String - MACROMEDIA FLASH 8-FLASH LITE 2.X ACTIONSCRIPT LANGUAGE Reference

Flash lite 2.x actionscript language reference
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String

Object
|
+-String
public class String
extends
Object
The String class is a wrapper for the string primitive data type, and provides methods and
properties that let you manipulate primitive string value types. You can convert the value of
any object into a string using the
All the methods of the String class, except for
, are generic, which means the methods call
substr()
operations, and you can use these methods with other non-String objects.
Because all string indexes are zero-based, the index of the last character for any string
.
x.length - 1
You can call any of the methods of the String class using the constructor method
or using a string literal value. If you specify a string literal, the ActionScript interpreter
automatically converts it to a temporary String object, calls the method, and then discards the
temporary String object. You can also use the
Do not confuse a string literal with a String object. In the following example, the first line of
code creates the string literal
object
second_string
var first_string:String = "foo"
var second_string:String = new String("foo")
Use string literals unless you specifically need to use a String object.
Availability: ActionScript 1.0; Flash Lite 2.0 - (became a native object in Flash Player 6,
which improved performance significantly).
Property summary
Modifiers
Property
length:Number
Properties inherited from class Object
constructor (Object.constructor
property),
prototype (Object.prototype
(Object.__resolve property)
626
ActionScript classes
String()
first_string
:
property),
function.
,
concat()
fromCharCode()
toString()
property with a string literal.
String.length
, and the second line of code creates the String
Description
An integer specifying the number of
characters in the specified String object.
__proto__ (Object.__proto__
property),
__resolve
,
, and
slice()
before performing their
is
x
new String

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