Stop Function; Stopallsounds Function - MACROMEDIA FLASH 8-FLASH LITE 2.X ACTIONSCRIPT LANGUAGE Reference

Flash lite 2.x actionscript language reference
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See also
stopDrag function
(MovieClip.startDrag method)

stop function

stop() : Void
Stops the SWF file that is currently playing. The most common use of this action is to control
movie clips with buttons.
Availability: ActionScript 1.0; Flash Lite 1.0
See also
gotoAndStop function

stopAllSounds function

stopAllSounds() : Void
Stops all sounds currently playing in a SWF file without stopping the playhead. Sounds set to
stream will resume playing as the playhead moves over the frames in which they are located.
Availability: ActionScript 1.0; Flash Lite 1.0
Example
The following code creates a text field, in which the song's ID3 information appears. A new
Sound object instance is created, and your MP3 is loaded into the SWF file. ID3 information
is extracted from the sound file. When the user clicks
the user clicks
play_mc,
this.createTextField("songinfo_txt", this.getNextHighestDepth, 0, 0,
Stage.width, 22);
var bg_sound:Sound = new Sound();
bg_sound.loadSound("yourSong.mp3", true);
bg_sound.onID3 = function() {
songinfo_txt.text = "(" + this.id3.artist + ") " + this.id3.album + " - " +
this.id3.track + " - "
+ this.id3.songname;
for (prop in this.id3) {
trace(prop+" = "+this.id3[prop]);
}
trace("ID3 loaded.");
};
this.play_mc.onRelease = function() {
,
_droptarget (MovieClip._droptarget property)
,
gotoAndStop (MovieClip.gotoAndStop method)
the song resumes from its paused position.
the sound is paused. When
stop_mc,
Global Functions
,
startDrag
83

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