Introduction to Navigation
Your control head allows you to mark waypoints and start navigation with the control head keys
or the Navigation X-Press Menu.
You can also use the Waypoint Management dialog box to create new waypoints and routes from
scratch. You can edit your navigation data and organize it too. This section will get you started.
See your Humminbird Waypoint Management Guide for complete details.
Waypoints, Routes, and Tracks
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2
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4
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1
Depth
2
Course: Direction the boat is traveling relative to North Reference
3
Bearing: Direction to Destination Waypoint Relative to North Reference
4
XTE: Cross Track Error. Distance of Boat from Route
5
DTG: Distance to Go to Waypoint
Waypoints are stored positions that allow you to mark areas of interest or navigation points. Your
control head can store up to 2500 waypoints.
Routes link two or more waypoints together to create a path for navigation, and are used in trip
planning. You can link individual waypoints together by using the GOTO key. Your control head can
store up to 47 routes that can each contain up to 50 waypoints.
A route represents your intended navigation and shows the shortest path from each waypoint to
the next. As you travel a route, staying on the route line is the most efficient way to get to your
Waypoints, Routes, and Tracks
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8
9
10
TTG: Estimate of Trip Time to Destination Waypoint
57
Speed Over Ground: Speed of Boat
Waypoint
Off-Course Alarm Limits
Map Scale
Introduction to Navigation
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Route
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