Trackasmenu (Button.trackasmenu Property) - MACROMEDIA FLASH 8-FLASH LITE 2.X ACTIONSCRIPT LANGUAGE Reference

Flash lite 2.x actionscript language reference
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Example
Add a button instance to the Stage with an instance name
to Frame 1 of the Timeline:
trace(my_btn._target); //displays /my_btn
Select my_btn and convert it to a movie clip. Give the new movie clip an instance name
. Delete the existing ActionScript in Frame 1 of the Timeline and replace it with:
my_mc
my_mc.my_btn.onRelease = function(){
trace(this._target); //displays /my_mc/my_btn
};
To convert the notation from slash notation to dot notation, modify the previous code
example to the following:
my_mc.my_btn.onRelease = function(){
trace(eval(this._target)); //displays _level0.my_mc.my_btn
};
This lets you access methods and parameters of the target object, such as:
my_mc.my_btn.onRelease = function(){
var target_btn:Button = eval(this._target);
trace(target_btn._name); //displays my_btn
};
See also
_target (MovieClip._target property)

trackAsMenu (Button.trackAsMenu property)

public trackAsMenu :
A Boolean value that indicates whether other buttons or movie clips can receive a release event
from a mouse or stylus. If you drag a stylus or mouse pointer across a button and then release
it on a second button, the
you to create menus for the second button. You can set the
button or movie clip object. If you have not defined the
behavior is
.
false
You can change the
trackAsMenu
takes on the new behavior.
Note: The
trackAsMenu
System.capabilities.hasMouse is true
.
true
Availability: ActionScript 1.0; Flash Lite 2.0
Boolean
event is registered for the second button. This allows
onRelease
property at any time; the modified button immediately
property is supported for Flash Lite 2.0 only if
or
and add the following code
my_btn
trackAsMenu
trackAsMenu
System.capabilities.hasStylus is
property on any
property, the default
Button
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