Chapter 10. The Xciter Philosophy; Building Blocks; Scene; Sequence - Martin Xciter User Manual

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Chapter 15. The Xciter philosophy

15.1 Building blocks

15.1.1 Scene

scene
scene time
fade time
The scene represents a single look, created with some or all of the patched fixtures. Xciter has two kinds of
scenes: background scenes and playback scenes. The background scene is added to a cue, whilst the
playback scene is assigned to a fader. They are essentially the same but separated in the Xciter so you
know all the time which scenes are used in cues and which ones are used in playbacks. This is especially
useful when you edit or delete scenes. A background scene can be easily stored as a playback scene and
the other way around.
The scene has two timing parameters attached to it: Scene Time (ST) and Fade Time (FT). These
parameters determine the transition of the current scene from the previous one.
Xciter can hold as many scenes as the memory allows, depending on the scene content (number of active
channels).

15.1.2 Sequence

Sequence
step 1
step 2
step 3
step 4
Where the scene represents one look, the sequence has multiple looks or steps (up to 99), which are
shown one after another. Each step has got timing parameters that determine the transition from one step
into the next: Scene Time (ST) and Fade Time (FT). The scene time is the duration of the step. Adjusting
the scene time will make the sequence faster or slower. The fade time Determines how long the step takes
to reach its end values or the programmed look. As you will see later in this manual, you can adjust the
timing parameters globally, meaning each step gets the same parameters, or locally, meaning you can set
a different timing for each step.
Xciter can hold as many sequences as the memory allows, depending on the sequence content (number of
steps and number of active channels per step).
active channels
global scene time global fade time
scene time
fade time
scene time
fade time
scene time
fade time
scene time
fade time
Xciter user manual
The Xciter philosophy
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