The following sample editing options are available:
•
Discard deletes parts of the sample before the start point and after the end point.
•
Delete deletes the part of the sample between the start point and end point and closes the gap
between them.
•
Silence replaces the part of the sample between the start point and end point with silence.
•
Extract deletes parts of the sample before the start point and after the end point and saves it as a
new sample (with a name you enter) in your current Project.
Tip: This is useful if you recorded a drum loop and wanted to remove just a snare drum hit, a kick
drum hit, etc. to use separately in the Project.
•
Normalize increases a sample's level to the highest level possible without distortion. This is
essentially a kind of digital gain optimization, so you do not have to worry about excessive level
settings when working with Projects whose samples have a wide range of amplitudes.
•
Reverse reverses the part of the sample between the start point and end point.
•
Fade In sets a fade-in between the start point and end point of the sample. The following types are
available:
Linear fades the audio in with a linear curve—a straight line between the start and end.
o
Log fades the audio in with a logarithmic curve—quickly rising at the start and flattening out
o
towards the end.
Exp fades the audio in with an exponential curve—slowly rising in the beginning and growing
o
steeper towards the end.
•
Fade Out sets a fade-out between the start point and end point of the sample. The following types
are available:
Linear fades the audio out with a linear curve—a straight line between the start and end.
o
Log fades the audio out with a logarithmic curve—quickly rising at the start and flattening out
o
towards the end.
Exp fades the audio out with an exponential curve—slowly rising in the beginning and growing
o
steeper towards the end.
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