Sony DNW-A100 Operation Manual page 76

Digital video hybrid recorder
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5-4 Special Nonlinear Editing Operations
5-4-2 Deleting an Arbitrary
Segment After Carrying Out
Editing
You can delete an arbitrary segment from a created
program.
With PROGRAM specified as the recorder, and with
both the PLAYER button and RECORDER button off
(the SELF mode), carry out the following procedure.
(This operation is only possible when the editing mode
selection is such that the ASSEMBLE/ALL button is
lit.)
1
4
5
3
1
Press the ASSEMBLE/ALL button, turning it on.
2
Press the PLAY button to start playing back the
program.
3
At the required positions, hold down the ENTRY
button and press the IN button or OUT button to
define the segment to be deleted.
4
Hold down the DELETE button, and press the
EVENT button.
The DELETE button and EVENT button light, and
the PREVIEW/REVIEW button and AUTO EDIT
button begin to flash.
Aborting the deletion of the segment
Press the DELETE button once more, turning it
off.
5
Press the AUTO EDIT button.
This deletes the segment defined in step 3 from the
program.
5-18
Chapter 5 Editing Using the Built-in Hard Disk
2
IN point
Before
deletion
After
deletion
Frames are deleted from the IN point frame to the frame
before the OUT point frame. The OUT point frame is not
deleted.
To delete the entire segment after the IN point
Carry out the procedure described above without
setting an OUT point.
To delete the entire segment before the OUT
point
Carry out the procedure described above without
setting an IN point. (The OUT point frame is not
deleted.)
5-4-3 Reordering Events After
Carrying Out Editing
By applying the operations described above, you can
change the order of events within a program.
This section describes the sequence of operations
required to reorder events as shown in the following
figure.
Before reordering the events
Event 1
Event 2
After reordering the events
Event 1
Event 3
1
Specify PROGRAM as both recorder and player.
2
Specify the IN and OUT points of event 2 as the
player IN and OUT points.
Player IN point
Event 1
OUT point
Deleted segment
Event 3
Event 2
Player OUT point
Event 2
Event 3

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