Stop (Sound.stop Method) - MACROMEDIA FLASH 8-FLASH LITE 2.X ACTIONSCRIPT LANGUAGE Reference

Flash lite 2.x actionscript language reference
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Parameters
secondOffset:Number
specific point. For example, if you have a 30-second sound and want the sound to start
playing in the middle, specify 15 for the
15 seconds, but rather starts playing at the 15-second mark.
[optional] - A parameter that lets you specify the number of times the sound
loops:Number
should play consecutively. This parameter is not available if the sound is a streaming sound.
Example
The following example creates a new Sound object, and loads a sound. The
loads the sound, which allows you to start the song after it is successfully loaded. Then the
sound uses the
start()
ActionScript to your FLA or ActionScript file. For this example to work, you must have an
MP3 called song1.mp3 in the same directory as your FLA or AS file.
this.createTextField("status_txt", this.getNextHighestDepth(), 0,0,100,22);
// create a new Sound object
var my_sound:Sound = new Sound();
// If the sound loads, play it; if not, trace failure loading.
my_sound.onLoad = function(success:Boolean) {
if (success) {
my_sound.start();
status_txt.text = "Sound loaded";
} else {
status_txt.text = "Sound failed";
}
};
// Load the sound.
my_sound.loadSound("song1.mp3", true);
See also

stop (Sound.stop method)

stop (Sound.stop method)
public stop([linkageID:String]) : Void
Stops all sounds currently playing if no parameter is specified, or just the sound specified in
the
parameter.
idName
Availability: ActionScript 1.0; Flash Lite 2.0
[optional] - A parameter that lets you start playing the sound at a
secondOffset
method to start playing. Create a new FLA file, and add the following
parameter. The sound is not delayed
onLoad
handler
Sound
617

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