for this product.
  • Page 82 DISPLAY Error 8001 Network address error (DHCP) CAUSE The network connection settings could not be initialized. COUNTERMEASURES Check the network connection and follow the startup procedures to restart the system. DISPLAY Error 8002 Network setting error (SYSTEM) CAUSE The SYSTEM TEST MODE NETWORK SETTING is incorrect. COUNTERMEASURES Check the NETWORK SETTING.
  • Page 83 DISPLAY Error 8103 ALL.Net System error (TIMEOUT) CAUSE A connection could not be established with ALL.Net. COUNTERMEASURES Check the RINGWIDE network connection, the in-store network connection and the connection between the ALL.Net router and the network cable, and then follow the startup procedures to restart the system. If the error persists, check the maintenance information.
  • Page 84 DISPLAY Error 8202 ALL.Net System error (REG) CAUSE ALL.Net registration could not be confirmed. COUNTERMEASURES Check to make sure ALL.Net registration (the agreement) has been successfully completed. DISPLAY Error 8301 Network error (GAME-LAN) CAUSE The connection with the devices that make up this game could not be confirmed.
  • Page 85 Other ERROR codes. DISPLAY Error 1000 Force Feedback Error CAUSE Failed to initialise motor controller during power on cycle. COUNTERMEASURES Check all connection to and from Motor Controller. Possible failure of Motor Controller PCB. Replace and restart. DISPLAY <TICKET ERROR> PLEASE CONTACT OPERATOR CAUSE Ticket has jammed or tickets are empty.
  • Page 86 Manual Recovery Use the following procedure to return the RINGWIDE system software to a previous state. Press the TEST and SERVICE Buttons simultaneously with the RINGWIDE power off. Hold the buttons down and turn on the power. After RINGWIDE starts up and the following message is displayed, release the buttons. The system software will recover automatically.
  • Page 87 11-5 REPLACING THE BUTTON BATTERY ● Make sure you do not damage the printed board and wires. Such damage can lead to electric shock, short circuit and fire hazard. ● To prevent overheating, explosion, or fire: - Do not recharge, disassemble, heat, incinerate, or short the battery. - Do not allow the battery to come into direct contact with metallic objects or other batteries.
  • Page 88 The button battery that require replacement can be found on the main board, inside the RINGWIDE shield case. Remove the unit on which RINGWIDE is placed from the game cabinet. RINGWIDE must be removed still attached to the base (wooden shelf, etc.). Remove 2 screws for the RINGWIDE lid.
  • Page 89 11-6 CLEANING RINGWIDE ● Clean RINGWIDE once a year or whenever either “Error 0090” or “Error 0091” occurs. Dust accumulating in game boards may not function properly. ● Set each cabinet to correct settings after cleaning the product. Be sure to set RINGWIDE to correct settings when returning.
  • Page 90 DESIGN-RELATED PARTS...
  • Page 91 Level Seq Ref Component code Description Units 31 TB-00001-01U K TARGET BRAVO CAB 31 TB-UK TARGET BRAVO UK PART 31 838-14551-02UK DISTRIBUTION BOARD 31 838-14548-0lUK SW & C VOL BD IN POT 31 EP1380-01 CRED汀BOARD EXCEL AMP 2.1 40W KEENE...
  • Page 92 31 GST-60139UK WH SIDE LIGHTING 31 GST-60137UK WH 12V LINK 31 GST-60138UK WH SENSOR EXTN 31 TB-SOJ TARGET BRAVO SOJ PAR 31 837-14572 1/0 CONTROL BD 3 FOR lOEA 31 838-15119-91 LED BD HFN G.SENSE G 31 GST-2100-01 CONTROL UNIT W/SUPPO...
  • Page 93 (D-1/2) ASSY CONTROLLER (GST-2100)
  • Page 94 ASSY CONTROLLER (GST-2100) (D-2/2) ITEM NO PART NUMBER DESCRIPTION GLG-2130X SENSOR UNIT GST-2101 COVER L GST-2102 COVER R GST-2104 MAIN TRIGGER GST-2105 SUB TRIGGER GST-2106 SELECTOR CTF-2107 SELECTOR HOLDER CTF-2108 SELECTOR JOINT CTF-2009 PAD BASE CTF-2110 BEARING HOLDER CTF-2111 CTF-2112 SOLENIOD FRAME CTF-2113 SHAFT JOINT...
  • Page 95 WIRE COLOUR CODE TABLE The DC power wire color for this product is different from previous SEGA titles. Working from the previous wire colors will create a high risk of fire. The color codes for the wires used in the diagrams in the following chapter are as follows.
  • Page 96 SW1109 EP1302 IEC INLET EP1419 SWITCH NOISE FILTER 2030-16-06 514-5078-5000 CFB-4003-01UK EARTH PLATE 400-5483 SW REGU EADP-130CF 1 2 3 1024x600 DC OUT DC IN +12V +12V +12V +12V +12V +12V VH8P +12V FRONT COM2 LED CONTROL BD LOWER 2 RXD (RED) REAR TXD (WHITE) GND (SHIELD)
  • Page 97 +12V +12v XH3P +12v +12V +12V XH6P +24V +12V XH2P +24V NH5P NH4P NH5P NH4P 1P TRIGGER AGND XH7P 1P_X 1P GUN X 1P_Y 1P GUN Y 2P_X 2P GUN X 2P TRIGGER 2P_Y 2P GUN Y 1P TRIGGER NH4P RA26P 1P F OUT 2P F OUT...
  • Page 98 390-2112- LED STRIP RIGID WHITE 390-2112- LED STRIP RIGID WHITE 390-2112- LED STRIP RIGID WHITE...