2
Power Management
Geometry Acceleration
Traditional 2D Operations
Open GL Operations
Display Power Management Signaling (DPMS)
Advanced Configuration and Power Interface (ACPI)
Model view matrix transformation of vertex and normal
coordinates
Perspective and viewport transformations
Texture matrix transformation of texture coordinates
Local display list storage and processing
Full lighting calculations (up to 24 lights)
View volume clipping
Up to six user clip planes
Image processing
16- and 32-bit color depths (565, 8888)
Solid and patterned area fills
Vectors (diamond rule compliant)
Block moves (screen-to-screen)
Block gets (screen-to-system)
Block puts (system-to-screen)
Bilinear scaling
Image support for multiple formats, zooming, bilinear scaling,
color matrix, and color tables
Fogging: linear, exponential, exponential
2D/3D points, vectors, and polygons
Texture mapping: point, bilinear, trilinear, and multiple internal
formats
24- and 32-bit depth buffering
Dithering
Fast window clears
Window clipping
Fast window-mode double buffering
Masking
Frame-sequential and interlaced stereo support
Stencil operations
Matrix transformations
2
, and user-defined
Need help?
Do you have a question about the Intense3D Wildcat 4210 and is the answer not in the manual?