Reloop RMP-3a Instruction Manual page 42

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traKtOr prO MappING
the numeration is based on the drawing that can be found on page 30
Control
27-30,
32-35
42
Function (traktor)
2
Play/Pause
3
Set Cue + Play Cue
List/tree browse, open
4
browse mode
5
Seek (Search)
Tree navigation, Open/
6
Close folders
7,8
Loop size
9
Effect rotation
10
Deck switch
11
Displays selected deck
12
Loop IN
13
Loop OUT
14
Beat loop
15
Hot cues/effect buttons
16
Store cue
17
Cue/Play mode
Jog Wheel: Pitch bend/
18
scratch/ effect modulation/
browse
19
Load track
20
FX Activate
21
Key lock
Pitch/Volume fader/Dry-
22
Wet
23
Jog lock
Pitch bend/automatic
24
crossfader
25
Jog: X parameter
26
Jog: Y parameter
Effect select
31
Effect mode
36
Loop size
37
Sync/Set to master
38
TAP
46
Shift
Description
Starts and stops a loaded track in the selected deck
• If no cue point is set, a new point will be created
• If a cue point has already been set, by pressing the cue button the track will
play from this position as long as the button is being pushed
• Navigation through the list view (> normal mode)
• Shift + turning the track wheel: navigation through tree view (> normal mode)
• Pressing the track knob: opens browse mode (>browse mode)
Searches through a track (acceleration depending on degree of turning)
• Navigation through tree view (> normal mode)
• Open and close folders (> browse mode)
Adjusts the loop's size
Navigates through the list of available effects of active deck
Switches deck control; the selected deck is shown on the RMP-3's display (11)
Selected deck is shown on the RMP-3's display (11)
Sets loop-in point for the selected deck
Sets loop-out point for the selected deck; the set interval is looped
Automatically sets a loop depending on the selected size
• Triggers saves hot cues (1-4) (> normal mode)
• Shift + hot cues: triggers saved hot cues (5-8) (> normal mode)
• Activates effect buttons of effect unit asociated to the selected deck [A-e1,
B-e2, C-e3, D-e4] (> effect mode)
Stores cue points in the track bank
Pressing the Cue/Play mode button returns to playback mode (> normal mode),
deactivates effect (> effect mode) and scratch mode
• Pitch bend (> normal mode)
• Scratch (if Scratch button has been pressed)
• Effect modulation during > effect mode - Browsing capabilities during > browse mode
Loads track selected in list view
Intelligent FX activation
• Pressing FX in deck A: assign effect unit 1
• Pressing Shift + FX in deck A: assign effect unit 2
• Pressing FX in deck B: assign effect unit 2
• Pressing Shift + FX in deck B: assign effect unit 1
• Pressing FX in deck C: assign effect unit 3
• Pressing Shift + FX in deck C: assign effect unit 4
• Pressing FX in deck D: assign effect unit 4
• Pressing Shift + FX in deck D: assign effect unit 3
Note: assigned effect units are indicated by the 4 LEDs near to FX activate
Activates/deactivates key lock
• Pitch during > normal mode
• Shift + moving the slider: adjust volume of selected deck
• Dry/wet function of corresponding effect unit during > effect mode
Locks the Jog Wheel completely to prevent unintended pitch bend/scratch/effect
modulation/browsing capabilities
• Pitch bend
• Shift + pitch bend buttons: automatically moves the crossfader to the left/right side
• FX parameter 1 during > effect mode
• Tree navigation during > browse mode
• Slow scratch during activated scratch mode
• FX parameter 2 during > effect mode
• List scrolling during >browse mode
• Fast scratch during activated scratch mode
Select an effect that is assigned to a corresponding effect unit
Activates/deactivates > effect mode
Directly adjusts the loop's size
• Syncs selected deck to master deck
• Shift + Sync: Sets selected deck to master deck
Pushing the TAP button to the beat of the music sets the manual BPM value
Allows a second function for certain controls

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