Sound Constructor; Start (Sound.start Method) - MACROMEDIA FLASH 8-FLASH LITE 2.X ACTIONSCRIPT LANGUAGE Reference

Flash lite 2.x actionscript language reference
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Parameters
- A number from 0 to 100 representing a volume level. 100 is full volume and
value:Number
0 is no volume. The default setting is 100.
Example
For a sample usage of this method, see
See also
setPan (Sound.setPan method)

Sound constructor

public Sound([target:Object])
Creates a new Sound object for a specified movie clip. If you do not specify a target instance,
the Sound object controls all of the sounds in the movie.
Availability: ActionScript 1.0; Flash Lite 2.0
Parameters
[optional] - The movie clip instance on which the Sound object operates.
target:Object
Example
The following example creates a new Sound object called
calls
and adjusts the volume on all sounds in the movie to 50%.
setVolume()
var global_sound:Sound = new Sound();
global_sound.setVolume(50);
The following example creates a new Sound object, passes it the target movie clip
calls the
method, which starts any sound in
start
var movie_sound:Sound = new Sound(my_mc);
movie_sound.start();

start (Sound.start method)

public start([secondOffset:Number], [loops:Number]) : Void
Starts playing the last attached sound from the beginning if no parameter is specified, or
starting at the point in the sound specified by the
Availability: ActionScript 1.0; Flash Lite 2.0
616
ActionScript classes
Sound.getVolume()
,
setTransform (Sound.setTransform method)
my_mc
secondOffset
.
. The second line
global_sound
.
parameter.
, and
my_mc

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