Sony MVS-6520 User Manual page 212

Multi format switcher system with icp-series control panel
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Wave, Mosaic Glass, Flag, Ripple, Lens,
Panorama, Page Turn, Roll.
5
If you selected [Texture] or [Non Linear] in step 4, set
the following parameters.
Parameters when you selected Texture
No.
Parameter
1
X
2
Y
3
Size X
4
Size Y
5
Amp
Parameters when you selected Non Linear
No.
Parameter
5
Amp
a) Light appears from Z direction. At –100.00 the light goes deepest, at
+100.00 the whole image is lit like a flat effect.
6
If you selected [Texture] in step 4, select the pattern as
"To select a texture pattern" (1 p.
explained in
7
If you selected [Texture] in step 4, select the way it is
applied in the <Surface Axis> group.
Move: The texture moves together with the DME
image.
Fix: The texture does not move, even if the DME
image moves.
For the difference between these application methods,
1 "Coordinate axis on surface of image" (p.
Notes
If [Non Linear] is selected in the <Surface Select>
group, [Fix] is disabled. Behavior is the same as
[Move].
To select a texture pattern
1
In the Spot Lighting menu (4156), press [Texture Ptn
Select].
The Texture Ptn Select menu (4156.1) appears.
Two lists appear in the status area. The list on the left
displays the number and name of the currently selected
texture. The list on the right is for selecting a texture.
2
In the <Texture Pattern> group, press [User] or
[Factory] to select the texture pattern list.
User: List of texture patterns created by the user. For
1 "Adding User Texture Patterns"
details,
(p.
319).
212
Applying Special Effects (Lighting and Recursive Effects)
Adjustment
Movement in X-axis direction
Movement in Y-axis direction
Image size in X-axis direction
Image size in Y-axis direction
Emphasize bumps and
depressions
Adjustment
a)
Distance of light
212).
209).
Factory: List of texture patterns stored in the system
when shipped from the factory.
3
Select a texture.
4
Press [Set].
To set a test sphere
1
In the Spot Lighting menu (4156), press [Test Sphere],
turning it on.
A test sphere effect appears on the image surface.
2
Adjust the following parameter.
No.
Parameter
Adjustment
Distance of light
5
Amp
a) Light appears from Z direction. At –100.00 the light goes deepest, at
+100.00 the whole image is lit like a flat effect.
For details about the relationship of test spheres and
1 "Relation between test spheres and
light sources,
parallel rays" (p.
210).
Setting light sources
Up to three light sources (Light 1 to Light 3) for
Spotlighting can be set by menus.
Light source menu
The following three light source menus are available.
Light source Menu (page No.)
Light 1
DME >Light/Trail >Spot Lighting >Light 1
(4156.3)
Light 2
DME >Light/Trail >Spot Lighting >Light 2
(4156.5)
Light 3
DME >Light/Trail >Spot Lighting >Light 3
(4156.7)
Notes
The BZDM-9050 Texture Lighting Software (for MVE-
9000) is required to enable Light 2 and Light 3.
An install key must be entered to use the software.
1 "Installation and Device Setup" (p.
For details,
To set light source data
The following describes how to set light source data with
the Light 1 menu, as an example.
If you use multiple light sources, use the same procedure
for all light sources.
1
In the <Spot Lighting Adjust> group of the Spot
Lighting menu (4156), press [Light 1].
The Light 1 menu (4156.3) appears.
a)
317).

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