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BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING: To maintain safety: To ensure the safe operation of this product, be sure to read the following before usage. The following instructions are intended for the users, operators and the personnel in charge of the operation of the product.
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SEGA shall not be held responsible for any accidents, compensation for damage to a third party, resulting from the specifications not designated by SEGA.
TABLE OF CONTENTS INTRODUCTION HANDLING PRECAUTIONS PRECAUTIONS REGARDING INSTALLATION PRECAUTIONS REGARDING OPERATION PART DESCRIPTIONS ACCESSORIES ASSEMBLY AND INSTALLATION 6-1 INSTALLING THE CABINET 6-2 INSTALLING THE TICKET BOX (OPTIONAL) 6-3 FIXATION TO SITE 6-4 POWER SUPPLY AND OTHER CONNECTIONS 6-5 TURNING ON THE POWER 6-6 CONFIRMATION OF ASSEMBLY 6-7 APPLYING WARNING LABELS (EPILEPTIFORM SEIZURES) PRECAUTIONS WHEN MOVING THE MACHINE 7-1 PRECAUTIONS WHEN MOVING FROM SITE GAME DESCRIPTION 8-1 GAME OUTLINE EXPLANATION OF TEST AND DATA DISPLAY 9-1 SWITCH UNIT AND COIN METER.
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COIN HANDLING 12-1 CLEANING THE COIN SELECTOR 12-2 FAULT FINDING 12-3 ADJUSTING THE PRICE OF PLAY (EXCEL) 12-4 ADJUSTING THE PRICE OF PLAY (VTS) 12-5 SR3 OPTIONS - STERLING / EURO SELECT 12-6 SR3 OPTIONS - TEACH AND RUN PROGRAMMING LAMPS AND LIGHTING 13-1 COIN DOOR LAMP 13-2 FLUORESCENT TUBES - BILLBOARD 13-3 RACE LEADER LED 13-4 START LAMP PERIODIC INSPECTION TROUBLESHOOTING 15-1 TROUBLESHOOTING (WHEN NO ERROR MESSAGE IS SHOWN) GAME BOARD (RINGWIDE) COMMUNICATION PLAY 17-1 INSTALLATION PRECAUTIONS 17-2 CONNECTING THE COMMUNICATION CABLE 17-3 NETWORK PLAY SETTINGS DESIGN-RELATED PARTS PARTS LIST WIRE COLOUR CODE TABLE SCHEMATIC DIAGRAMS...
This manual is intended to provide detailed descriptions together with all necessary information covering the general operation of electronic assemblies, electro-mechanicals, servicing control, spare parts, etc. for the product, "SONIC and SEGA ALL-STARS RACING" This manual is intended for the owners, personnel managers in charge of operation of this product.
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Definition of 'Site Maintenence Personnel or Other Qualified Individuals Procedures not described in this manual or marked as ‘to be carried out by site maintenance personnel or other qualified professionals’ should not be carried out by personnel without the necessary skill or technology. Work carried out by unqualified persons may cause serious accidents, including electrocution. Parts replacement, maintenance inspections and troubleshooting should be carried out by site maintenance personnel or other qualified professionals.
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Electrical and Electronic Equipment to take back products at the end of their useful life. Sega Amusements Europe Ltd accepts its responsibility to finance the cost of treatment and recovery of redundant WEEE in the United Kingdom in accordance with the specified WEEE recycling requirements.
SEGA shall not be held responsible for damage, compensation for damage to a third party, caused by specification changes not designated by SEGA.
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CONCERNING THE STICKER DISPLAY This SEGA product has stickers attached describing the product manufacture No. (Serial No.) and Electrical Specifications. It also has a Sticker describing where to contact for repair and for purchasing parts. When inquiring about or asking for repairs, mention the Serial No. and Name of Machine indicated on the Sticker.
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If you or your child have experienced a convulsive attack, loss of consciousness, etc. due to light stimulus or TV games, or fear that you might experience such symptoms, be very careful of using this machine. If you feel sick while playing the game, immediately discontinue use and take a rest.
PRECAUTIONS REGARDING INSTALLATION This product is an indoor game machine. Do not install it outside. Even indoors, avoid installing in places mentioned below so as not to cause a fire, electric shock, injury and/or malfunction. Places subject to rain or water leakage, or places subject to high humidity in the proximity of an indoor swimming pool and/or shower, etc.
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Securing a safe area for operation as described in this manual will ensure safe operation for players and observers. SEGA shall not be held responsible for damage or compensation for damage to a third party, resulting from the failure to observe this instruction.
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To install this product, the entrance must be at least 1.1m in width and 1.7 m in height (without Assy Billboard) and 2.21m (with Assy Billboard). Do not attempt to push/pull whilst holding onto the Assy Billboard. This may result in part damage and or personal injury. 1010...
PRECAUTIONS REGARDING OPERATION To avoid injury and trouble, be sure to pay attention to the behavior of visitors and players. In order to avoid accidents, check the following before starting the operation: • To ensure maximum safety for the players and the customers, ensure that where the product is operated has sufficient lighting to allow any warnings to be read.
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• To avoid electric shock, ensure that all covers and panels are undamaged and fitted. Do not operate with covers removed. • To avoid electric shock, short circuit and/or parts damage, do not put the following items on or in the periphery of the product. Flower vases, flowerpots, cups, water tanks, cosmetics, and receptacles/ containers/vessels containing chemicals and water.
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DURING OPERATION (PAYING ATTENTION TO CUSTOMERS) To avoid injury and trouble, be sure to constantly give careful attention to the behavior and manner of the visitors and players. • For safety reasons, do not allow any of the following people to play the game. Those who have high blood pressure or a heart problem.
PART DESCRIPTIONS Billboard Plate Speakers Mon Cover L Mon Cover R Seat Woofer Assy LCD Display Assy Seat Assy Coin Tower Assembly Billboard Service Door (Billboard) Service Door (Mon Cabi) Service Door (Base Box) Assy AC Unit Assy Control Panel Steering Wheel Start Button Accel &...
ACCESSORIES Confirm that the accessories listed in the table below are present when setting up the product. Accessories marked “Spare” in the note column are consumable items but included as spares. KEY MASTER DESCRIPTION: OWNER’S MANUAL 220-5575-01UK (2) Part No. (Qty.): 420-0012UK(1) For operating/closing the doors Parts not labeled with part numbers are as yet...
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BILLBOARD PLATE ASSY BILLBOARD SSR-0507UK SSR-0500UK For installation. See chapter 6. For installation. See chapter 6. STICKER BILLBOARD INSERT No1-8 SSR-0507-BUK - No1 SONIC SSR-0507-CUK - No2 TAILS SSR-0507-DUK - No3 Dr EGGMAN SSR-0507-EUK - No4 SHADOW SSR-0507-FUK - No5 AIAI SSR-0507-GUK - No6 AMY SSR-0507-HUK...
ASSEMBLY AND INSTALLATION • Perform assembly work by following the procedure herein stated. Failure to comply with the instructions can cause electric shock. • Perform assembly as per this manual. Since this is a complex machine, incorrect assembling can cause an electric shock, machine damage and/or improper functioning as per specified performance.
INSTALLING THE CABINET • Billboard weighs approximately 1�� kg. Have at least 2 people during this Billboard weighs approximately 1�� kg. Have at least 2 people during this operation. Working alone could result in personal injuries, etc. . • To perform work safely and securely, be sure to prepare a step which is in a safe and stable condition.
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6-1-1 INSTALLING THE ASSY BILLBOARD Fit 2x Billboard Holder (RD-2106UK) to the top of the Monitor Cab using 4x M6x20 Hex Bolt Black. Billboard Holder (RD-1206UK) Fixing Points Lift and place the billboard on to the Monitor Cabinet from the front and gentle slide until contact with Billboard Holders.
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6-1-2 INSTALLING THE BILLBOARD PLATE The individual character numbers are self adhesive and are applied onto the back face of the Billboard Plate. Take care when handling the Character Number Stickers as the adhesive is applied to the printed surface it is possible to leave marks or fingerprints.
Please see section 9 / Game Test Mode / Game Adjustments for full operation settings of the Ticket Unit. If you would like to purchase the Ticket Option, please contact your distributor or your local SEGA Office. Ensure that all parts are present before starting work. SSR-0700UK - ASSY TICKET VEND UNIT...
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Feed both CCT HOLDERS (RD-1214UK) through the cabinet until the threads of the plate appear through the other side. Feed both CCT HOLDERS through cabinet Before offering the TICKET VEND UNIT up to the cabinet, make sure all connections (including the Earth) are correctly made between devices.
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Place the Tickets into the TICKET HOLDER. Ticket Holder Feed the Tickets into the TICKET MECH. Unclip and remove the Ticket retainier Sensor Feed the tickets into the mech, making sure that the ticket passes through the sensor. Press the TEST button on the side of the VEND MECH PCB to check that the Tickets run smoothly through the unit.
FIXATION TO SITE • Make sure that all the adjusters contact the floor. Otherwise the cabinet could move, causing an accident. • Provide a ventilation space at least 20cm wide behind the cabinet. There are ventilation holes on the back of the cabinet. Do not block the ventilation holes. Doing so could trap heat inside resulting in fire.
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• Provide a ventilation space at least 20cm wide behind the cabinet. There are ventilation holes on the back of the cabinet. Do not block the ventilation holes. Doing so could trap heat inside resulting in fire. It could also result in equipment damage or cause parts to become exhausted prematurely.
POWER SUPPLY AND OTHER CONNECTIONS • Use the power supply equipped with an earth leakage breaker. Use of power supply without such a breaker could result in fire if there is a current leakage. • Have available a securely grounded indoor ground terminal. Without proper grounding, customers could be electrocuted and product operations might not always be stable.
Set the main switch of the AC unit to ON and engage the power. When you turn on the power, the billboard fluorescent lights will come on. After the SEGA LOGO start up screen is displayed on the LCD screen, the Advertise (Attract) Mode will start.
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COMPONENTS WHICH CHANGE STATE WHEN POWER IS APPLIED Billboard illumination Attract Mode - Game Audio output SEGA logo LED / Audio output Side Covers Illuminate Seat Illuminates...
CONFIRMATION OF ASSEMBLY In the test mode, ascertain that the assembly has been made correctly and IC Board is satisfactory. In the test mode, perform the following test: (refer to chapter 9). 9-3-2 INPUT TEST This menu is used to test the system inputs such as steering, pedals and buttons. To implement the test, press each device that is listed and check the results on screen.
APPLYING WARNING LABELS (EPILEPTIFORM SEIZURES) • The operator MUST apply the Epileptiform Seizure Label to this product. Failing to apply this label may result in the player/observer suffering from a photosensitive seizure. Warning the potential player/ observer of this before the start of a game may prevent such accidents.
PRECAUTIONS WHEN MOVING THE MACHINE • Always disconnect the power cable before moving the product. If it is moved with the power cable connected, the cable could be damaged, causing fire or electric shock. • To move the unit over the floor, pull in the adjustors and have the casters contact the floor.
PRECAUTIONS WHEN MOVING FROM SITE • When moving the cabinet, do not grip or push the Billboard Plate. Doing so could deform or damage the part. • If moving through a door or place with a low ceiling such as an elevator, you should take apart the billboard and billboard plate.
There are several game modes within SONIC & SEGA ALL-STARS Racing Arcade. In addition to choosing either ‘Multiplayer’ or ‘Single Player’, players have 3 different Game Types to choose from in ‘Single Player’.
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The default selection is SINGLE RACE and this can be changed by moving the ‘Steering Wheel’ either left or right. When the desired Game Mode is displayed the player can make their selection by pressing the ACCELERATOR pedal or START button to confirm their choice. A COUNTDOWN timer is also displayed in the top left corner of the screen.
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SINGLE RACE – 1 PLAYER Single Race features a race over multiple laps of a single track against a grid of 7 opponent cars. When a Multiplayer Race is started, this also takes place over a single race on one track, with 7 opponent cars once again present. Any positions which are not filled by human players will be filled by AI controlled racers when the race begins.
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The next choice for the player after they select the Game Mode is to select which Character to use on the track that they will race on. SONIC & SEGA All-STARS Racing Arcade has a total of 13 characters selectable with one secret character also available.
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The next choice for the player after selecting their Character is to select which Track to Race on. (In Grand Prix, the tracks are automatically selected for the player). SONIC & SEGA ALL-STARS Racing Arcade features a total of 13 tracks though not all tracks are available in every Game Mode. Turning the ‘Steering Wheel’ left and right will...
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SINGLE RACE AND GRAND PRIX TIME LEFT ITEM BOX POSITION PROXIMITY INDICATOR LAP INDICATOR Item Box – Displays the Item currently held by the player. Time Left – Time remaining to complete the lap and extend the time. Lap Indicator – Displays which lap the player is currently on. Position –...
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High Score Tables Each of the single player modes except Single Race will record the fastest lap times with separate data being kept for each track. In the case of Grand Prix it is not the fastest lap time, but the fastest total time in Grand Prix that is recorded.
EXPLANATION OF TEST AND DATA DISPLAY Perform tests and data checks periodically by manipulating the TEST Button and SERVICE Button in the cabinet. Follow the instructions in this chapter to conduct checks when the game machine is first installed, when money is being collected, or when the game machine does not operate properly.
9-1 SWITCH UNIT AND COIN METER. Never touch places other than those specified. Touching places not specified can cause electric shock and short circuit accidents. • Adjust the sound to the optimum volume, taking into consideration the environmental requirements of the installation location. •...
9-2 SYSTEM TEST MODE The details of changes to Test Mode settings are saved when you exit from each Test Mode by selecting EXIT. Be careful because if the power is turned off before that point, changes to the settings will be lost. SYSTEM TEST MODE can be used to check the information or the operation of RINGWIDE, adjust Monitor color, and perform coin/credit settings.
9-3 GAME TEST MODE Opens the Game Test Mode, allowing game specific settings and tests to be performed. This option will be displayed in grey until preparations are complete. Select the Game Test Mode option to begin the game test. The following options are available from the Game Test Mode.
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COIN 2 – Displays number of coins used for each cabinet when one coin mech is used and Coin Chute Type is set to COMMON. This is for Cabinet 2. (This is not applicable to Sonic & SEGA All Stars Racing Arcade).
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Bookkeeping – Page 2 – Data on Average Game Times NUMBER OF GAMES – Displays the total number of games played. TOTAL TIME ON – Displays the total amount of time the cabinet has been on. PLAY TIME – Displays the total amount of play time within the game. AVERAGE PLAY TIME –...
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Bookkeeping – Page 4 – Data on Track Plays TOTAL PLAYS ON WHALE LAGOON – The total amount of times Whale Lagoon has been played. TOTAL PLAYS ON SHIBUYA DOWNTOWN – The total amount of times Shibuya Downtown has been played. TOTAL PLAYS ON OUTER FOREST –...
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9-3-2 INPUT TEST INPUT TEST Select ‘Input Test’ from the Game Test Mode to display the Input Test menu. This menu is used to test the System Inputs such as Steering, Pedals and Buttons. To implement the test, press each device that is listed and check the results on screen.
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9-3-3 OUTPUT TEST OUTPUT TEST Select ‘Output Test’ from the Game Test Mode to display the Output Test Menu. This test is used to check the System Output on the Lamps in the cabinet. Use the SERVICE button to move the cursor to the desired test item. Press the TEST button to test the selected item.
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9-3-4 GAME ASSIGNMENTS GAME ASSIGNMENTS Select ‘Game Assignments’ from the Game Test Mode to display the Game Assignments Menu. This test is used to change the game settings within the game. Use the SERVICE button to move the cursor to the desired test item. Press the TEST button to change the selected item.
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9-3-5 BACKUP DATA CLEAR BACKUP DATA CLEAR Select ‘Backup Data Clear’ from the Game Test Mode to display the Backup Data Clear Menu. This test is used to clear the backup data. Use the SERVICE button to move the cursor to the desired test item. Use the TEST button to enter the selected item.
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9-3-6 INPUT ASSIGNMENTS STEERING ASSIGNMENTS Press the Test Button when Steering is highlighted to enter the Steering Calibration menu. Use the SERVICE button to move the cursor to the desired test item. Press the TEST button to enter the selected item. This screen can be used to check the current calibration of the steering wheel, and the wheel can also be manually calibrated from here.
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ACCELERATOR PEDAL ASSIGNMENTS Press the Test Button when Accelerator Pedal is highlighted to enter the Accelerator Pedal Calibration menu. Use the SERVICE button to move the cursor to the desired test item. Press the TEST button to enter the selected item. This screen can be used to check the current calibration of the accelerator pedal and to manually calibrate the pedal.
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DRIFT PEDAL ASSIGNMENTS Press the Test Button when Brake Pedal is highlighted to enter the Brake Pedal Calibration menu. Use the SERVICE button to move the cursor to the desired test item. Press the TEST button to enter the selected item. This screen can be used to check the current calibration of the brake pedal and to manually calibrate the pedal.
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FORCE FEEDBACK Select ‘Force Feedback’ from the Game Test Menu screen to display the Force Feedback menu. This test is used to set the Force Feedback levels on the Steering Wheel. Upon initially entering the screen, the Steering Wheel will automatically begin a kickback initialisation. Use the SERVICE button to move the cursor to the desired test item.
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TICKET TEST Select ‘Ticket Test’ from the Game Test Menu screen to display the Ticket Test menu. This test is used to test the ticket dispenser unit, and to reimburse any tickets that are owed to players if the cabinet has run out of tickets during gameplay.
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9-4 SYSTEM INFORMATION The SYSTEM INFORMATION screen displays system information. The following information is displayed on this screen. SYSTEM INFORMATION 1/2 The SYSTEM INFORMATION 1/2 screen displays system information. ■ SYSTEM INFORMATION 1/2 Screen SYSTEM INFORMATION 1/2 KEYCHIP KEYCHIP ID A72*-*********** MODEL TYPE REGION MOTHER BOARD MAIN ID ****-***********...
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SYSTEM INFORMATION 2/2 The SYSTEM INFORMATION 2/2 screen displays system information. Press the TEST Button on the SYSTEM INFORMATION 2/2 screen to return to the SYSTEM TEST MODE screen. ■ SYSTEM INFORMATION 2/2 Screen SYSTEM INFORMATION 2/2 VOLTAGE CPU CORE +*.**[V] VOLTAGE 3.3V +*.**[V] VOLTAGE 5V +**.**[V] VOLTAGE 12V...
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9-5 STORAGE INFORMATION The STORAGE INFORMATION screen displays information on the game stored in the program installer device. This screen is also used when uninstalling the game stored within the program installer device. Until preparations to launch the game are complete, a now checking screen will be displayed and uninstall cannot be performed.
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If no JVS I/O boards are connected, the message “NO JVS NODE” will be displayed. ■ JVS TEST Screen JVS TEST INPUT TEST NODE -> EXIT NAME SEGA ENTERPRISES,LTD.: I/O BD JVS :837-13551: Ver1.00 CMD VER JVS VER COM VER SWITCH...
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The following information is displayed on this screen. The currently displayed JVS I/O board number and the total number of connected NODE JVS I/O boards NAME Name of the connected I/O board, etc. CMD VER Command format version JVS VER JVS standard version COM VER Communication version...
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JVS INPUT TEST Use the JVS INPUT TEST to test the JVS input. The hexadecimal input information from the JVS I/O board will be displayed in real time. ■ JVS INPUT TEST Screen JVS TEST INPUT TEST NODE SYSTEM ROTARY 0000 PLAYER 0000 ROTARY 0000 PLAYER 0000...
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9-7 MONITOR TEST Use MONITOR TEST to check the output of the monitor. Enter MONITOR TEST and the MONITOR TEST 1/2 Screen will be displayed. ■ MONITOR TEST Screen 1/2 MONITOR TEST 1/2 PRESS TEST BUTTON TO NEXT Press TEST Button and the screen will change to the MONITOR TEST 2/2 Screen. ■ MONITOR TEST Screen 2/2 MONITOR TEST 2/2 PRESS TEST BUTTON TO EXIT...
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9-8 SPEAKER TEST Use SPEAKER TEST to check the output of each speaker by having them each emit a test sound. Select each speaker with the cursor and press the TEST Button to turn that speaker ON or OFF. When set to ON a test sound will be emitted from that speaker. It is possible to set multiple speakers to emit the test sound at the same time.
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9-9 COIN ASSIGNMENTS Use COIN ASSIGNMENTS to alter the credit settings. The game will award players the number of credits determined here. Settings will only be saved if they have been changed. ■ COIN ASSIGNMENTS Screen COIN ASSIGNMENTS COIN CHUTE TYPE COMMON ••••••••••••••••••••• (A) SERVICE TYPE COMMON •••••••••••••••••••••...
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(C-1) COIN CHUTE #1 COIN TO CREDIT RATE (Coin and credit conversion rate 1) 1 COIN(S) COUNT AS 1 CREDIT(S) 1 coin counts as 1 credit 2 COIN(S) COUNT AS 1 CREDIT(S) 2 coins count as 1 credit 3 COIN(S) COUNT AS 1 CREDIT(S) 3 coins count as 1 credit 4 COIN(S) COUNT AS 1 CREDIT(S) 4 coins count as 1 credit...
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The following information is displayed on this screen. (E-1) COIN CHUTE #1 MULTIPLIER Coin conversion rate for #1. (How many coins 1 inserted coin counts for) (E-2) COIN CHUTE #2 MULTIPLIER Coin conversion rate for #2. (How many coins 1 inserted coin counts for) NOTE: When (A) COIN CHUTE TYPE is set to “COMMON,” COIN CHUTE #1 and COIN CHUTE #2 can be set separately.
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(H) GAME COST SETTING Use the COIN ASSIGNMENTS GAME COST SETTING screen to set the cost (number of required credits) that the game program will use to determine if there are enough credits to play the game. A total of 8 game costs can be defined. The game cost is defined by the BOOT ID, and when the second boot recognizes the game, the game cost defined by the BOOT ID will be displayed.
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9-10 CLOCK SETTING Use CLOCK SETTING to set the date and time. Use the SERVICE Button to move the cursor to the category that you wish to change and press the TEST Button to increase that value. Holding the TEST Button down will make the value continuously increase. ■ CLOCK SETTING Screen CLOCK SETTING CLOCK 20**/ */ * (THU) 12:00:00 •••••••••••••••••••••••••• A TIMEZONE UTC+09:00 •••••••••••• B DAYLIGHT SAVING TIME(DST) DISABLE •••••••••••••• C -> EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON [DAYLIGHT SAVING TIME (DST): DISABLE] (A) CLOCK Displays the current time and date.
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CLOCK SETTING CLOCK 20**/ */ *(TUE) 12:00:00 TIMEZONE UTC+09:00 DAYLIGHT SAVING TIME(DST) •••••••••••••••••••••• ENABLE DST START MAR/2nd/SUN 02:00:00 DST END NOV/1st/SUN 02:00:00 -> EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON [DAYLIGHT SAVING TIME (DST): ENABLE] (C) DAYLIGHT SAVING TIME (DST) Displays the daylight saving time setting. If set to ENABLE, you can specify when to start and end daylight saving time.
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9-11 NETWORK SETTING Use NETWORK SETTING to determine network settings or to test the network. There is no need to alter these settings for a game that does not use a network. ■ NETWORK SETTING (Setting Menu) Screen NETWORK SETTING MAIN NETWORK NETWORK TEST -> EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON The following information is displayed on this screen.
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MAIN NETWORK Select MAIN NETWORK on the NETWORK SETTING (Setting Menu) and the following screen will be displayed. ■ NETWORK SETTING (Network Setting) Screen NETWORK SETTING MAC ADDRESS **-**-**-**-**-** ••••••••••••••••••• A DHCP ******** •••••••••••••••••••••••• B IP ADDRESS ••••••••••••••••••••••••••••••••••• C ***.***.***.*** SUBNET MASK ••••••••••••••••••••••••••••••••• D ***.***.***.*** GATEWAY ••••••••••••••••••••••••••••••••••••...
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NETWORK TEST Check the network connection. The test will begin as soon as this screen is displayed. The machine cannot be operated until the test is finished. ■ NETWORK TEST Screen NETWORK TEST DHCP ------------ **** LOOPBACK -------- **** LINKUP ---------- **** GATEWAY --------- **** ROUTER ---------- **** HOPS SERVER ---------- ****...
CONTROLLER UNIT(S) • When working with the product, be sure to turn the power off. Working with the power on may cause an electric shock or short circuit. • Be careful not to damage the wires. Damaged wires may cause an electric shock, short circuit or present a risk of fire.
Be sure to perform volume's move value setting in the INPUT ASSIGNMENTS in the Game Test Mode after replacing or adjusting the Volume. In cases the Steering operability is poor and the adjustment of VOLUME SETTING in the TEST mode has no effect, the causes may be the volume gear's mesh failure and or volume malfunctioning.
10-2 ADJUSTING/REPLACING THE VOLUME ADJUSTMENT PROCEDURE Loosen the 2 screws that secure the VR Bracket and move the VR Bracket to adjust the angle and condition of the gear alignment. Keeping the handle straight, align the gears so that the direction of the D Cut side of the V.R. Shaft matches that shown in the diagram.
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REPLACEMENT PROCEDURE This procedure requires the following tools: Phillips screwdriver for the M4 screws, 1.5 mm hexagonal wrench, 11-12 mm monkey wrench, nipper, cutter, wire stripper, soldering iron, industrial dryer and heat-shrinkable tube. Remove the connectors. Remove the 2 screws securing the VR Bracket and remove the entire Bracket and V.R. Loosen the 2 hexagon socket screws on the Gear Holder and remove the Gear Holder.
10-3 GREASING • Be sure to use the designated grease. Using undesignated grease can cause parts damage. • Do not apply grease to locations other than as specified. Doing so may create a risk of operational problems and deterioration of parts. •...
10-4 START BUTTON ASSY ● When working with the product, be sure to turn the power off. Working with the power on may cause an electric shock or short circuit. ● Be careful not to damage the wires. Damaged wires may cause an electric shock, short circuit or present a risk of fire.
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Strart Button/switch replacement Follow the instructions below to change the microswitch. Unscrew and remove the START BUTTON PLATE as explained on the previous page. Remove the microswitch by unclipping it from the Lamp Housing Remove the wiring harness from the old microswitch and re-attach it to the replacement switch in the same manner Clip the Microswich back into the lamp house making sure that it is fully in place.
10-5 BRAKE AND ACCELERATOR UNIT When working with the product, be sure to turn the power off. Working with the power on may cause an electric shock or short circuit. However, the unit must be switched on when using test mode. Do not touch any part of the unit except those areas indicated.
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When the accelerator pedal is not being pressed, the accelerator volume should have a value of 30H or less. When the pedal is being pressed, the value should be C0H or greater. When the brake pedal is not being pressed, the value should be 35H or less. When the pedal is being pressed, it should be D0H or more.
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Replacing the Volume Switch off the unit. Remove the two screws and lift off the potentio cover . TRUSS SCREW (2), chrome M4x8 POTENTIO COVER POTENTIOBASE 10-3-1 FIG. 0 1 Detach the connector from the volume to be replaced. Remove the single screw that secures the potentiobase. (see 10-31 FIG. 02). Without detaching the volume, remove the potentiobase.
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Adjusting the Volume Pot Use only the specified grease. Using any other kind of grease can result in damage to parts. Once every three months, you should apply grease to the gear contacts and spring parts. Use Grease Mate-brand spray grease (Part No.: 090-0066). POTENTIOBASE 10-3-2 FIG.
GRAPHICS DISPLAY 11-1 SAFETY PRECAUTIONS WHEN HANDLING THE MONITOR Responding to breakdown or abnormality ● If smoke or a strange odor appears, immediately unplug the power cable from the power source. Continuing to use the product may cause a fire or an electric shock. Ensure that smoke is no longer emitted, and contact the point of purchase.
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11-2 CLEANING THE SCREEN SURFACE ● Use a soft, dry cloth (flannel-type) to wipe away dirt. Do not use materials such as coarse mesh gauze. ● Alcohol (ethanol) is the recommended solvent for removing dirt. When using a cleaning agent, follow the precautions below. Dilute neutral cleaning agents for home use with water.
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11-3 ADJUSTMENT METHOD All adjustment values are set accurately at the time of shipping from the factory. Do not readjust these values needlessly or apply adjustments not specified in this manual. The display may not appear properly if the values are incorrect.
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11-3 ADJUSTMENT METHOD Button Names and Functions 11-3 Fig. 03 MENU: Turn the Picture Menu display ON and OFF. SELECT: Gains entry to the Item selected in the menu. (Highlights in Yellow when selected) Exits the Item adustment. Any changes made during this operation are actioned.
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11-3 ADJUSTMENT METHOD On-Screen Display (OSD) Press the MENU Button while the OSD is not displayed to bring up the Picture Menu. On the Picture Menu, it is possible to perform various screen adjustments. 11-3 Fig. 04 Use the UP and DOWN Buttons to move the ‘Black Bar’to the item you want to adjust. After selecting the desired item, pressing the SELECT Button will extend the MENU Screen and allow adjustments to be changed.
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11-3 ADJUSTMENT METHOD On-Screen Display (OSD) <continued> 11-3 Fig. 06 Available Settings (Selects Operation Mode)) Selection availble - 6500K - 9300K - USER BRIGHTNESS (Adjust Brightness) Adjust screen Brightness. - Values: 0 - 100 (0” being the darkest setting, and “100” being the brightest) CONTRAST (Adjust Contrast) Adjust Contrast level.
COIN HANDLING Handling the Coin Jam If the coin is not rejected when the REJECT button is pressed, open the coin chute door and open the selector gate. After removing the jammed coin, put a normal coin in and check to see that the selector correctly functions. 12-1 CLEANING THE COIN SELECTOR ● Remove and clean smears by using a soft cloth dipped in water or diluted chemical detergent and then squeezed dry. ● Never apply machine oil, etc. to the Coin Selector. ●...
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CLEANING THE COIN SELECTOR (MECHANICAL). Remove and clean smears by using a soft cloth dipped in water or diluted chemical detergent and then squeezed dry. Remove the CRADLE.. When removing the retaining ring (E ring) be very careful so as not to bend the rotary shaft. Remove stain from the rotary shaft and shaft CRADLE receiving portions by wiping off with a soft 12-1 FIG 2 cloth. etc. After wiping off as per previous step, further apply a dry cloth to completely dry the Coin Selector.
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CLEANING THE COIN SELECTOR (SR3) <continued> Remove and clean smears by using a damp soft cloth dipped in water. DO NOT use any diluted chemical detergent or cleansing agent as this will impair the workings of the component. GATE Open the reject gate to gain access to the rundown path.
12-2 FAULT FINDING Fault Finding The following information is presented for customers’ guidance in rectifying a fault but does not cover all possible causes. All acceptors with electronic faults should be returned to an approved service centre for repair. SYMPTOM INVESTIGATE POSSIBLE CAUSE Poor Contact...
12-3 ADJUSTING THE PRICE OF PLAY (EXCEL) ● The price of play is determined by the configuration of switches located on either an EXCEL board or VTS board. The type of board used is determined by product location. Switch settings for both types of board remain the same. This product comes equipped with a Money Controls SR3 Coin Acceptor. To adjust the price of play ALL credit setting are adjusted via the EXCEL CREDIT BOARD.
12-4 ADJUSTING THE PRICE OF PLAY (VTS) This product comes equipped with a Money Controls SR3 Coin Acceptor. To adjust the price of play ALL credit setting are adjusted via the EXCEL CREDIT BOARD. IMPORTANT! The CREDIT SETTINGS within the SYSTEM TEST MODE must be set to 1 coin 1 credit to allow the CREDIT BOARD to function correctly. The VTS BD has a built in Credit Board. This is controlled by 2 DIL Switches. These allow the operator to select the price of play, type of coin acceptor and region. VTS Board COIN CHANNEL A TEST BUTTON SERVICE BUTTON DEMAG (NOT USED) DIP SW 3 VOLUME CONTROL A...
12-5 SR3 OPTIONS - STERLING / EURO SELECT SELECTING STERLING / EURO OPTION The SR3 coin acceptor (supplied) is programmed to accept UK Sterling and the Euro. Factory setting is for the UK Sterling. If the configuration needs to change to the Euro, then please follow the instructions below for changing over to the Euro and visa versa. BANK SELECT This function allows you to enable both or individual select banks of coins via switches 7 and 8 on the 8 way DIL switch. This enables the selection of 2 different currencies, one in each bank, or 12 coins/tokens in both banks from the same country.
12-6 SR3 OPTIONS - TEACH AND RUN PROGRAMMING TEACH AND RUN PROGRAMMING (SR3) If the machine is positioned in location where only tokens are used, then the SR3 Coin Acceptor can be programmed to accept and credit special coins/tokens. Please follow the instructions below to enable and program the TEACH & RUN facility. Table 1: Teach &...
LAMPS AND LIGHTING • When working with the product, be sure to turn the power off. Working with the power on may cause an electric shock or short circuit. • You may get burned by a hot fluorescent lamp or other lamps. Pay full attention to the lamps when performing the work.
13-2 FLUORESCENT TUBES - BILLBOARD THIS WORK ON TOP OF THE CABINET, SHOULD NOT BE UNDERTAKEN WITHOUT THE USE OF A SUITABLE STEP OR FOOTSTOOL. MAKE SURE THAT THE MAIN SUPPLY VOLTAGE TO THE MACHINE IS SWITCHED OFF BEFORE ATTEMPTING TO CARRY OUT THIS WORK The Billboard Fluorescent Tube is located inside the back section of the Billboard Base, before attempting to change the Tube, TURN THE POWER OFF.
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Once the cover is removed, disconnect the fly-lead connectors from either end of the Fluorescent Tube and carefully unclip it from the Terry Clips removing it from the machine. Due to the possible risk of broken Glass during this procedure, protective clothing should be worn. Terry Clip Fluorescent Lamp Replace the Fluorescent Tube with a new one of the same type and re-assemble the Billboard in the reverse...
13-3 RACE LEADER LED THIS WORK ON TOP OF THE CABINET, SHOULD NOT BE UNDERTAKEN WITHOUT THE USE OF A SUITABLE STEP OR FOOTSTOOL. MAKE SURE THAT THE MAIN SUPPLY VOLTAGE TO THE MACHINE IS SWITCHED OFF BEFORE ATTEMPTING TO CARRY OUT THIS WORK The RACE LEADER Lamp is a strip of bright white LED’s mounted on a PCB.
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RACE LEADER LAMP <continued> Once the speakers have been removed, locate the LED Bar and remove the fixings at both ends of the assembly. Access is available through the speaker area. LED BAR Fixing Points x 1 Once both fixings have been removed, carefully pull out the LED bar and Bracket towards you until restricted by the harness.
13-4 START LAMP MAKE SURE THAT THE MAIN SUPPLY VOLTAGE TO THE MACHINE IS SWITCHED OFF BEFORE ATTEMPTING TO CARRY OUT THIS WORK THE START LAMP IS A 12V (White) LED TYPE. IT IS IMPORTANT THAT YOU REPLACE THIS LAMP WITH A LAMP OF THE SAME SPECIFICATION. REPLACING THE LAMP WITH A FILAMENT BULB OR A LED OF A DIFFERENT SPECIFICATION MAY RESULT IN PCB FAILURE OR EVEN A FIRE HAZARD.
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Remove the Button Plate from the Control Panel to gain access to the Switch and Lamp housing. Remove the (4) M4 Security Torx screws which secure the button plate to the Control Panel housing. Once the Button plate has been removed to reveal the Switch and Lamp housing take care as not to pull on the assembly as damage to the harness may occur.
PERIODIC INSPECTION The items listed below require periodic check and maintenance to retain the performance of this machine and to ensure safe business operation. When handling the controller, the player will be in direct contact with it. In order to always allow the player to enjoy the game, be sure to clean it regularly.
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Move the Seat to the rear most position and apply spray greasing to the portion shown at the right once every 3 months using NOK KLUBER L60 or GREASE MATE SEGA PART No. 090-0066. After greasing, move the Seat a few times forward and backward so as to allow the grease to be applied all over uniformly.
TROUBLESHOOTING 15-1 TROUBLESHOOTING (WHEN NO ERROR MESSAGE IS SHOWN) • In order to prevent electric shock and short circuit, be sure to turn power off before performing work. • Be careful so as not to damage wirings. Damaged wiring can cause electric shock or short circuit.
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Sound is not emitted. Sound volume adjustment is not Adjust the Switch Unit’s sound correct adjustment volume. Faulty connections for various Check the connections for the game connectors board, amp, speakers and Volume connectors Malfunctioning BD, amp and speaker Perform Sound Test. Sounds are emitted and Faulty connections for the visual Check the connections for the monitor...
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Steering (Servomotor) Ageing of the force feedback Reset in the Test Mode. is weak in its force mechanism feedback Does not accept input in Faulty connector or connections. Check the connections between the I/O from the Reset Button Board, the Cabinet and the Reset Button unit.
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Replacing Fuses • In case fuse replacements other than those stated in this manual are necessary, contact where you purchased the product from for inquiries regarding this matter. • In order to prevent an electric shock, be sure to turn power off and unplug from the socket outlet before performing work by touching the internal parts of the product.
GAME BOARD (RINGWIDE) ● When working with the product, be sure to turn the power off. Working with the power on may cause an electric shock or short circuit. ● Be careful not to damage the wires. Damaged wires may cause an electric shock, short circuit or present a risk of fire.
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RINGWIDE. Failure to observe these instructions may cause an overheating and fire. ● Always follow the usage conditions from SEGA as well as the usage conditions for the cabinet you are using for RINGWIDE. Failure to do so may cause an overheating and fire.
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16-2 PARTS DETAILS Shield case Exhaust vent (Do not block or cover.) Intake vent (Do not block or cover.) Board number Board serial number...
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● Do not connect components to JVS I/O that are not designated by SEGA. �� Connecting unspecified components could cause an accident such as an electric shock or fire.
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1 Power Input Port Terminal Signal Terminal Signal Name Name +12V DC IN +12V DC IN +12V DC IN +12V DC IN NOTE: Before connecting, be sure to check the type of connector. 2 External Power Supply Port Terminal Signal Terminal Signal Maximum Output Current Name Name +12V DC +12V DC 2.3A +12V DC +5V DC +5V DC 2.3A +5V DC N.C. N.C. NOTE: Before connecting, be sure to check the type of connector. 3 Test/Service Button External Input Port Terminal Signal...
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1280 x 1024 1360 x 768 1920 x 1080 For SONIC & SEGA ALL-STARS RACING ARCADE the resolution is 1280x720 No. 8: Use differs depending on game software. Set according to the Service Manual provided with the game software itself.
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16-3 RINGWIDE COMPONENTS ■ ACCESSORIES Parts not labeled with part numbers are as yet unregistered or cannot be registered. Be sure to handle all parts with care, as some parts are not available for purchase separately. DESCRIPTION/PART NO. FIGURES/NOTES TAPPING SCREW 011-P00412 Used for installing the RINGWIDE.
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16-4 ERROR CODE DISPLAY ● If an error code is displayed get on-site maintenance personnel or other qualified professional to look at it. An unqualified person attempting to resolve an error code problem may lead to electric shock, short circuit and risk of fire. If no on-site maintenance personnel or qualified professional is available immediately turn off the power and contact the customer services in this manual or your supplier.
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DISPLAY Error 0008 Keychip Access Failed CAUSE The key chip could not be accessed. COUNTERMEASURES Reinsert the key chip and restart RINGWIDE. If that doesn’t fix the problem, contact the office listed in this manual or the point of purchase for this product. DISPLAY Error 0010 Unexpected Game Program Failure...
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DISPLAY Error 0042 Game Program Not Found on Install Media CAUSE Some part of the game program is missing. COUNTERMEASURES Check how the game was installed. If that doesn’t fix the problem, contact the office listed in this manual or the point of purchase for this product.
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DISPLAY Error 0082 Game Program Access Failed CAUSE The storage device cannot be recognized. COUNTERMEASURES Reinstall the game program. If that doesn’t fix the problem, contact the office listed in this manual or the point of purchase for this product. DISPLAY Error 0083 Storage Device Not Acceptable...
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DISPLAY Error 0531 (No message) CAUSE The connected graphics device cannot be recognized. COUNTERMEASURES Turn the power off and then restart the RINGWIDE. If that doesn’t fix the problem, contact the office listed in this manual or the point of purchase for this product. DISPLAY Error 0532 (No message)
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DISPLAY Error 0906 Sound Function Not found CAUSE The RINGWIDE sound function cannot be recognized. COUNTERMEASURES Contact the office listed in this manual or the point of purchase for this product. DISPLAY Error 0907 Not Enough System Memory CAUSE RINGWIDE does not have enough memory. COUNTERMEASURES Contact the office listed in this manual or the point of purchase for this product.
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DISPLAY Error 8001 Network address error (DHCP) CAUSE The network connection settings could not be initialized. COUNTERMEASURES Check the network connection and follow the startup procedures to restart the system. DISPLAY Error 8002 Network setting error (SYSTEM) CAUSE The SYSTEM TEST MODE NETWORK SETTING is incorrect. COUNTERMEASURES Check the NETWORK SETTING.
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DISPLAY Error 8103 ALL.Net System error (TIMEOUT) CAUSE A connection could not be established with ALL.Net. COUNTERMEASURES Check the RINGWIDE network connection, the in-store network connection and the connection between the ALL.Net router and the network cable, and then follow the startup procedures to restart the system. If the error persists, check the maintenance information.
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DISPLAY Error 8202 ALL.Net System error (REG) CAUSE ALL.Net registration could not be confirmed. COUNTERMEASURES Check to make sure ALL.Net registration (the agreement) has been successfully completed. DISPLAY Error 8301 Network error (GAME-LAN) CAUSE The connection with the devices that make up this game could not be confirmed.
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Other ERROR codes. DISPLAY Error 1000 Force Feedback Error CAUSE Failed to initialise motor controller during power on cycle. COUNTERMEASURES Check all connection to and from Motor Controller. Possible failure of Motor Controller PCB. Replace and restart. DISPLAY <TICKET ERROR> PLEASE CONTACT OPERATOR CAUSE Ticket has jammed or tickets are empty.
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Manual Recovery Use the following procedure to return the RINGWIDE system software to a previous state . Press the TEST and SERVICE Buttons simultaneously with the RINGWIDE power off. Hold the buttons down and turn on the power. After RINGWIDE starts up and the following message is displayed, release the buttons. The system software will recover automatically.
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16-5 REPLACING THE BUTTON BATTERY ● Make sure you do not damage the printed board and wires. Such damage can lead to electric shock, short circuit and fire hazard. ● To prevent overheating, explosion, or fire: - Do not recharge, disassemble, heat, incinerate, or short the battery. - Do not allow the battery to come into direct contact with metallic objects or other batteries.
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The button battery that require replacement can be found on the main board, inside the RINGWIDE shield case. Remove the unit on which RINGWIDE is placed from the game cabinet. RINGWIDE must be removed still attached to the base (wooden shelf, etc.). Remove 2 screws for the RINGWIDE lid.
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16-6 CLEANING RINGWIDE ● Clean RINGWIDE once a year or whenever either “Error 0090” or “Error 0091” occurs. Dust accumulating in game boards may not function properly. ● Set each cabinet to correct settings after cleaning the product. Be sure to set RINGWIDE to correct settings when returning.
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Clean around installment parts of RINGWIDE in the cabinet with a vacuum cleaner. Be sure not to damage wirings and boards. Electronic devices on boards may damage by static electricity, and be sure not to vacuum electronic devices by a vacuum cleaner. Set each RINGWIDE you removed by the reverse method.
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16-7 GAME BOARD (RINGWIDE) - LOCATION ● When returning the game board after making repairs or replacements, make sure that there are no errors in the connection of connectors. Erroneous connections can lead to electrical shock, short circuits or fires. ●...
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Once released, the Seat Lid may be opened by tilting it backwards. Due to the weight of the unit, great care should be taken when opening the Seat Lid, if dropped Impact Damage is likely to occur. Tilt Before opening the unit, a protective cushion or padding should be placed on the ground in the approximate position where the seat back will touch the floor.
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Game Board Game Board Fixing Points Do not open the Game Board without the express permission of SEGA. If for any reason entry has been gained into the Game Board without the permission of SEGA, then all warranty rights become void.
COMMUNICATION PLAY For this game, up to 8 machines can be networked together allowing up to 8 players to play simultaneously. In this instance, connecting the communication cable and adjustment to the settings for communication play will be required. 17-1 INSTALLATION PRECAUTIONS •...
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Distance between Machines The maximum distance between the game machines depends on the length of the cables connecting them, but make sure the units are separated from each other by at least 49 cm (19.2 in) so that players can pass between them. 17-1 Fig 01...
Connect the two machine using the Lan Cable (Supplied). When linking 3 or more seats a Hub Kit must be used. Please contact SEGA or your local distributors office for further technical or sales information Once the desired Network connections have been...
17-3 NETWORK PLAY SETTINGS Each of the linked machines must be set up for network play. If the machines are not set up correctly, network play will not be possible. For this game, up to 8 machines can be connected to allow up to 8 players to play simultaneously. Turn on the power on each machine to be used in network play.
PARTS LIST ASSY TOP SONIC SEGA RACING STRUCTURE...
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1 ASSY TOP SONIC SEGA RACING (SSR-0002UK) (D-1/2) ITEM NO PART NUMBER DESCRIPTION SSR-0300XUK ASSY COIN CHUTE TOWER STD SSR-0500UK ASSY BILLBOARD SSR-1000UK ASSY COCKPIT RD-0001UK WIRE COVER RD-0004UK PLATE CCT BLANK 421-7988-91UK STICKER SERIAL NUMBER UK ST-1340UK ASSY FAN 240VAC...
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1 ASSY TOP SONIC SEGA RACING (SSR-0002UK) (D-2/2)
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2 ASSY COIN CHUTE TOWER (RD-0300X-01UK) (D-1/1) 101 102 ITEM NO PART NUMBER DESCRIPTION SSR-0301XUK COIN CHUTE TOWER SSR-0320UK ASSY SWITCH UNIT RD-0353UK CCT FLOOR RD-0305UK SPACER CCT STD RD-0352UK COIN PATH PLATE PP1087 BOX CASH FOR MINI DOOR **12 TFF-0304UK LOCKING HASP **13...
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3 ASSY SW UNIT DOUBLE METER (SSR-0320UK) (D-1/1) 102 103 ITEM NO PART NUMBER DESCRIPTION ***1 RD-0321UK SW BRKT DUAL COUNTER ***101 838-14548-01UK SW & VOL CTL BD ***102 280-L00706-PM STANDOFF 6.4MM HOLE PM ***103 EP1380-01 CREDIT BOARD EXCEL ***104 220-5643UK COIN METER SMALL 12V ***105...
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4 ASSY BILLBOARD (RD-0500UK) (D-1/1) ITEM PART NUMBER DESCRIPTION SRS-0501UK BILLBOARD BOX RD-0505UK BACK BOARD BRKT SSR-0506UK BACK BOARD RD-0508UK BACK LID **11 440-WS0011UK STICKER HIVOLT/HEAT **16 280-6696UK 5.5-20X6.3 WSHR SPCL **101 390-240-18-2UK FL TRAY 240V 2X18W **102 390-0100-18DUK FL TUBE 18W T8 600MM **103 253-5460-01 AIR VENT BLACK...
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5 ASSY COCKPIT (SSR-1000UK) (D-1/1) 211 212 213 ITEM NO PART NUMBER DESCRIPTION SSR-1200UK ASSY MONITOR CABI SSR-1500UK ASSY MAIN BASE RD-1001UK MON CABI PLATE UPPER RD-1002UK MON CABI PLATE LOWER RD-1004UK STRUT CABINET SUPPORT RD-1005UK BRKT OUTER CABI SUPP RD-1007UK BRKT TOP CABI SUPP **12...
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6 ASSY MONITOR CABI (RD-1200UK) (D-2/3) ITEM NO PART NUMBER DESCRIPTION ***1 SSR-1250UK ASSY SUB MONITOR CABI ***3 RD-1280UK ASSY LCD MONITOR ***4 130-5284 SPEAKER 8OHM F01612HO NJS ***5 RD-1300UK ASSY MONITOR MASK ***6 RD-1355UK BRKT SPKR PNL LWR ***7 RD-2000UK ASSY CONTROL PANEL ***8...
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6 ASSY MONITOR CABI (RD-1200UK) (D-3/3) ITEM NO PT NUMBER DESCRIPTION ***216 068-652016-0B M6 WSHR 20OD FLT BLK ***217 000-T00416-0B M4X16 MSCR TH BLK ***218 050-F00400 M4 NUT FLG SER PAS ***220 060-F00400 M4 WSHR FORM A FLT PAS ***221 000-P00312-PN M3X12 MSCR PAN NYLON NAT ***222...
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7 ASSY SUB MONITOR CABI (SSR-1250UK) (D-1/1) ITEM NO PART NUMBER DESCRIPTION ****1 SSR-1251UK MONITOR CABINET ****5 RD-1255UK MONITOR SUPPORT ****6 RD-1256UK MONITOR SUPPORT PLATE ****204 030-00630-SB M8X30 BLT W/S BLK ****205 068-652016 M6 WSHR 20OD FLT PAS ****207 000-P00430-WB M4X30 MSCR PAN W/FS BLK ****208 068-441616-0B...
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8 ASSY MAIN BASE (SSR-1500UK) (D-1/2 ) 204 205...
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8 ASSY MAIN BASE (SSR-1500UK) (D-2/2) ITEM NO PART NUMBER DESCRIPTION ***1 SSR-1520UK ASSY BASE BOX ***2 SSR-1540UK AC UNIT ***3 SSR-1600UK ASSY ADJUSTABLE SEAT ***4 SPG-2200-01-CN ASSY ACCEL & BRAKE CHINA ***5 SSR-4500UK ASSY MAIN BD ***6 SSR-4600UK ASSY ELEC BD ***7 SSR-1535UK ASSY BASE LID R...
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9 ASSY BASE BOX (SSR-1520UK) (D-1/1 ) ITEM NO PART NUMBER DESCRIPTION ****1 SSR-1531UK MAIN BASE BLANK ****101 FN1012 FAN GUARD METAL 120MM ****102 MA1007 CASTOR SWIVEL 63MM ****103 601-5699UK-01 LEG ADJ M16X100 1L/NUT ****104 253-5460-01 AIR VENT BLACK ****202 050-U00400 NUT M4 NYLOK PAS ****204...
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10 ASSY AC UNIT (SSR-1540UK) (D-1/1 ) 101 102 ITEM NO PART NUMBER DESCRIPTION ****1 RD-1541UK AC BRKT ****2 TFF-0402UK CONN COVER ****3 LB1096 STICKER PROTECTIVE EARTH ****101 EP1302 EUROSOCKET FUSED 10A 250VAC ****102 514-5078-5000 FUSE 5X20 CERAMIC SB 5000mA ****103 SW1109 SWITCH ROCKER 250V AC...
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15 ASSY CONTROL PANEL (SSR-2000UK) (D-2/2) ITEM NO PART NUMBER DESCRIPTION ****1 SSR-2100UK ASSY SW PLATE W/O BUTTON ****2 RTV-2500 ASSY HANDLE MECH ****3 RNE-2001 STEERING WHEEL ****4 RNE-2002 FRONT CENTER COVER ****5 RNE-2003 FRONT COVER ****6 RNE-2004 REAR COVER L ****7 RNE-2005 REAR COVER R...
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16 CONTROL PANEL COVER (SSR-2001UK) (D-1/1) ITEM NO PART NUMBER DESCRIPTION ****1 RNE-2008-A CONTROL PANEL COVER BL ****2 SSR-2001-CUK DESIGN PLATE L ****3 SSR-2001-DUK DESIGN PLATE M ****4 SSR-2001-EUK DESIGN PLATE R ****5 SSR-2001-BUK METER PANEL...
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17 ASSY SW PLATE W/O BUTTON (SSR-2100UK) (D-1/1) ITEM NO PART NUMBER DESCRIPTION ****1 SSR-2101UK STICKER W/O BUTTON ****2 SSR-2102UK PLATE BUTTON BLANK...
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18 ASSY LCD MONITOR (RD-1280UK) (D-1/1) ITEM NO PART NUMBER DESCRIPTION ****1 RD-1281UK LCD BRKT ****101 200-6032-01DT DISPLAY 32” LCD LTI320AA02 ****201 000-P00416-W M4X16 MSCR PAN W/FS PAS ****301 RD-60030UK WH LCD PSU...
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19 ASSY MONITOR MASK (RD-1300UK) (D-1/1) ITEM NO PART NUMBER DESCRIPTION ****1 RD-1301UK MONITOR MASK ****2 RD-1308UK PROTECTIVE GLASS LCD 32V ****3 RD-1302UK GLASS HOLDER UL ****4 RD-1303UK GLASS HOLDER LR ****101 OS1230 FOAM STRIP 2mm X 10mm ****201 050-F00400 M4 NUT FLG SER PAS...
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20 ASSY BASE LID R (SSR-1535UK) (D-1/1) ITEM NO PART NUMBER DESCRIPTION ****1 SSR-1538UK BASE LID R ****2 DUT-1511-CUK GASKET STRIP ****3 DUT-1511-DUK LOCK TONGUE DUT ****6 RD-1536UK SEAT HOLDER ****101 220-5575UK LOCK ****104 280-A00748-PM ROUTER TWIST D7.SO4.8 PANEL M ****201 050-F00400 M4 NUT FLG SER PAS...
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21 ASSY MAIN BOARD (RD-4500UK) (D-1/1) ITEM NO PART NUMBER DESCRIPTION ****1 SSR-4501UK WOODEN BASE MAIN BD ****2 847-0001D-02 ASSY CASE WDE W 1GB EXP ****3 253-5644-021BG KEY CHIP RGW SSAR ****4 610-0816-0029 DVD-SOFT KIT SSAR GL ****5 LB1111 STICKER PLEASE RECYCLE ****101 400-5483 SW REGU EADP-130CF A DELTA...
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22 ASSY ELEC BOARD (RD-4600UK) (D-1/1) ITEM NO PART NUMBER DESCRIPTION ****1 SSR-4601UK WOODEN BASE ELEC BD ****2 838-15069 MOTOR DRIVE BD RS232/422 ****5 CFB-4003-01UK EARTH PLATE ****102 838-14515-A09 SOUND AMP ANALOG IN ****103 400-050-024-01 PSU 24VDC 50W MW LPS-50-24 ****104 400-075-012-01 PSU 12V DC 75W MW LPS-75-12...
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23 ASSY 240V FAN (ST-1340UK) (D-1/1) ITEM NO PART NUMBER DESCRIPTION ****1 105-5340-01 FAN BRKT LONG ****101 260-0024-01UK FAN AC AXIAL DP200A ****102 FN1012 FAN GUARD METAL 120MM (FG-12) ****201 000-P00312-W M3X12 MSCR PAN W/FS PAS ****301 ST-60026UK WH FAN...
WIRE COLOUR CODE TABLE The DC power wire color for this product is different from previous SEGA titles. Working from the previous wire colors will create a high risk of fire. The color codes for the wires used in the diagrams in the following chapter are as follows.
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