Fscommand2 Commands - MACROMEDIA FLASH 8-FLASH LITE 2.X ACTIONSCRIPT LANGUAGE Reference

Flash lite 2.x actionscript language reference
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The
statement is useful for accessing multiple items in a scope chain list simultaneously.
with
In the following example, the built-in
Setting
as a default object resolves the identifiers
Math
, and
Math.sin
Math.PI
properties of the
Math
function
, they resolve to the corresponding local variables.
polar()
function polar(r:Number):Void {
var a:Number, x:Number, y:Number;
with (Math) {
a = PI * pow(r, 2);
x = r * cos(PI);
y = r * sin(PI / 2);
}
trace("area = " + a);
trace("x = " + x);
trace("y = " + y);
} polar(3);
The following result is displayed in the Output panel.
area = 28.2743338823081
x = -3
y = 3

fscommand2 Commands

The following commands are available for the
the
function, see fscommand2 Function under "Global Functions."
fscommand2()
fscommand2 Commands
Command
ExtendBacklightDuration
FullScreen
GetBatteryLevel
GetDevice
GetDeviceID
GetFreePlayerMemory
GetMaxBatteryLevel
Math
, respectively. The identifiers
object, but because they exist in the object activation scope of the
Description
Extends the duration of a backlight for a specified period of time.
Sets the size of the display area to be used for rendering.
Returns the current battery level.
Sets a parameter that identifies the device on which Flash Lite is
running.
Sets a parameter that represents the unique identifier of the
device (for example, the serial number).
Returns the amount of heap memory, in kilobytes, currently
available to Flash Lite.
Returns the maximum battery level of the device.
object is placed at the front of the scope chain.
,
, and
cos
sin
,
,
, and
a
x
y
function. For a description of
fscommand2()
fscommand2 Commands
to
,
PI
Math.cos
are not methods or
r
225

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