MACROMEDIA FLASH 8-FLASH LITE 2.X ACTIONSCRIPT LANGUAGE Reference page 614

Flash lite 2.x actionscript language reference
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Sounds use a considerable amount of disk space and memory. Because stereo sounds use twice
as much data as mono sounds, it is generally best to use 22-KHz 6-bit mono sounds. You can
use
setTransform()
interesting effects to sounds.
Note: Flash Lite 2.0 supports this method for native Flash sound only. The sound formats
that are specific to a host device are not supported.
The properties for the
- A percentage value that specifies how much of the left input to play in the left speaker (0-
11
100).
- A percentage value that specifies how much of the right input to play in the left speaker
1r
(0-100).
- A percentage value that specifies how much of the right input to play in the right speaker
rr
(0-100).
- A percentage value that specifies how much of the left input to play in the right speaker
rl
(0-100).
The net result of the parameters is represented by the following formula:
leftOutput = left_input ~ ll + right_input ~ lr
rightOutput = right_input ~ rr + left_input ~ rl
The values for
left_input
sound in your SWF file.
Stereo sounds divide the sound input evenly between the left and right speakers and have the
following transform settings by default:
ll = 100
lr = 0
rr = 100
rl = 0
Mono sounds play all sound input in the left speaker and have the following transform
settings by default:
ll = 100
lr = 100
rr = 0
rl = 0
Availability: ActionScript 1.0; Flash Lite 2.0
Parameters
transformObject:Object
class.
614
ActionScript classes
to play mono sounds as stereo, play stereo sounds as mono, and to add
soundTransformObject
or
right_input
- An object created with the constructor for the generic Object
are as follows:
are determined by the type (stereo or mono) of

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