Table of Contents

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User Guide
for Logic fun
Version 4.1
March 2000
English
l
E
S o f t - u n d H a r d w a r e G m b H

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Summary of Contents for Emagic Logic fun

  • Page 1 User Guide for Logic fun Version 4.1 March 2000 English S o f t - u n d H a r d w a r e G m b H...
  • Page 3: Limited Warranty

    Under copyright laws this manual and software may not be duplicated in whole or in part without the written consent of EMAGIC, except in the normal use of the software or to make a back-up copy of the original disk.
  • Page 4: License Agreement

    Use of all or any portion of this package indicates your agreement to the following terms and conditions. EMAGIC grants you, the purchaser, a non-exclusive license to use the software in this package (the “software”), under the terms and conditions stated in this agreement.
  • Page 5 Translation: Bernie Hurst, Matt Bell, Ruthven Martinus Editing: Jeff Bohnhoff, Robert Hunt, Layout: Fabian Schmid, Ronald Bias, Thorsten Adam © 2000 by Address: Emagic Inc. 13348 Grass Valley Ave. Building C, Suite 100 Grass Valley, CA 95945 Tel: +530 477 1051 Fax:...
  • Page 7 Features Chapter 1 Sound Cards and MIDI Chapter 2 Getting Started Chapter 3 MIDI Tutorial Chapter 4 Using Logic fun Chapter 5 Transport Functions Chapter 6 Arrange Window Chapter 7 Audio Basics Chapter 8 Working with Audio in the Arrange Window...
  • Page 8 Emagic Logic fun...
  • Page 9: Table Of Contents

    ......... . 35 Getting Started With Logic fun .
  • Page 10 ........41 Start Logic fun automatically ......41 MacOS/Win: Differences .
  • Page 11 ..........66 Using Logic fun...
  • Page 12 Smaller/Larger ........94 Emagic Logic fun...
  • Page 13 Table of Contents Parameter Fields and Indicators ......94 Position Indicators ....... . 94 Position Markers (Locators) .
  • Page 14 Sample Rate ........135 Emagic Logic fun...
  • Page 15 Table of Contents Stereo File Formats ......135 Working with Audio in the Arrange Window Chapter 9 Regions .
  • Page 16 ........166 Emagic Logic fun...
  • Page 17 Length of Sequences in the Arrange Window ... . . 181 Logic fun’s Basic Elements for Score Display ....181 User Guide Version 4.1...
  • Page 18 ......... . 201 Emagic Logic fun...
  • Page 19 Table of Contents The Sample Editor Chapter 14 14.1 The Sample Editor ........203 14.2 Layout of the Sample Editor .
  • Page 20 ......... . . 237 Emagic Logic fun...
  • Page 21: Chapter 1 Features

    Specifications of any software mentioned in this manual are subject to change without notice. Multitrack Recorder One of the main components of Logic fun is the MIDI multi- track recorder. You record ecord multiple tracks, as though you were in a professional studio, and as you record the next one, listen to the tracks that you just recorded.
  • Page 22: Flexible Input

    Chapter 1 Features strength of a single note in the Event editor, or entering entire scores in the Score editor—it’s all easy and fast with Logic fun. Flexible Input There are several ways of entering notes into Logic fun. Every- thing is available, from real-time recording to manual note entry;...
  • Page 23: Gm Supported

    Mixer window. Selecting sounds, controlling the volume, or adding chorus or reverb etc. is as easy as can be. Logic fun also supports the GS- (Roland), or the XG standard (Yamaha). With these devices, more sound and effect parameters can be remote-controlled, for example, the filter frequency.
  • Page 24: Graphical Interface

    As Logic fun plays the song for you, the notes e.g. are displayed in the Score Window. Whatever you hear, you see at the same time. If there is a wrong note, just fix it, while Logic fun contin- ues to run. It does not get any easier than this.
  • Page 25 About this Manual • The glossary explains the meaning of specialized terms. If you do not find a term there, you can look it up in the index, and read about it in the corresponding section of the manual. User Guide Version 4.1...
  • Page 26 Chapter 1 Features Emagic Logic fun...
  • Page 27: Chapter 2 Sound Cards And Midi

    “Logic Audio Device Setup” program (see page 26). This does mean that simultaneous playback is now disabled during recording, but Logic fun will now record at the full 16bit resolution—you really owe it to your ears. User Guide...
  • Page 28: Input Source And Level

    Input Source and Level Monitors & Sound Control Panel To use the Logic fun AV functions, you need to select an audio input source from the control panel, and set the sample rate to 44.1kHz. If you are using the older control panel “Sound”, you also need to select “16 bit”...
  • Page 29 This control is placed after Logic fun’s output (output object). This means that Logic fun’s output object can only control the full output dynamic range if this slider is set to maximum. You can also change to an independent mixer control that allows you to set the input level for each input source via Options >...
  • Page 30: Logic Audio Device Setup

    Logic fun. Although Logic fun usually recognizes most of the currently available sound and audio recording cards, it is still better in most cases to optimize Logic fun to your indi- vidual audio setup, by using LADS. This is especially true, if several sound cards or a Multi-I/O card are installed in your computer.
  • Page 31: Overview

    Depending on the installed devices, this can take some time. All the control elements of LADS can be found in a single window. Basically, all you do there is to choose and configure those system audio drivers which are to be used in Logic fun. User Guide Version 4.1...
  • Page 32 You cannot add a driver containing zero channels to a Virtual Device. On the left side there is the “Virtual Devices” list, which lists those drivers that are available for use in Logic fun. A double- click on a driver name or choosing “Add” after highlighting it adds this driver to the currently displayed Virtual Device.
  • Page 33: Virtual Device Setup

    Logic fun to take better advantage of a fast computer and of high-quality audio hardware. The optimization of this parameter is not absolutely necessary to provide full func- tionality in Logic fun. Only experienced users should use this function, since wrong granulation settings can cause problems during audio playback. User Guide...
  • Page 34: Removing Settings From Lads

    If you have changed settings in the Logic Audio Device Setup (LADS), you can remove your changes. By clicking on Remove all you can remove all settings made. You can restore the system to as it was right after Logic fun’s installation by clicking on Full Rescan. Emagic...
  • Page 35: Midi Installation

    The most common ways to add MIDI functionality to computers are: • Multiport MIDI interfaces, including separate devices like the Emagic’s Unitor 8 / MkII or AMT 8. • Sound card with MIDI interface (Windows). •...
  • Page 36: Midi Local Off

    MIDI inputs, you can connect the MIDI outputs of other MIDI expanders there. When using Editor/Librarian programs like Emagic’s SoundDiver, it is important to connect the MIDI Outs from other keyboardless expanders to the multiport inter- face’s MIDI inputs, so that their data can be sent to the computer. For use with Logic fun, however, it will be sufficient to simply connect the keyboard MIDI Out to the...
  • Page 37 MIDI Installation keyboards. This in effect is a simple integrated MIDI interface, with one MIDI In, and one MIDI Out for the computer. An instrument with a “To Host” interface is controlled directly; the MIDI In and Out serve as MIDI connections for the computer, to allow further instruments, such as another keyboard to be connected.
  • Page 38 Chapter 2 Sound Cards and MIDI Emagic Logic fun...
  • Page 39: Chapter 3 Getting Started

    If you have installed several MIDI cards in your computer, you can use any of them. Each time Logic fun starts up, it searches for installed MIDI interfaces so that a new card is automatically available the next time Logic fun starts up.
  • Page 40: Test The Midi Out

    MIDI-In of your computer? • Is the cable working properly? Test the MIDI Out Now test to see if Logic fun is sending MIDI events to your tone generators. • Call up , and select the Tutorial Song (TUTO- File>...
  • Page 41: Logic Fun And Multitasking

    Windows File Extensions Logic fun can load or save files in both its own native file format, or as Standard MIDI files, for use with other programs. You can recognize the type of file from the following exten- sions: Type of File Extension Description...
  • Page 42: Macintosh

    3. Double-click the Tutorial Song icon. Logic fun will launch with the Tutorial Song loaded. Choose MIDI Connection First, let Logic fun know which port of your Macintosh is connected to your MIDI interface. • In the Option Menu, call up Settings >...
  • Page 43: Midi Time Piece

    If no MIDI interface is recognized, a dialog box appears. Starting up without MIDI interface: If you want to test Logic fun “dry”—that is without MIDI interface and tone generator— simply disable all ports by choosing “off.”...
  • Page 44: Testing The Midi Connection

    Is the cable working properly? • Did you choose the correct port in Global Preferences? Test the MIDI-Out Now test to see if Logic fun is sending MIDI events to your tone generators. 1. Choose , and select the tutorial song in the file- File>...
  • Page 45: Autoload Song

    To save the song, select “Save” in the file menu and enter “Autoload” in the dialog box. You can also create an alias for any song, and start Logic fun directly by double-clicking the alias. Start Logic fun automatically You can have Logic fun open automatically every time your Macintosh starts up.
  • Page 46: Macos/Win: Differences

    Chapter 3 Getting Started MacOS/Win: Differences Logic fun for Macintosh and for Windows is basically the same. The controls for both versions are practically identical. However, because of some differences between the operating systems, there are some slight variations in Logic fun between the two platforms.
  • Page 47: Key Commands

    The predefined function codes for menu items are, as usual, displayed directly behind the menu item. In addition, you can define your own function codes for almost all of the Logic fun functions. These are also displayed in the menus.
  • Page 48 Chapter 3 Getting Started Emagic Logic fun...
  • Page 49: Chapter 4 Midi Tutorial

    Chapter 4 MIDI Tutorial This chapter introduces you to the features of Logic fun by using examples. It touches upon all of Logic fun’s important functions. You will learn, for instance, how to arrange a song, record a sequence, or prepare your arrangement for printing.
  • Page 50: General Midi Tone Generator

    GM drum map(previously Roland drum map), otherwise, the percussion passages will be reproduced with the wrong drum sounds. Adjust the appropriate reception channels in your multi-timbral synthesizer, and assign the listed sounds specified in the table. If you need to rearrange Emagic Logic fun...
  • Page 51: Sounds And Midi Channels

    Adapting the Tutorial Song your Drum kit, consider the percussion instruments listed in the table, as well. Sounds and MIDI Channels MIDI Function Sound Possible Name chord combination Electric Grand, LA piano/E piano Grand bass normal E bass Pick Bass, Rock Bass, E Bass accents muted E guitar Mute Guitar, Slap...
  • Page 52: Starting The Song

    To jump back to the beginning of the song, push ‰, on the numeric keypad, twice. Overview After you open the tutorial song, you will see the following components on the screen. This example is on a Macintosh: Emagic Logic fun...
  • Page 53: Tracks And Sequences

    Tracks and Sequences To start with, Logic fun offers the usual elements found in a Windows or Macintosh program—the main menu bar, and vari- ous windows that you can open and close, move and adjust to size.
  • Page 54: Information Track And Instruments

    MIDI tone generators. Tracks with sequences You can see that with Logic fun, there are many more possibil- ities than with a traditional tape machine. Information Track and Instruments Take a closer look at the “track plan”.
  • Page 55: Transport Functions

    Transport Functions Transport Functions The second, smaller window, which Logic fun shows after load- ing the song, is the Floating Transport window. It is laid out like the control surface of a tape machine, and is used for operating the Play and Record functions. In addition, you can change the tempo settings and engage Cycle.
  • Page 56: Display Current Song Position

    If you know to which location you would like to go, you can enter this position directly with the “locators”. To the right and next to the transport buttons, Logic fun shows the current song position, in both absolute time and as musical measures.
  • Page 57: Selection

    Selection Let’s become more familiar with the selection options. In order to edit objects in Logic fun—be it sequences or notes—we have to first select them. All functions and operations are carried out only on those items that are highlighted or “selected”.
  • Page 58: Quantize

    Quantize Quantizing is the rhythmic correction of notes, by means of a grid. Logic fun thereby moves all of the notes exactly to their correct grid positions. We will test this by using the “Groove Real-time” sequence as an example. The timing in this sequence is slightly off, so you will use quantization to correct You can hear this most clearly by enabling the Metronome.
  • Page 59: Loops

    C. Select the pencil tool, click in the cabasa track at position 25 1 1 1. Logic fun inserts a new, empty sequence. The screen should now look like this: The cabasa will stop playing at measure 25.
  • Page 60: The Toolbox

    The position display in front of the information line serves as a reference point. The information line should read “41 1 1 1” when you release the mouse button. The arrange area should look something like this: Emagic Logic fun...
  • Page 61: Undo

    If so, this is a good time to become acquainted with one of the most important functions in Logic fun: “undo”. With the “undo” function, you can always undo the last editing step.
  • Page 62: Scissors

    • Grab the asterisk in the transpose line, and move the mouse upward until the value “+ 2” is displayed. • Release the mouse button. The passage has now been trans- posed up a whole tone. Emagic Logic fun...
  • Page 63: Your First Recording

    There is already a flute solo there, this, however can certainly be replaced by a better solo. Since you may not play the solo perfectly on the first try, we’ll set Logic fun so that you can record several “takes” from which you may select your favorite.
  • Page 64: Let's Record

    This selects it as the recording track. You can now play the flute sound from your MIDI keyboard. • You can select other tracks to try them out—Logic fun auto- matically addresses the right instrument (MIDITHRU). Finally, switch back to track 8.
  • Page 65: Saving The Song

    Record. The count-in of one measure, starts, then the cycle zone will play repeatedly and Logic fun will record. You can play your solo now. • Let Logic fun continue running. After reaching the right cycle point (measure 33), the SPL will jump back to the left cycle point (measure 23).
  • Page 66 • Select the Pencil tool, and use it to click on the program change symbol. (In the Windows version, you may simply click with the right mouse button on the Program change button in the Event List). Emagic Logic fun...
  • Page 67: Matrix Editor

    Matrix Editor A program change is inserted at position 25. The program number is in the VAL column. Set this to 73 on a GM tone generator. If you are not using a GM tone generator, find a program change that can choose a flute sound. Now, we will inset a second program change: •...
  • Page 68 Repeat the process, to lengthen each chord so that it comes up to the beginning of the next. This will create a legato effect on playback. Choose a larger zoom level to better be able to edit the events. Emagic Logic fun...
  • Page 69: Score Editor

    Score Editor The wrong note should now be deleted. • Select the eraser from the toolbox, and use it to click the short note at position 28 1 1 1. The note will disappear. You are now done editing the strings sequence. Practically every sequence in the tutorial song contains slight incongru- ities, which you can easily repair in the Matrix editor.
  • Page 70: Display Parameter Box

    Yoiu can change the appearance of the text by using Options> Score Font Print If you have connected and installed a printer onto your computer, then you can immediately print the displayed page. Emagic Logic fun...
  • Page 71 Score Editor In the File menu, choose the menu option , and confirm Print by clicking OK. In a few minutes, you should be holding a printout of the page in your hands. User Guide Version 4.1...
  • Page 72 Chapter 4 MIDI Tutorial Emagic Logic fun...
  • Page 73: Chapter 5 Using Logic Fun

    Different parameter values are printed like this: Parameter value. Detailed Explanations Sometimes, detailed explanations will be given for things which you don’t necessarily need to know about to understand how to use Logic fun. These are printed in this smaller font. User Guide Version 4.1...
  • Page 74: The Mouse

    Chapter 5 Using Logic fun The Mouse Basic functions Unless stated otherwise, the left mouse button is the one you should use whenever “the mouse button” is mentioned. Clicking Place the mouse pointer on the object (button, input field, etc.) and press the mouse button once.
  • Page 75: Mouse As Slider

    The Mouse the desired item and releasing the button. If you want to choose an item which is outside the visible section: • move the mouse over the top or bottom edge of the menu; the further you move it, the faster you will scroll through the menu.
  • Page 76: Text Input

    Chapter 5 Using Logic fun lighted part is overwritten. As long as the input field is open, all the keys may be used for inputting data only, and may not be used for key commands. … by arithmetic At any time, you can enter numbers by typing in an arithmetical operation, e.g.
  • Page 77: Tools And The Toolbox

    The Mouse Tools and the Toolbox Logic fun allows recorded data to be handled graphically. This means that you don’t have to carry out operations by inputting commands via number tables, but rather by manipulating graphic “objects”. When editing objects graphically, you always have two tools...
  • Page 78: The Tools

    Chapter 5 Using Logic fun line provides useful feedback about the type of operation you are performing. During operations involving arrange objects, the line will look something like this: From left to right, the Infoline displays: operation, mouse (or arrange object) position, arrange object name, track number, and length of the arrange object.
  • Page 79 The Mouse Eraser The Eraser deletes clicked objects. When you click on a selected object all of the currently selected objects are deleted (as if you had used the B key). Text Tool The Text tool is used to name arrange objects or add text to a musical score.
  • Page 80: Window Functions

    In the Matrix editor, you can use the V tool to change the veloc- ity of notes. Window Functions The basic functions of the Logic fun windows are the same as those in other Macintosh, and Windows application programs. However, the display options in Logic fun’s windows are far more extensive.
  • Page 81: Setting Window Size

    Window Functions You close windows by clicking on the close symbol in the top left (Mac, key command: ) or right (Windows, key A£ command: ) of the windows. If you hold down the key as you click, all the windows of the active song will be closed.
  • Page 82: X/Y Element

    Chapter 5 Using Logic fun X/Y Element The X/Y element is situated at the bottom left corner of the window. By grabbing and dragging it you can move the horizon- tal and vertical window section, as if you were dragging both scroll bars simultaneously.
  • Page 83: Adjusting The Size Of The Window Elements

    On Macintosh, most of the functions are not found in the main menus, but appear as local menus. These are always in the menu bars of the Logic fun windows where they are required. User Guide Version 4.1...
  • Page 84: Key Commands

    The only “floating” window offered by Logic fun is the Trans- port window. This window will never be obscured by another window, even if you click on a window behind the floating Transport.
  • Page 85: Relationships Between Windows

    Window Functions Relationships Between Windows The two buttons at the top left of a window (shown here), determine its relationship to the song position (Catch), or to other windows (Link). Catch The Catch function means that the visible section of a window follows the song position as the song plays.
  • Page 86: Selection Techniques

    Chapter 5 Using Logic fun Selection Techniques Whenever you want to carry out a function on one or more objects, you have to select the object(s) first. This applies to arrange objects and individual events alike. Selected objects are either highlighted, or will flash (in the Score editor).
  • Page 87: Edit Operations

    Deselect All. Edit Operations The edit menus for Logic fun’s various windows all take the same form. The first item is Undo. Below Undo are the typical clipboard functions(Cut, Copy, Paste) and at the bottom the...
  • Page 88: The Clipboard

    Chapter 5 Using Logic fun çz The key command for Undo is (Mac) or (Windows). The Clipboard The clipboard is an invisible area of memory into which you cut or copy selected objects, so that you can paste them to a differ- ent position.
  • Page 89: Clear

    General Functions of the Editors Clear With any selected objects are erased. Clear has no Edit > Clear effect on the clipboard and is the same as pressing the key. General Functions of the Editors Control Output via MIDI Switching on the MIDI Out button causes MIDI events to be output when they are added, selected, or edited.
  • Page 90: Changing Display Levels In Score

    Whenever this manual mentions a key command, this refers to Important! a command which can be called up by a keystroke. This allows you to completely customize Logic fun to suit your own work- ing style. If any function described in this manual is also available via a key command with the same name you will see this symbol.
  • Page 91: Special Keys

    Key Commands When you install updates to your version of Logic fun, your personal key commands will remain unaltered. Special Keys Some keys have special functions: • ç ç The modifier keys , and (Windows), or (Mac) can only be used in conjunction with other keys.
  • Page 92: Assigning A Function To A Key

    Chapter 5 Using Logic fun • Functions affecting Arrange Window and all Editor windows (Arrange various sequence Editors) • Functions for the Arrange window • Functions for the Score Editor (Score window) • Functions for the Event List Editor (Event window) A symbol in front of the description of the function indicates that the function is only available as a key command.
  • Page 93: Filtering The Display

    Due to the large number of possible key commands, it can sometimes be difficult to find a particular one. For this reason, Logic fun offers a Find function, which lets you search for a key command by typing in its name (or a part thereof).
  • Page 94: New Song

    The best way to do this is to set up your own “default song”, and save it in the same folder as the Logic fun program, calling it “Auto- load”.
  • Page 95: Checking/Repairing Songs

    If you have made File > Close any changes since the last time you saved, Logic fun will ask you if the song should be re-saved before closing, to preserve the changes you have made.
  • Page 96 Chapter 5 Using Logic fun Emagic Logic fun...
  • Page 97: Chapter 6 Transport Functions

    Chapter 6 Transport Functions Transport Window The Transport window is a small, floating window in Logic fun, which contains the controls for operating the playback, cycle, and other transport functions. The Transport window is called a “floating window”, because it cannot be obscured by other windows, it is always on top.
  • Page 98: Position Slider

    The position indicators in the Transport window show you the current song position in two different formats. The lower portion displays Measure Position, in measures, beats, diplay format units and clock ticks. How it is divided depends Emagic Logic fun...
  • Page 99: Position Markers (Locators)

    fields would be (from left to right): measure, quarter notes, sixteenth notes, ticks. A tick is the smallest possible subdivision of a measure in which a sequencer can divide the time axis. In Logic fun a tick is ⁄ 3840 of a note.
  • Page 100: Tempo

    Tempo events in the tempo list can be edited or deleted, just as they would in the event list (see chapter 6.) Free Memory This indicator informs you of remaining available memory, measured in events. If Logic fun warns that there is too little Emagic Logic fun...
  • Page 101 Score editor. MIDI Indicator The MIDI indicator field gives you a real time diaplay of MIDI events Logic fun is currently receiving or sending. This is useful to test the connections between Logic fun and your MIDI equipment.
  • Page 102: End Of Song

    With the MIDI Reset, you can switch off stuck notes. • Click in the MIDI indicator field in the Transport window. • Logic fun will send a simple MIDI Reset. If this does not help, try a “Full Panic”: • Double-click the MIDI Indicator.
  • Page 103 Click on the fast-forward button, and hold down the mouse button, and Logic fun shuttles at a faster speed. The further you move the mouse to the right, the faster the Logic fun will shuttle. The rewind function works in a similar manner, except, of course that you would move the mouse to the left, to increase the shuttle speed.
  • Page 104: Mode-Buttons

    Transport Functions Mode-Buttons The mode-buttons, unlike the transport buttons, do not trigger any actions, but rather put Logic fun into a certain mode. Click- ing on one of these activates it, and it remains activated until you click on it again.
  • Page 105: Bar Ruler

    Bar Ruler You will find the bar ruler in all Logic fun windows, except for the Event list. The bar ruler helps you visually locate the posi- tion of sequences (Arrange window), note bars (Matrix editor) and notes (Score editor).
  • Page 106: Setting The Song Beginning And End

    Release the mouse button at the desired position. End of Song A Logic fun song can be practically limitless in length. Normally Logic fun sets the song length to 200 measures. This Emagic Logic fun...
  • Page 107 You can move to any position in the song with the song position line. The song position line in Logic fun is somewhat similar to the recording head of a tape machine. Jump to a Certain Position Click on the position you want in the lower third of the bar ruler, to move the song position line to that point.
  • Page 108: Cycle Mode

    This way, the left position can even overlap the right, or vice versa. By holding down the key, you can set both borders as you like Emagic Logic fun...
  • Page 109 Cycle Mode by clicking. This way you can also move the visible window section to set particularly long cylce zones. You can delete the cycle bar by moving one of the bar’s borders to meet the other. This will deactivate cycle mode. User Guide Version 4.1...
  • Page 110 Chapter 6 Transport Functions Emagic Logic fun...
  • Page 111: Chapter 7 Arrange Window

    Structure of the Arrange Window The Arrange window is the heart of Logic fun. Study it closely because it is the view of the program that you will see most often when you’re working with the program.
  • Page 112: Tools

    In the Track list each track is numbered from top to bottom. During playback a small “level indicator” appears over the track number. This indicates the velocity of the recorded notes, and beocomes red when a maximum velocity value is played. The little “c” stands for Controller command. Emagic Logic fun...
  • Page 113 Tracks You can move the sequences, delete them, or move them to another track. Tracks, and sequences on tracks can be freely moved around, making this, which is much more flexible than working with a tape recorder. Tracks can also be created, deleted or rearranged. These functions will be described in more detail, in the follow- ing sections.
  • Page 114: Adjusting The Sound Of A Track

    • Remove the “x” in the box next to Prg (or Vol, or Pan); • Click on Pause, then Record; • Move the Song Position line to the place you want; Emagic Logic fun...
  • Page 115: Selecting An Icon

    Creating a track To create a new track, click on the track number you want and, choose in the menu. Logic fun Track > Create MIDI Track produces an empty track at the position you have selected and pushes the following tracks down accordingly.
  • Page 116 Arrange Track > Delete Track window. If there are sequences on this track, Logic fun will ask you via dialogue box if these should be deleted, as well. Selecting all Sequences in a Track If the cycle mode is not active, then click on the track you want in the track column.
  • Page 117: Arranging Sequences

    Arranging Sequences Muting Tracks In Logic fun you can mute tracks completely, without first having to select all of the objects in the track.The Mute Button can be found, just to the right of the track number. Press this button, and the track will be muted. Click the button again, to unmute the track.
  • Page 118: Copying Sequences

    The end point can be moved as far as you want to the left, as long as it is not before the song start and the first MIDI event. Emagic Logic fun...
  • Page 119: Using A Finer Grid

    Arranging Sequences … of Multiple Selection … You can change the length of multiple objects in the same way. The length will be changed by the same absolute value. … to the same absolute length If you want to make all selected sequences the same absolute length—even if they had different original lengths—simply çS hold...
  • Page 120: Dividing Sequences

    first segment. For example: To divide a 16-bar sequence into 8 2-bar sequences, cut the sequence at the start of bar 3 while holding ç down the key. Emagic Logic fun...
  • Page 121: Merging Sequences

    You can also scrub the object by horizontally moving the mouse. If Logic fun is in play mode, solo playback starts as soon as you stop scrubbing. Release the mouse button to end solo listening.
  • Page 122: Inserting Events

    Matrix editor—directly into the Arrange window. Logic fun checks as it does this that you have selected a sequence, and then adds the data to that sequence. If you have not selected any sequences, Logic fun will create a new sequence on the selected track. Sequence Parameters...
  • Page 123: Quantize

    Sequence Parameters If you select several sequences which have different play para- meters, then the corresponding parameter(s) will be marked with a * You can preset parameters for newly recorded sequences, by clicking on the background of the Arrange window. The Sequence parameter box will display the label MIDI THRU instead of a sequence name.
  • Page 124: Transpose

    The value-12 corresponds to a transposition of one octave lower. If you want to transpose an entire section of song, select all of the sequences for the section, and transpose these to the desired value. This procedure is very practical, if you want to Emagic Logic fun...
  • Page 125: Velocity

    With the Delay parameter, you can move selected sequences by small increments, forward or backward in time. The measuring units here are clock ticks, which represent a 3840 fraction of a measure in Logic fun. If you set a negative value, the affected User Guide Version 4.1...
  • Page 126: Quantization

    ⁄ , the variance must be smaller than ⁄ Setting the Quantization Value To select the quantization factor you want, click-hold the sequence parameter Qua. A flip menu will open, with the vari- Emagic Logic fun...
  • Page 127: Quantization: Operation

    The Different Types of Quantization Logic fun provides various types of quantization. These will be described in greater detail in the next section. No Quantizing With the setting off (3840), you choose the finest degree of timing resolution in Logic fun.
  • Page 128: Quantization To Odd Tuplets

    75% are possible. This is commonly known as the swing factor. Logic fun offers six swing gradations, which experience shows are optimal, for both eight and sixteen part grooves. The settings are 8A to 8F or 16A to 16F.
  • Page 129: Mixed Quantization

    16F, may be too strong. You will learn through experience. Mixed Quantization Logic fun has three different mixed quantizing settings. These contain a combination of even and triplet values. 16 & 24 Sixteenths with sixteen-note triplets 16 & 12 Sixteenths with eight-note triplets 8 &...
  • Page 130 This can happen when, for example, you push pause in the middle of a song and then start up again at another spot, or when you make the song position line jump to another position by clicking on it in the bar ruler. Emagic Logic fun...
  • Page 131: Chapter 8 Audio Basics

    Basic Principles and Terminology Audio File When you record any kind of audio signal with Logic fun, this recording is saved on the hard disk as an audio file Because standard audio file types are used, you can also import already existing audio files into Logic fun, or edit Logic fun...
  • Page 132: Regions

    file. The audio file itself is unaffected when the regions are defined. When you record an audio file with Logic fun, a region is auto- matically created which encompasses the entire length of the audio file.
  • Page 133: Anchor

    Basic Principles and Terminology Anchor Besides the start and end points of a region, there is one more important feature: the anchor. The anchor is a fixed point in a region, with which you can mark a certain musical beat or a characteristic noise in a recording. This point serves as a reference point,so regions can be musi- cally arranged, or synchronized within a song.
  • Page 134: Sample Editor

    Production This section will explain the basic steps for making an audio recording in Logic fun. Starting a Recording First, connect the sound source (a mixer, CD player, or micro- phone, for example) to the audio input(s) of your system.
  • Page 135: Selecting The Audio Track

    Stereo Recording In order to make a stereo recording, you must configure the selected track as stereo in the Logic fun mixer. Go to an audio object, and click on the symbol to the left of the record switch. This will toggle the track between stereo and mono. The symbol on the button will indicate the current setting.
  • Page 136: Starting To Record

    • they can be edited with the editing tools • they can be copied in exactly the same way as MIDI sequences • delay and loop parameters are available in the sequence parameter box. Emagic Logic fun...
  • Page 137: Sample Editor

    Production By copying a region in the Arrange window normally, you are automatically creating a new region. You can then change the borders of the new region in the Arrange window, without affecting the original region. Sample Editor If you want to edit the regions precisely, it is recommended that you use the Sample editor, which is opened by double-clicking a region in the Arrange window.
  • Page 138: In General

    • Arm the track. Click R next to the audio object in the track column, or on the REC button of the audio object in the Logic fun mixer. • Start the recording with RECORD, as with MIDI record- ings.
  • Page 139: Sample Rate

    Sample Rate Convert Stereo File Formats Any of Logic fun’s 16 available tracks may be set to mono or stereo, but there are some things you need to be aware of before you start working with audio files in the stereo format: •...
  • Page 140 Chapter 8 Audio Basics Emagic Logic fun...
  • Page 141: Chapter 9 Working With Audio In The Arrange Window

    Arrange window. Audio files from other songs or other programs can be imported into a Logic fun song. Simply click at the desired location for the imported file in the audio track, with the pencil tool, while holding down the key.
  • Page 142: Dividing Regions

    If you want to delete any of these older files from the drive, first remove the regions from Logic fun Song, and go through the computer’s operating system to delete the files. Emagic...
  • Page 143: Copying Regions

    Regions Copying Regions Creating A New Region Regions can be copied and moved in the same way as MIDI sequences. To move a region, simply grab and drag it. To copy ç a region, press the key (Mac) or the key (PC), while dragging the original.
  • Page 144: Fine Movements

    Loop The Loop Parameter causes a region to repeat within the track, (as can MIDI sequences). The region will continue to repeat until it encounters another region in the same track, or the end of the song. Emagic Logic fun...
  • Page 145: Delay

    Regions Delay Regions can be advanced or delayed with the Delay parameter. The delay is calibrated in increments of clock ticks. Region Anchor The anchor is a positioning reference point in the region. When a region is moved, the display will show the anchor point in the information line, instead of the start point, as with MIDI sequences.
  • Page 146: Recording

    (e.g., “Audio 1”), then the new audio file (or audio region) is recorded to the selected track. Recording Modes Logic fun offers several ways to start audio recording at a partic- ular song position. Emagic Logic fun...
  • Page 147: Standard Recording With Count-In

    Logic fun automatically creates a region, based on the new recording. As audio is recorded, the waveform will be drawn into the Arrrange window in real time. You can also get an idea of the input levels in meters to the left of the track icon.
  • Page 148: Bounce To Disk

    This will limit the bounce to just the part ofd the song yopu wish to mix. You may save bounced files in either interleaved or split stereo format. Emagic Logic fun...
  • Page 149: Chapter 10 Mixer And Effects

    Mixer and Effects 10.1 An Adaptive Track Mixer Logic fun creates a mixer based on all tracks which are assigned to the track list of the Arrange window. It contains as many channels as there are tracks. These are laid out in the same order as in the Arrange window.
  • Page 150: Resetting Parameters

    Open the Tutorial Song and start playback. A piano can be heard on Channel 1. • Move Fader 1 (click and drag the mouse). The piano will become either softer or louder as the Fader is moved. Emagic Logic fun...
  • Page 151: Switching Sound Programs

    The MIDI Channel Strips • Click on one of the buttons for Channel 1, and move the mouse back and forth. The value changes according to the vertical position of the mouse. Technically, “Control Change” produces MIDI events. These are processed by all MIDI tone generators, but only GM tone generators are guaranteed to react to these MIDI events in the way intended, if at all.
  • Page 152: Controller

    • Choose a sound from the menu and release the mouse but- ton. Logic fun selects the sound in the GM sound module. Controller You can send any controller data to control different parameters of your sound source, with each of the upper two rows of knobs.
  • Page 153: Controller Numbers Of The Mixer Controls

    The MIDI Channel Strips In the controller list, all controllers are listed by name, if the MIDI standard provides a certain function for that controller number. All controllers between 1 and 120 are accessible. Also accessible: Some so-called “NRPN“ messages (Non Regis- tered Parameter Numbers), with functions for certain synthe- sizers as described by their name.
  • Page 154: Extended Gm, Gs And Xg Functions

    Click-hold “GM” on the right side of the Mixer window. A flip menu appears. • Choose the extended standard (GS or XG). Depending on your choice, the controllers for the extended effect then appear. • Choose the desired reverb or chorus effect from the flip menu. Emagic Logic fun...
  • Page 155: 10.3 The Audio Channel Strips

    The Audio Channel Strips • Program the desired reverb or delay time under “Time” by holding down the mouse button, and setting the value. 10.3 The Audio Channel Strips Display Features The audio channel strips offer several display features, to help you keep track of the recording process.
  • Page 156: Mute

    file is heard, while the right side will be silent. Equalizer (EQ) Logic fun provides a two-band equalizer to shape the sound of audio files played on the track. This raises or lowers the frequency of the signal. The three bands can regulate bass (B) and high frequencies(H).
  • Page 157: Bus Sends

    The Audio Channel Strips Bus Sends For each track object, there are two Bus Sends, which send signal to the bus effcts Reverb (Averb) and Chorus. The effect objects function as auxiliary returns. Arming Tracks The REC button arms a track for recording. As soon as the track is armed, the button begins blinking red.
  • Page 158: 10.4 Bouncing

    first audio region to the end of the last. However, if the cycle function is switched on, the preset will be the locator positions. In any case you can adjust the start and end positions manually. For example, if you want to take Emagic Logic fun...
  • Page 159: 10.5 The Effects

    Here you can choose between split stereo, or interleaved stereo. 10.5 The Effects AVerb Although the Emagic AVerb is based on a simple reverb algo- rithm, it delivers remarkably good results. Regarding both, sound quality and performance it is the better choice compared to “3.0 Reverb”.
  • Page 160: Chorus

    Arrange window. Example: Let’s say you have three tracks: a bass track, a piano track (both MIDI tracks), and an audio drum loop on an audio track in the Arrange window. Click on the Record button in the Emagic Logic fun...
  • Page 161 Transport window, and then move any fader or knob on the mixer, and automation data will be recorded. If the fader for the piano channel on the mixer is moved, Logic fun automatically creates a new sequence on the piano track in the Arrange window.
  • Page 162 Chapter 10 Mixer and Effects Emagic Logic fun...
  • Page 163: Chapter 11 The Event List

    Chapter 11 The Event List The Event List displays MIDI data in the form of a “list”, combining all the data-editing functions of the other editors, (except for graphic operations, and the expressive options offered by the Score Editor). The Event List is used whenever you need to make precise alterations to recorded MIDI data, and the graphic display of the other editors is not suited to the task.
  • Page 164: Display

    The control wheel symbol with a marker at the bottom (modu- lation wheel) stands for all control change events. The single weight symbol stands for aftertouch events (channel pressure). The multiple weights symbol stands for polyphonic key pressure events (polyphonic aftertouch). Emagic Logic fun...
  • Page 165: 11.1 Operation

    Operation 11.1 Operation Scrolling Clicking either of the scroll arrows moves the display up or down by one event. The event at the position marker is always selected (so the existing selection changes as you scroll). The scrolling speed can be varied as you scroll, by vertically moving the mouse.
  • Page 166: 11.2 Event Editing

    An input box appears—this is where you enter the position for the newly-duplicated event. If you just hit , the duplicate will appear at the same place as the original. Emagic Logic fun...
  • Page 167: Moving Events

    Event Editing Pasting from the Clipboard When adding events using the clipboard’s function, a Paste position input box will appear, allowing you to type in the posi- tion of the first event. Once again, if you confirm by just press- , the original position of the event is retained.
  • Page 168: Numerical Value Input

    The individual columns in the list have the following mean- ings: Position The position of the events in the song; for note events this means the beginning of the note. The units represent bars, beats, divisions, and ticks. Emagic Logic fun...
  • Page 169: Status

    Event List Structure Counting begins at 1 for each unit (first bar, first beat, first divi- sion, first tick: 1 1 1 1), and continues until it is carried over to the next largest unit. Numerical inputs start from the left (which means you can Hint enter just the bar number if you want).
  • Page 170: 11.4 Event Type Structure

    Length/Info Length of the note. Although MIDI can only transfer note on or note off messages, LOGIC actually stores the position and length of all the notes which makes them easier to access musi- Emagic Logic fun...
  • Page 171: Program Change Events

    Event Type Structure cally. The note off message is generated automatically during playback. Program Change Events Program change events can be transmitted to connected MIDI devices to call up different patches. These may be sounds in a synthesizer, programs in an effect unit, or snapshots in an auto- mated mixing desk.
  • Page 172: Pitch Bend Events

    Controllers that are defined in the MIDI Standard are described in the Length/Info field. Value of the controller. Continuous controllers have a range of 0-127. Switch controllers (#64—#90), transfer only two states; off (val=0) and on (val anything between 1 and 127). Emagic Logic fun...
  • Page 173: Aftertouch Events

    Event Type Structure Aftertouch Events Aftertouch (or channel pressure) events are generated by a mechanical pressure sensor beneath the keyboard. The result- ing sound modulation affects all the notes on that particular MIDI channel. This column is empty with aftertouch events, since they have only one data byte.
  • Page 174 Chapter 11 The Event List Emagic Logic fun...
  • Page 175: Chapter 12 The Matrix Editor

    Chapter 12 The Matrix Editor The Matrix editor is used to graphically edit note events. Its advantage over the other editors is its ability to provide a more precise display of the length, position and velocity of the notes. The Matrix editor is ideal for fine-tuning the positions and lengths of notes.
  • Page 176: 12.1 Display

    If you change the velocity of MIDI notes with the V tool, you will notice that the color of the notes change as you do so. It may seem obvious, but… please note that this function only Note works with a color monitor. Emagic Logic fun...
  • Page 177: 12.2 Editing Notes

    Editing Notes 12.2 Editing Notes Creating Notes To create a note, click with the pencil at the desired point in the background. Duplicating Notes To copy an existing note to another position or pitch, first click the original note with the pencil (near the middle). Now, any notes which you create by clicking the background will have exactly the same length and velocity as the original note.
  • Page 178: Copying Notes

    (Windows). What Tools to Use When altering note lengths, you can use either the mouse pointer or the pencil. However, it is better to use the pointer, because you might accidentally draw new notes with the pencil. Emagic Logic fun...
  • Page 179: Altering The Velocity

    Editing Notes With very short or small notes it can sometimes be difficult to grab the bottom right corner. In this case, you should use the index finger tool which allows you to grab notes anywhere, and alter their length. Altering the Velocity To alter the velocity value, click on the note with the V tool.
  • Page 180: Quick Selection Of Event Editor

    If you hold down the mouse button, you can also draw (rubber- band) a pitch range over the screen keyboard and select all the notes within it. Quick selection of Event Editor By double-clicking a note you can open the Event Editor with this note selected. Emagic Logic fun...
  • Page 181: Chapter 13 The Score Editor

    MIDI. Please keep in mind that all parts of Logic fun work together. Important! Many functions are available in more than one window.
  • Page 182: General Appearance Of The Score Edit Window

    View Menu Here you can activate and deactivate the following display options, by selecting the corresponding menu entries: Parameters Hides/shows the left column of the Score window (Display Parameter Box, Event Parameter Box, Partbox etc.). Emagic Logic fun...
  • Page 183: Moving The Borders Between The Different Areas

    General Appearance of the Score Edit Window White Background Switches between a white and yellow background. Moving the Borders between the Different Areas You can move the left and upper borders of the main working area by positioning the cursor on one of those lines, and drag- ging them.
  • Page 184: 13.2 Logic Fun's Notation Concept

    Pencil tool in the Arrange window. These will then be displayed as empty staves in the Score window. Rests are always displayed automatically in Logic fun, and don’t need to be inserted. If you want to insert additional notes into a previously recorded...
  • Page 185: Staff Display In Relation To Position And Length Of Sequences In The Arrange Window

    Logic fun’s Basic Elements for Score Display The following elements and their parameters form the basic concept for the score display in Logic fun. (Detailed explana- tions will follow later in this chapter) The Display Parameter Box The parameters in the Display Parameter Box affect the display of the selected sequences.
  • Page 186: Score Styles

    Score Style. Keep in mind that the Score Style never affects MIDI playback, it only affects the way Logic fun displays the score. Input Methods in the Score Edit Window There are several methods for the input of notes and symbols in the Score window: •...
  • Page 187: 13.4 Mouse Input

    Please read the corresponding sections in this chapter. 2. The Quantize and Transpose settings in the Arrange window’s Sequence Parameter Box: Logic fun creates the score display based on the actual MIDI data, including any changes caused by these two playback parameters.
  • Page 188: Input

    Also, all binary and dotted values can be inserted at any po- sition of an automatically displayed rest, i.e., if there is an eighth note on one, you can insert a quarter or a dotted quar- ter note at the second eighth’s position. Emagic Logic fun...
  • Page 189: The Partbox-Inserting Notes

    Inserting any of those symbols creates a MIDI note event with exactly the length of that value. For display however all these MIDI notes are interpreted by Logic fun as if they had been recorded in real time. Therefore the Display Parameter Box’ settings have to be set in a way that allows the inserted notes to be displayed correctly.
  • Page 190: Triplets

    Now a complete triplet group will be displayed. Automatic Rest Display Rests are always displayed automatically in Logic fun, in such a way that existing notes and automatic rests together always add up to complete bars, according to the given time signature.
  • Page 191: Time Signatures And Time Signature Changes

    The Partbox—Inserting Notes Natural symbols are displayed automatically with the new key signature when necessary (e.g. when changing from A flat major to F major or A major). Minor Keys To choose a minor key, insert the parallel major key first (e.g. Ab major for F minor).
  • Page 192: Move, Copy And Paste In The Score Edit Window

    Arrange window. Still, most of the following described functions in the Score window work similarly to Logic fun’s other editor windows. However, it is not possible to copy, or move time or key signa- ture changes.
  • Page 193: Move/Copy With Cut, Copy & Paste Via The Clipboard

    Move/Copy with Cut, Copy & Paste via the Clipboard These menu or key command functions work the same way as in many other software programs and in the other Logic fun windows. Please note: Paste inserts the clipboard’s contents (i.e. a note)
  • Page 194: 13.7 Editing Notes

    Changes in the Event Parameter Box In the Event Parameter Box you can edit the following para- meters (please also note the subsequent explanations about changing several selected objects simultaneously): Notes MIDI channel, pitch, velocity and note length. Emagic Logic fun...
  • Page 195: Changing Several Selected Objects Simultaneously In The Event Parameter Box

    Editing Notes Changing Several Selected Objects Simultaneously in the Event Parameter Box If several objects are selected, this is indicated in the Event Parameter Box’ title line by X Notes/Events/Texts selected. (X being the number of selected objects). The terms Notes, and Texts are used only if the current selection contains objects of that one particular type.
  • Page 196: 13.8 The Display Parameter Box

    Default Settings for New Sequences If a new sequence is created either with the Pencil tool in the Arrange window, or through MIDI recording, Logic fun always applies the Default parameters to that sequence. These can be seen and edited in the Display Parameter Box, whenever no sequence is selected (the title line says Insert Defaults to indi- cate this status).
  • Page 197: Changing The Settings For Several Sequences Simultaneously

    The rhythmic interpretation of MIDI sequences recorded in real time to a click presents a similar problem, especially if one considers that Logic fun records MIDI events with a resolution of 960 ticks per quarter note. Nobody will play a downbeat at the exact time of the click.
  • Page 198: The Parameters In The Display Parameter Box

    The binary values always correspond to the note value with the same denominator, i.e. 32 = thirty-second note etc. Ternary values refer to triplet settings. Here is a list of the ternary values and their corresponding triplet values: “Qua” Setting Corresponding Note Length 1/2-note triplets 1/4-note triplets Emagic Logic fun...
  • Page 199 Qua parameter, to enable the proper display of triplets. Default Setting Unlike in older versions of Logic fun, the Qua cannot be set to default in already existing sequences. The default option can only be used in the Insert Defaults (see above) which determine the default settings for newly recorded or created sequences.
  • Page 200: 13.9 Score Styles

    figure. 13.9 Score Styles Score Styles in Logic fun are preset formats that could be compared to preset text formats in word processing and desk- top publishing software. In this case, however, it is score display attributes that are stored and assigned to sequences.
  • Page 201: Assigning Score Styles To Sequences

    Score Styles In Logic fun you will find 3 preset Score Styles. (The Gold and Platinum versions provide an unlimited number of user-defin- able Score Styles). Here is a complete list, together with the parameters of those styles (for details see below):...
  • Page 202: 13.10 Display Levels

    Not Linked (Link button deactivated): In this mode, Logic fun simply stays at the currently visible display level and doesn’t react to sequence selection in other windows. If you always want to see the full score in a particular Score window, choose this mode, once the full score is displayed (see below).
  • Page 203: Muted Sequences Or Tracks In The Score Display

    Adapting MIDI Sequences for Score Printout Muted Sequences or Tracks in the Score Display Muted sequences will not be displayed in the Score window, no matter what the Display Level or Instrument Filter settings are. Sequences on muted Tracks, however, will remain visible, although they will not be played back via MIDI.
  • Page 204 Instead of changing the sequence borders as described above, it is also possible to simply Merge all the sequences of each track, thereby creating one long sequence per track. This needs to be done in the Arrange Window. Use the Glue tool. Emagic Logic fun...
  • Page 205: 13.12 Printout

    Printout Please note: Although this method seems to be easier and faster than adjusting all the sequence borders as described above, you loose the ability to choose different display settings (especially display quantization) for the different sections (sequences) of each track. 13.12 Printout For printing, it is important that you first choose the appropriate paper size and format in the menu...
  • Page 206 Chapter 13 The Score Editor Emagic Logic fun...
  • Page 207: Chapter 14 The Sample Editor

    Chapter 14 The Sample Editor 14.1 The Sample Editor The Sample editor offers tools that alow you to make changes to the audio files you have recorded or imported into your song. These edits are “destructive” in that the actual audio data is affected by the functions.
  • Page 208: 14.2 Layout Of The Sample Editor

    In the upper left hand corner of the horizontal time line, the name of the region and then the name of the audio file The start point, anchor, and end point of the region (from left to right). These can be moved with the mouse. Emagic Logic fun...
  • Page 209: 14.3 Display

    Display 14.3 Display Overview The “Overview Display” appears between the title list and the measure ruler in the Sample Edit window. This will always show the complete length of the actual audio file, not affected by the zoom setting (Telescope symbol). It is important to note that a proportion of the time axle will not be provided here: in the Overview Display, a 0.3 second-long kickdrum takes up the same area as a song passage that lasts 15 minutes.
  • Page 210: Relationship Between The Windows

    If the Link mode is used frequently, the following can be done: open the Sample Editor and turn the Link mode on, then close the window. Logic fun has now permanently recorded this acti- vated Link mode. Double clicking on any chosen window in the Arrangewindow, will automatically produce a display that is temporarily coupled together.
  • Page 211: Waveform Display

    Display Waveform Display Scaling the Display Zoom The zoom telescopes (Mac) and the horizontal and vertical zoom bars (PC) control the zoom factor of the Waveform display. Zoom Tool As in the other windows, there is a Zoom tool in the Toolbox (magnifying glass symbol).
  • Page 212: 14.4 Using The Sample Editor

    file in contexct with the rest of the song, the normal sequencer transport controls should be used. Playing from the Overview Display If you click-hold at a point on the Overview display, playback will start from that point, and continue until the mouse button Emagic Logic fun...
  • Page 213: Playing The Entire Audio File

    Using the Sample Editor is released. Double clicking on a point in the Overview display will start playback from that point. Playing the Entire Audio File The keycommand Play/Stop All will play the entire audio file, regardless of the current selection. Playing the Current Selection To play the current section, click on the button with the small loudspeaker icon.
  • Page 214: Manual Selection

    Arrange window always shows the position of the anchor, not the start point of the region. There are gadgets to adjust the start, anchor and end points of a region, along the bottom edge of the Waveform Emagic Logic fun...
  • Page 215: Edit Commands

    Using the Sample Editor display.Therse can be moved by click-dragging them with the mouse. Region Start Region End Anchor Maintaining Anchor Position Changing the anchor position will shift the position of the region in the Arrange window along the time axis. This is not always what you want.
  • Page 216 Audio data beyond the will be shifted to the left, to fill the space left by the deletion. Undo çz By pressing (Mac) or (PC), the last destructive operation can be reversed. This can also be used to reverse the destructive editing commands. Emagic Logic fun...
  • Page 217: 14.5 Functions

    Functions The Undo command in the Sample editor is independent of Undo in other windows. This allows you to test edits made in the Sample editor in context with the entire arrangement. When you close the Sample editor, after making a destructive edit, a dialog box will ask you whether you want to keep the edit, or undo it.
  • Page 218: Silence

    Silence function completely mutes the selec- Function > Silence tion, by setting its level to digital zero. This function is usually used to remove noise between phrases in a recording. Example of the Silence function. Before, After. Emagic Logic fun...
  • Page 219: Chapter 15 Video And Midi Files

    15.1 Playing Digital Video Files Video on Windows PC Logic fun can load digital videos in the Windows AVI or MOV format into a song, and play them along with it. The video will play back synchronously from the beginning of the song.
  • Page 220: Transport Functions Of The Scroll Bar

    This loads the movie. Logic fun opens an additional movie window in which the video is run. You can navigate using the Transport in Logic fun or in the movie window. The movie and song will be synced together, so that changing position in one will affect the other.
  • Page 221: Transport Functions Of The Position Pointer

    Position displays the song position by measures. • SMPTE shows the position in SMPTE format (hours:minutes:seconds;frames;bits), Logic fun can not be synchronized via SMPTE or MTC, it only Important! shows the Song Position in the SMPTE time format. • Start Movie shows the point at which the movie will start, relative to the song.
  • Page 222: Preparing A Song For Midi File Conversion

    Windows accessory “Media Player.” Preparing a Song for MIDI File Conversion This section describes the steps for converting Logic fun sequences into the MIDI file format, using the Tutorial Song as an example.
  • Page 223: Importing Midi Files

    2. Enable ’ Export MIDI File…’ saves single sequences as Format Logic fun can only create a Format 0 MIDI file from individual sequences. If you want to create a Format 0 file from multi track songs, you must first merge the sequences into one sequence, with the Glue tool.
  • Page 224 Chapter 15 Video and MIDI Files Emagic Logic fun...
  • Page 225: Chapter 16 Use Of Key Commands And Mouse, Settings

    Chapter 16 Use of Key Commands and Mouse, Settings 16.1 Keyboard Command Symbols Macintosh Windows Explanation Control ç ç — Command key Alternate/Option key Shift Cursor keys IMJK IMJK Return (on the alphanumeric keyboard) Enter (on the numeric key- ‰ pad) Spacebar Escape...
  • Page 226: 16.2 Key Commands

    16.2 Key Commands You can program your own key commands in the Options > window for all Logic fun functions Settings > Key Commands (see the section Key Commands, starting on page 4 - 100)xref. Num Lock must be on for the key commands to work correctly.
  • Page 227: 16.3 Using The Mouse

    Autoload Song, which is the default song file that is automatically loaded when you boot up Logic fun (unless you’ve started the program by double-clicking on a specific song file, instead of the actual program icon).
  • Page 228 This activates the transmission of MIDI clock for syncronizing other MIDI Sequencers. Count In This pull-down menu is where you set the count in that precedes a recording. No count-in the recording begins with no count in. Emagic Logic fun...
  • Page 229: Global Preferences

    Global Preferences Although the settings you make in the Preferences affect the way Logic fun deals with all the songs it opens, you still have to open a song before you can alter the Preferences. Y ou can’t open the “Logic fun.PRF” file directly.
  • Page 230 Disable safety alert for Undo This means that no safety alert appears when you call up the undo function. Language Here you can select the interface language. Default language is the interface language of the operating system. Emagic Logic fun...
  • Page 231: Chapter 17 Menu Reference

    Chapter 17 Menu Reference 17.1 Apple Menu opens the information box containing infor- About Logic fun mation on the program version and authors. Logic Upgrade Information. Upgrade 17.2 File Menu creates a new, blank song and opens an Arrange window.
  • Page 232: Track Menu In The Arrange Window

    MIDI Interface Communication… MIDI/Global in the Preferences. opens the Global Preferences window. Global Preferences… opens the Key Command window. Key Commands… Tempo opens the Tempo List Editor. Tempo List Editor… Others opens a dialog window for importing movies. Movie… Emagic Logic fun...
  • Page 233: Send To Midi

    View Menu in the Sore Editor opens a dialog window for importing a Movie as Float… movie to be opened as a floating window, which cannot be covered by other windows. opens the Settings for the movie. Movie Settings… opens the Wave Player, which can be used as Wave Player…...
  • Page 234: 17.7 Windows Menu

    Help Contents searches for subjects or terms in the online help. Search Help opens the information box containing infor- About Logic fun mation on the program version and authors. Logic Upgrade Information. Upgrade Emagic...
  • Page 235: Glossary

    Window in Logic fun where tracks and Arrange Window sequences are displayed and edited. Ruler in Logic fun windows, that displays the time Bar Ruler axis—subdivided into measures.This is also where the Cycle and Autodrop zones are graphically displayed. Use the mouse to control different functions in M.L.
  • Page 236 Pitch is determined by the vertical position of the note, duration by its length. In Logic fun, the merge function is carried out via the Merge Glue tool, which merges all of the selected sequences together.
  • Page 237 Settings that are “global”, affecting all songs. Preferences Rhythmic correction of notes in Logic fun. The Quantization time positions of the notes are recalculated according to a selectable grid. As a result, the timing is perfected.
  • Page 238 Transport Window contains the transport functions and the keys for the sequence modes (e.g. Cycle). Freely scaleable fonts that can be installed TrueType Fonts into your system and can be used in Logic fun for the Score Emagic Logic fun...
  • Page 239 Wave Player to be triggered with MIDI Notes. Commonly used operating system for PC Windows compatible computers. It offers a graphical user interface. Optional magnification or reduction of the contents in a Zoom Logic fun window. User Guide Version 4.1...
  • Page 240 Glossary Emagic Logic fun...
  • Page 241: Index

    Index arming audio tracks to record Audio track About MicroLogic AV creating a track in About This Manual deleting a track in Absolute Value Alteration layout of Adjusting the Sound card moving a track in Aftertouch Event mute button All channel track opening the Sample editor Altering Relative Values flexibly from...
  • Page 242 Arrange Changing Values window algebraic input Autoload Check for MTP Autoload song Checkboxes Automatic Scrolling Checking Automation Chorus of audio Clear AV-Betrieb Click Aufnahmequelle und -pegel Clicking Clicking and Holding Clicking On Clip Detector Emagic Logic fun...
  • Page 243 Index on audio object regions Clipboard Delete Clock tick and select next object Content Catch Deselect Content Linked Continue Destructive editing Control Change Event definition of Control Output Via MIDI Dialog Boxes Controller Disable safety alert for Undo Copy Display Format 115, Copying Display Format value...
  • Page 244 Transport control change event Window data byte Full Duplex deleting Full Panic duplicating activated from Transport inserting window length/Info Functions MIDI channel in the Sample editor moving note event pasting from the clipboard Emagic Logic fun...
  • Page 245 Index assigning checking General MIDI concealing Tone Generator defining your own Global Preferences deleting Glossary finding Glue Tool reference list GM-Mixer special keys Program window Grabbing Key Signatures Keyboard GS Standard Macintosh Kontrollfelder Hard disk as recording medium for audio Launching MicroLogic AV Hide Unused in Windows...
  • Page 246 MIDI Interface Maximum volume Selection of sending from Arrange MIDI Metronome window settings Measure position MIDI Port display of on Transport MIDI recording window MIDI Remote Control Memory reconfigure switching on/off Metronome 100, MIDI Reset setting MIDI parameters Emagic Logic fun...
  • Page 247 Index from Transport window sequences) Full Panic Display Options MIDI Time Piece Display Parameter Box Fast Speed Mikrophon-Eingang Display Quantization Mixed quantization Event Parameter Box Mixer automation Full Score Display basic expalnation of General Concept how to automate a mix Key Signatures Muted Objects Mode Buttons...
  • Page 248 Play/Stop Selection standard quantization in the Sample editor Swing Quantization Pointer Quantization of events Poly Pressure Event in the Event List Position Quit jump to on the Bar Ruler Quitting the Program Position Indicators on Transport window Emagic Logic fun...
  • Page 249 Index working with in the Arrange Record button window Record Toggle working with in the Sample Key command for editor Recording working with ion the Sample audio editor audio in Cycle mode Relative Value Alteration audio with standard count-in Replace mode Reset creating stereo audio files Panic...
  • Page 250 Score Display Options 182, several objects at once similar or identical objects Score editor Arrange level display single objects Display Parameter box unselected items Score style Selection Score Layout assigning an icon to a track Settings Overview Emagic Logic fun...
  • Page 251 Index commands in the Sample inserting events editor joining and mixing of audio track multiple naming toggling muting Selection Parameter field naming in the Sample editor transposition of Sequence Set Audio Record Path automatic naming Set Optimal Object Sizes Change dynamics of ~s Setting Pan Setting Volume changing the length of...
  • Page 252 Stave Distance Time Signatures Stereo Toolbox audio objects tutorial Stereo file formats Toolbox (see Tools) of files recorded directly into Tools MicroLogic AV effective range split stereo eraser types supported by glue tool MicroLogic AV in Arrange window Emagic Logic fun...
  • Page 253 Index magnifying glass memory moving to the next display of measure position mute tool pencil display options pointer End of song marker scissors Fast Forward solo tool floating window text mark layout of two at once Metronome button Zoom tool in the Sample MIDI Indicator editor MIDI reset...
  • Page 254 Text input Waveform display toolbox amplitude axis in transposition of sequences maintaining the position of the anchor in undo setting the zoom factor in time axis in Emagic Logic fun...
  • Page 255 Index Window Event-List Matrix Editor-Window Windows autocatch catch changing the elements present floating windows functions Key Commands Matrix editor window maximizing opening relationships between scrolling selecting the working area selective zoom size types zooming X/Y Element XG Standard Zoom selective vertical/horizontal Zoom tool in the Sample editor...
  • Page 256 Index Emagic Logic fun...

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