gotoAndPlay (MovieClip.gotoAndPlay method)
public gotoAndPlay(frame:Object) : Void
Starts playing the SWF file at the specified frame. To specify a scene as well as a frame, use
.
gotoAndPlay()
You can extend the methods and event handlers of the MovieClip class by creating a subclass.
Availability: ActionScript 1.0; Flash Lite 2.0
Parameters
- A number representing the frame number, or a string representing the label
frame:Object
of the frame, to which the playhead is sent.
Example
The following example uses the
frames are loaded. If all of the frames aren't loaded, the
movie clip instance is increased proportionally to create a progress bar.
Enter the following ActionScript in Frame 1 of the Timeline:
var pctLoaded:Number = Math.round(this.getBytesLoaded()/
this.getBytesTotal()*100);
bar_mc._xscale = pctLoaded;
Add the following code to Frame 2:
if (this._framesloaded<this._totalframes) {
this.gotoAndPlay(1);
} else {
this.gotoAndStop(3);
}
Place your content on or after Frame 3. Then add the following code to Frame 3:
stop();
See also
gotoAndPlay function
_framesloaded
,
play function
property to start a SWF file when all of the
property of the
_xscale
loader
MovieClip
477
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