Now let's edit the effects, which are a prominent feature of the X5DR. An effects processor allows
you to add various effects and acoustic ambience to a sound.
You can use effects for Programs, Combinations, and Multis. This section explains the editing of
effects in a Program. The effect parameters are common among all these modes, although they
appear on different pages of the LCD screen.
1 Select a Program in Program Play mode.
Program A01: X Piano is a suitable Program for assessing how effects modify a sound. Some
Programs may not allow you to determine how effects modify a sound, depending on the
placement of the effect. See page 117 for the effect placement.
2 Press the [EDIT] button to enter Program Edit mode.
3 Press the [PAGE+] or [PAGE–] button to display 10A EFFECT 1.
4 Move the cursor to EFFECT 1=, and use the [ ] and [ ] buttons to change the effect type.
• The effect placement of Program A01: X Piano is set to Serial. Let's listen to how a different
effect type for Effect 1 will alter the sound. If you have selected a Program for which the effect
placement is set to any value other than Serial, change it to Serial on 14A PLACEMENT. Set
Effect 2 on page 12A EFFECT2 to "00 No Effect".
• The DRY:EFF parameter allows you to adjust the effect degree of Effect 1 on 10B. (The page
varies depending on the effect type selected on 10A EFFECT 1.) Increasing the EFF portion
of the effect balance will make it easier to understand the impact of the effect.
• You can check the effect of dynamic modulation by the modulation wheel when the 10C Src
(Dynamic Modulation Control Source) parameter is set to JS(+Y) and the value of the I
(Dynamic Modulation Intensity) parameter is raised (see page 116). Send Controller #1 (which
corresponds to the joystick +Y and modulation wheel) to listen to the effect.
The X5DR features two built-in digital multi-effects processors. Selecting a different type of
effect will create a different and versatile sound.
The effect types are divided into two main categories: the effects that create reverberation
(acoustic ambience), and effects that will process sounds. Using the two built-in effect processors
and the effect types that produce two effects simultaneously will allow you to both create acoustic
ambience and process sounds.
This section explains the main effect types for the X5DR's 47 built-in effects. Other effect types
are variations or combinations of these main effect types.
• Refer to the section starting from page 120 for information about the parameter functions and
how to control each type of effect.
Sounds exhibit a wide variety of reverberations, depending on the size of the surrounding acoustic
environment and the materials used in nearby walls, ceilings, etc. Reverb is used to simulate these
naturally-occurring reverberations for dry sounds (dry sound refers to the original sound without
any effect). The X5DR features nine types of reverb effects—from 1: Hall through 9: Spring.
Imagine listening to live music in a hall. After hearing the dry sound directly from the source, you
will hear a number of sounds reﬂected from the walls, ceiling, ﬂoor, and any other objects with
hard surfaces. These are called "early reﬂections". The mixture of the dry sound and reﬂected
sounds creates spatial effects. The time between the dry sound and these early reﬂections is called
the pre-delay time, and it will vary depending on the size of the hall, the material used in the walls,