X (Button._X Property); Xmouse (Button._Xmouse Property) - MACROMEDIA FLASH 8-FLASH LITE 2.X ACTIONSCRIPT LANGUAGE Reference

Flash lite 2.x actionscript language reference
Hide thumbs Also See for FLASH 8-FLASH LITE 2.X ACTIONSCRIPT LANGUAGE:
Table of Contents

Advertisement

See also
_width (MovieClip._width property)

_x (Button._x property)

public _x :
Number
An integer that sets the x coordinate of a button relative to the local coordinates of the parent
movie clip. If a button is on the main Timeline, then its coordinate system refers to the upper
left corner of the Stage as (0, 0). If the button is inside a movie clip that has transformations,
the button is in the local coordinate system of the enclosing movie clip. Thus, for a movie clip
rotated 90 degrees counterclockwise, the enclosed button inherits a coordinate system that is
rotated 90 degrees counterclockwise. The button's coordinates refer to the registration point
position.
Availability: ActionScript 1.0; Flash Lite 2.0
Example
The following example sets the coordinates of
called
and enter the following ActionScript in Frame 1 of the Timeline:
my_btn
my_btn._x = 0;
my_btn._y = 0;
See also
_xscale (Button._xscale property)
(Button._yscale property)

_xmouse (Button._xmouse property)

public _xmouse :
Returns the x hasMouse is true relative to the button.
Note: The
_xmouse
System.capabilities.hasMouse is true
.
true
Availability: ActionScript 1.0; Flash Lite 2.0
294
ActionScript classes
,
Number
[read-only]
property is supported for Flash Lite 2.0 only if
to 0 on the Stage. Create a button
my_btn
_y (Button._y property)
or
System.capabilities.hasStylus is
,
_yscale

Advertisement

Table of Contents
loading

Table of Contents