MACROMEDIA FLASH 8-FLASH LITE 2.X ACTIONSCRIPT LANGUAGE Reference page 438

Flash lite 2.x actionscript language reference
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Example
The following example attaches three buttons to the Stage, and lets the user draw lines in the
SWF file at runtime, using the mouse pointer. One button clears all of the lines from the
SWF file. The second button removes the mouse listener so the user cannot draw lines. The
third button adds the mouse listener after it is removed, so the user can draw lines again. Add
the following ActionScript to Frame 1 of the Timeline:
this.createClassObject(mx.controls.Button, "clear_button",
this.getNextHighestDepth(), {_x:10, _y:10, label:'clear'});
this.createClassObject(mx.controls.Button, "stopDrawing_button",
this.getNextHighestDepth(), {_x:120, _y:10, label:'stop drawing'});
this.createClassObject(mx.controls.Button, "startDrawing_button",
this.getNextHighestDepth(), {_x:230, _y:10, label:'start drawing'});
startDrawing_button.enabled = false;
//
this.createEmptyMovieClip("canvas_mc", this.getNextHighestDepth());
var mouseListener:Object = new Object();
mouseListener.onMouseDown = function() {
this.isDrawing = true;
canvas_mc.lineStyle(2, 0xFF0000, 100);
canvas_mc.moveTo(_xmouse, _ymouse);
};
mouseListener.onMouseMove = function() {
if (this.isDrawing) {
canvas_mc.lineTo(_xmouse, _ymouse);
}
updateAfterEvent();
};
mouseListener.onMouseUp = function() {
this.isDrawing = false;
};
Mouse.addListener(mouseListener);
var clearListener:Object = new Object();
clearListener.click = function() {
canvas_mc.clear();
};
clear_button.addEventListener("click", clearListener);
//
var stopDrawingListener:Object = new Object();
stopDrawingListener.click = function(evt:Object) {
Mouse.removeListener(mouseListener);
evt.target.enabled = false;
startDrawing_button.enabled = true;
};
stopDrawing_button.addEventListener("click", stopDrawingListener);
var startDrawingListener:Object = new Object();
startDrawingListener.click = function(evt:Object) {
Mouse.addListener(mouseListener);
evt.target.enabled = false;
438
ActionScript classes

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