Punch In/Out - Akai DPS16 Operator's Manual

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Chapter 2: Recording on the DPS16
Take 6
Take 5
Take 4
Take 3
Take 2
Take 1
NOTES :
• Remember that the higher the undo level, the greater the amount of data that must be stored on the disk,
thus reducing available recording time.
• If you set the undo level to 0, pressing the

Punch In/Out

The Punch In/Out function enables you to re-record only a specified region on a track that has already been
recorded. The DPS16 offers a "Manual Punch In/Out function" that uses the transport buttons and a foot switch,
and an "Auto Punch In/Out function" that automatically performs the punch in/out operation at specified posi-
tions. In this example, we will modify part of the bass guitar performance recorded on track 3, using the Auto
Punch In/Out function. First, you need to specify and store the punch in point (IN point) and the punch out point
(OUT point).
1. Press the [
2. Press the [MEMORY] key at the point where you wish to punch in.
The following three windows appear. The
the time at which you pressed the
3. Press the [IN] key.
The windows close and the captured time is stored in the
key (this is called "IN point") as a direct locate point, as well as a punch in point.
[IN]
34
Press the
Take 6
[UNDO] key
Take 5
(Number of steps: 4)
Take 4
Take 3
Take 2
Take 1
Returns to the
fourth previous status.
] button to play back the song from the beginning.
[MEMORY]
Take 6
Press the
Take 5
[UNDO] key
Take 4
(Number of steps: 0)
Take 3
Take 2
Take 1
Returns to the
previous status.
Take 7
New recording
Take 2
Take 1
The data of takes 3, 4, 5, and 6
are discarded.
[UNDO]
key will not activate the Undo function.
Time
field on the Locate Memory window at the bottom indicates
key.
key. You can use the time (point) stored in the
[IN]
Current take
Take #
:
:
Take on the disk to be used
Take #
in the undo operation
Take 6
Press the
Take 5
[UNDO] key
Take 4
(Number of steps: 2)
Take 3
Take 2
Take 1
Returns to the second
previous status.

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