Implements Statement - MACROMEDIA FLASH 8-FLASH LITE 2.X ACTIONSCRIPT LANGUAGE Reference

Flash lite 2.x actionscript language reference
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The following example uses an
instance in a SWF file. If a user clicks the button more than 10 seconds after the
submit_btn
SWF file plays, the condition evaluates to
appears in a text field that's created at runtime (using
the button less than 10 seconds after the SWF file plays, the condition evaluates to
a different message appears.
this.createTextField("message_txt", this.getNextHighestDepth, 0, 0, 100,
22);
message_txt.autoSize = true;
var startTime:Number = getTimer();
this.submit_btn.onRelease = function() {
var difference:Number = (getTimer() - startTime) / 1000;
if (difference > 10) {
this._parent.message_txt.text = "Not very speedy, you took "+difference+"
seconds.";
}
else {
this._parent.message_txt.text = "Very good, you hit the button in
"+difference+" seconds.";
}
};
See also
else statement

implements statement

myClass implements interface01 [, interface02 , ...]
Note: To use this keyword, you must specify ActionScript 2.0 and Flash Player 6 or later in
the Flash tab of your FLA file's Publish Settings dialog box. This keyword is supported only
when used in external script files, not in scripts written in the Actions panel.
Specifies that a class must define all the methods declared in the interface (or interfaces) being
implemented.
Availability: ActionScript 2.0; Flash Lite 2.0
Example
See
.
interface
See also
class statement
202
ActionScript language elements
statement to evaluate how long it takes a user to click the
if
and the message inside the curly braces (
true
createTextField()
)
{}
). If the user clicks
and
false

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