Onkeydown (Movieclip.onkeydown Handler) - MACROMEDIA FLASH 8-FLASH LITE 2.X ACTIONSCRIPT LANGUAGE Reference

Flash lite 2.x actionscript language reference
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You must define a function that executes when the event handler is invoked. You can define
the function on the Timeline or in a class file that extends the MovieClip class or that is linked
to a symbol in the library.
Availability: ActionScript 1.0; Flash Lite 2.0
Example
The following example defines a function for the
action to the Output panel:
trace()
my_mc.onEnterFrame = function () {
trace ("onEnterFrame called");
}

onKeyDown (MovieClip.onKeyDown handler)

onKeyDown = function() {}
Invoked when a movie clip has input focus and a key is pressed. The
is invoked with no parameters. You can use the
methods to determine which key was pressed. You must define a function that executes when
the event handler is invoked. You can define the function on the Timeline or in a class file that
extends the MovieClip class or is linked to a symbol in the library.
The
event handler works only if the movie clip has input focus enabled and set.
onKeyDown
First, the
MovieClip.focusEnabled
the clip must be given focus. This can be done either by using
setting the Tab key to navigate to the clip.
If
Selection.setFocus()
Selection.setFocus()
mouse is moved.
Availability: ActionScript 1.0; Flash Lite 2.0
Example
The following example defines a function for the
action to the Output panel. Create a movie clip called my_mc and add the following
ActionScript to your FLA or AS file:
my_mc.onKeyDown = function () {
trace ("key was pressed");
}
property must be set to true for the movie clip. Then,
is used, the path for the movie clip must be passed to
. It is very easy for other elements to take the focus back after the
event handler that sends a
onEnterFrame
onKeyDown
and
Key.getAscii()
Selection.setFocus()
method that sends a
onKeyDown()
event handler
Key.getCode()
or by
trace()
MovieClip
497

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