Phase Group; Overview; About Phase Patterns; General Parameters - Korg Electronic Keyboard Parameter Manual

Korg electronic keyboard user manual
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KARMA GE guide

Phase Group

Overview

A Generated Effect has two different "Phases." Each of
them is a separate collection of certain parameters
including Rhythm, Velocity, Cluster, Pan and Index
Patterns, among others. As the effect is generated, a
Phase Pattern controls switching between the two
Phases, so that completely different collections of

About Phase Patterns

Phase Pattern = 8
Step
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Phase
1 1 1 1 1 1 1 2
1/2
The Phase Pattern allows a pattern of switching
between the 2 Phases of a Generated Effect to be
constructed. The resulting Phase Pattern may have a

General Parameters

This group of parameters affects some overall
characteristics of Phase performance.
Total Steps
0: (
)
1...32: number of steps
Sets the total number of steps of the Phase Pattern that
will be played before stopping. The infinity sign 0:
(infinity) sets it to loop forever; otherwise the setting
represents a number of steps of the selected Phase
Pattern. For example, if the Phase Pattern is a simple
two-step pattern of {1, 2}, and the Total Steps menu is
{4}, then four Phases would be played in the following
order before stopping: {1, 2, 1, 2}.
Start %
Controls the location in the Note Series at which the
effect will start when it is triggered. Closer to 0% starts
nearer the beginning while closer to 100% starts nearer
the end; beginning/end relates to highest/lowest
depending on the Phase "Direction" ☞p.906) setting.
This can be applied just once when first triggering the
effect, or as various steps of the Phase Pattern are
entered, in conjunction with the Start Mode described
below.
Not available when "GE Type" (☞p.897) = 1:
Generated-Gated. If 2: Generated-Drum, the Note
Series can be applied as pitch bend, discussed
elsewhere.
904
parameters can be used for a period of time. The Phase
Group contains parameters that control the length,
direction, and various other attributes of each Phase,
the number of times and in what order the Phases will
play, and whether or not a portion will be looped.
minimum of 1 step and a maximum of 16 steps. The
example above shows an eight step Phase Pattern: 7
times through Phase 1 followed by once through Phase
2. After completing the eight steps, execution may loop
back to Step 1. Note that the actual number of steps
performed and whether it loops back at the end will be
determined by other settings described in this chapter.
Start Mode
0: T-only when Triggered
[0...32]
1: 1-when entering Phase1
2: 2-when entering Phase2
3: A-when entering any Phase
Controls how the "Start %" described above is applied
to the effect as it is being generated (whether it's only
used when first triggered, or at other times during the
Phase Pattern.)
0: T-only when Triggered
The "Start %" is applied only when the effect is
triggered, i.e. from the keyboard or through Dynamic
[0...100 (%)]
MIDI. When other steps of the Phase Pattern are
entered during subsequent playback, the Note Series
will reset to either the top or bottom depending on the
Phase "Direction" setting.
1: 1-when entering Phase1
Each time that playback of a Phase Pattern step
containing Phase 1 begins, the "Start %" will be
applied. This can be used to start a phase somewhere
in the middle of the Note Series from which the
indexes can be chosen in either direction according to
the Index Pattern.
2: 2-when entering Phase2
Each time that playback of a Phase Pattern step
containing Phase 2 begins, the "Start %" will be
applied. This can be used to start a phase somewhere
in the middle of the Note Series from which the
indexes can be chosen in either direction according to
the Index Pattern.
3: A-when entering any Phase
Each time that playback of any Phase Pattern step
begins, either Phase 1 or Phase 2, the "Start %" will be
applied. This can be used to start a phase somewhere
[0...3]

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